FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/iy1qOCc1"]
[Date "2026.04.27"]
[Round "-"]
[White "CorderoDeDios"]
[Black "Zarys"]
[Result "1-0"]
[GameId "iy1qOCc1"]
[UTCDate "2026.04.27"]
[UTCTime "20:29:08"]
[WhiteElo "1396"]
[BlackElo "1545"]
[WhiteRatingDiff "+37"]
[BlackRatingDiff "-29"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 14 → -0.18) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.18] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bf3 8. Nxf3) 4. Qxh7?? { (-0.18 → Mate in 12) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-12] } (4. Nxd2 Be6 5. Qxh7 Bxa2 6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. Ba6 Rxh2) 4... Rxh7 { [%eval #-12] } 5. Bxd2 { [%eval #-11] } 5... Rxh2 { [%eval #-11] } 6. Rxh2 { [%eval #-10] } 6... a5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (6... b5 7. Bxb5 g6 8. Bxe8 Na6 9. Bxf7 Nf6 10. Bxg6 Bf5 11. Bxf5) 7. Bxa5 { [%eval #11] } 7... Rxa5 { [%eval #10] } 8. Ba6 { [%eval #11] } 8... Rxa2 { [%eval #9] } 9. Bxb7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-9] } (9. Rxa2 Nxa6 10. Rxa6 bxa6 11. g4 Bxg4 12. Kd1 Bxd1 13. Nc3 Bxc2 14. Rh6 gxh6) 9... Rxa1?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #8] } (9... Bxb7 10. Rxa2 Bxg2 11. Rxg2 g5 12. Rxg5 Bh6 13. Rxg8 Nd7 14. Rxe8 Nc5 15. Rxe7) 10. Bxc8 { [%eval #8] } 10... Rxb1 { [%eval #7] } 11. Rh4 { [%eval #7] } 11... Rxb2 { [%eval #6] } 12. Re4 { [%eval #7] } 12... Rxc2 { [%eval #6] } 13. Rxe7 { [%eval #6] } 13... Kxe7 { [%eval #5] } 14. Kd1 { [%eval #5] } 14... Rxf2 { [%eval #4] } 15. Kc1 { [%eval #4] } 15... Rxg2 { [%eval #3] } 16. Bg4 { [%eval #3] } 16... Rxg4 { [%eval #2] } 17. Kb1 { [%eval #2] } 17... Rxg1 { [%eval #1] } 18. Kc1 { [%eval #1] } 18... Rxc1# { Game ends by variant rule. } 1-0
