FEN
[Event "Battle of gods 2 Team Battle"]
[Site "https://adjva4.dpdns.org/jSVkFVVl"]
[Date "2024.11.06"]
[Round "-"]
[White "ShinchanWithPancakes"]
[Black "GlitchHaven"]
[Result "0-1"]
[GameId "jSVkFVVl"]
[UTCDate "2024.11.06"]
[UTCTime "16:47:08"]
[WhiteElo "2219"]
[BlackElo "1482"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+31"]
[WhiteBerserk "true"]
[Variant "Standard"]
[TimeControl "120+0"]
[ECO "A04"]
[Opening "Zukertort Opening: Pirc Invitation"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. Nf3 { [%eval 0.14] } 1... d6 { [%eval 0.49] } { A04 Zukertort Opening: Pirc Invitation } 2. d3 { [%eval 0.01] } 2... e5 { [%eval 0.19] } 3. g3 { [%eval 0.12] } 3... f5 { [%eval 0.17] } 4. Bg2 { [%eval 0.18] } 4... Nf6 { [%eval 0.23] } 5. O-O { [%eval 0.2] } 5... Be7 { [%eval 0.28] } 6. Nc3 { [%eval -0.14] } 6... O-O { [%eval 0.0] } 7. e4 { [%eval -0.04] } 7... f4?! { (-0.04 → 0.53) Inaccuracy. fxe4 was best. } { [%eval 0.53] } (7... fxe4 8. Nxe4 Nxe4 9. dxe4 a5 10. a4 Kh8 11. Ne1 Nc6 12. b3) 8. Re1 { [%eval 0.0] } 8... fxg3 { [%eval 0.0] } 9. fxg3 { [%eval -0.08] } 9... Ng4 { [%eval 0.45] } 10. h3 { [%eval 0.43] } 10... Nf6 { [%eval 0.36] } 11. Bg5 { [%eval 0.27] } 11... Nh5 { [%eval 0.52] } 12. Bxe7 { [%eval 0.51] } 12... Qxe7 { [%eval 0.57] } 13. Nxe5?? { (0.57 → -2.75) Blunder. Nd5 was best. } { [%eval -2.75] } (13. Nd5) 13... Nxg3?? { (-2.75 → -0.35) Blunder. Qxe5 was best. } { [%eval -0.35] } (13... Qxe5 14. d4 Qg5 15. e5 Nc6 16. e6 Ne7 17. Qg4 Qh6 18. Nb5 Nf6 19. Qe2) 14. Ng4 { [%eval -0.89] } 14... h5?! { (-0.89 → -0.20) Inaccuracy. Qg5 was best. } { [%eval -0.2] } (14... Qg5) 15. Ne3?? { (-0.20 → -2.09) Blunder. Nh2 was best. } { [%eval -2.09] } (15. Nh2) 15... Qg5?! { (-2.09 → -1.35) Inaccuracy. Nc6 was best. } { [%eval -1.35] } (15... Nc6 16. Nf5 Bxf5 17. exf5 Qh4 18. d4 Nxf5 19. Nd5 Qg3 20. Qd3 Qxd3 21. cxd3) 16. Ned5 { [%eval -1.74] } 16... Na6 { [%eval -1.38] } 17. b4? { (-1.38 → -3.23) Mistake. Qc1 was best. } { [%eval -3.23] } (17. Qc1) 17... h4?? { (-3.23 → 0.32) Blunder. c6 was best. } { [%eval 0.32] } (17... c6 18. Qc1 Qh4 19. Re3 Bxh3 20. Ne7+ Qxe7 21. Rxg3 Bg4 22. d4 Qh4 23. Qe1) 18. b5? { (0.32 → -0.88) Mistake. Qc1 was best. } { [%eval -0.88] } (18. Qc1 Qe5) 18... Nh5?? { (-0.88 → 2.03) Blunder. Nc5 was best. } { [%eval 2.03] } (18... Nc5 19. Qc1 Qd8 20. Qe3 Ne6 21. Ne2 Nxe2+ 22. Rxe2 c6 23. Nc3 Qa5 24. d4) 19. bxa6? { (2.03 → 0.44) Mistake. Qc1 was best. } { [%eval 0.44] } (19. Qc1 Qe5 20. bxa6 Bxh3 21. Qd2 Bxg2 22. d4 Qe6 23. Qxg2 Nf4 24. Nxf4 Rxf4) 19... Bxh3 { [%eval 0.58] } 20. Qe2?? { (0.58 → -1.50) Blunder. Re2 was best. } { [%eval -1.5] } (20. Re2) 20... Ng3?? { (-1.50 → 0.25) Blunder. c6 was best. } { [%eval 0.25] } (20... c6) 21. Qe3 { [%eval 0.43] } 21... Qg6?? { (0.43 → 7.59) Blunder. Qg4 was best. } { [%eval 7.59] } (21... Qg4) 22. Nf4? { (7.59 → 3.64) Mistake. Ne7+ was best. } { [%eval 3.64] } (22. Ne7+ Kh7 23. Nxg6 Kxg6 24. axb7 Rad8 25. Bxh3 Kh7 26. Nd5 c6 27. Bf5+ Kh8) 22... Rxf4 { [%eval 3.66] } 23. Qxf4 { [%eval 3.59] } 23... Nh5 { [%eval 3.55] } 24. Qf2?! { (3.55 → 2.39) Inaccuracy. Qh2 was best. } { [%eval 2.39] } (24. Qh2 Bxg2 25. Qxg2 Qh6 26. axb7 Rb8 27. Rab1 Ng3 28. Nd5 c6 29. Ne3 Qf4) 24... Rf8 { [%eval 2.23] } 25. Qe2?? { (2.23 → -4.18) Blunder. Qd2 was best. } { [%eval -4.18] } (25. Qd2 Rf3 26. Nd5 Qg4 27. Re3 Bxg2 28. Qxg2) 25... Nf4 { [%eval -3.99] } 26. Qf3?? { (-3.99 → -11.74) Blunder. Nd5 was best. } { [%eval -11.74] } (26. Nd5 Nxe2+ 27. Rxe2 Qg4 28. axb7 Qxe2 29. Bxh3 Rb8 30. Rb1 Qxc2 31. Rb3 Qd1+) 26... Bxg2 { [%eval -9.85] } 27. Qf2? { (-9.85 → Mate in 4) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-4] } (27. Kf2 Bxf3 28. Ke3 Qg5 29. d4 Nh3+ 30. Kd3 Nf2+ 31. Kc4 Nxe4 32. Nxe4) 27... Bf3+ { [%eval #-7] } 28. Kh2 { [%eval #-7] } 28... Nh3?? { (Mate in 7 → -4.61) Lost forced checkmate sequence. Qg4 was best. } { [%eval -4.61] } (28... Qg4 29. Qxf3 Qxf3 30. Re2 Nxe2 31. Nxe2 Qxe2+ 32. Kh1 Rf2 33. Kg1 Qf3 34. Rb1) 29. Qd2?? { (-4.61 → Mate in 1) Checkmate is now unavoidable. Nd5 was best. } { [%eval #-1] } (29. Nd5 Qg5 30. Rg1 Nxg1 31. Qxg1 Qe5+ 32. Kh3 g5 33. Ne3 Bxe4 34. dxe4 Rf3+) 29... Qg3# { Black wins by checkmate. } 0-1
