FEN
[Event "rated variant:racingKings game"]
[Site "https://adjva4.dpdns.org/iMA3k24E"]
[Date "2026.04.07"]
[Round "-"]
[White "thinkfast_movefast"]
[Black "Born_To_Win_777"]
[Result "0-1"]
[GameId "iMA3k24E"]
[UTCDate "2026.04.07"]
[UTCTime "16:15:38"]
[WhiteElo "2091"]
[BlackElo "2157"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+5"]
[Variant "Racing Kings"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. Bd4 { [%eval 0.0] } 1... Be4 { [%eval 0.0] } 2. Kg3 { [%eval 0.0] } 2... Kb3 { [%eval 0.0] } 3. Kf4 { [%eval 0.0] } 3... Kc4 { [%eval 0.0] } 4. Ke5 { [%eval 0.0] } 4... Qa6 { [%eval 0.0] } 5. Qh8 { [%eval 0.0] } 5... Rb7 { [%eval 0.0] } 6. Rg8 { [%eval 0.0] } 6... Qc6?! { (0.00 → 0.73) Inaccuracy. Kb5 was best. } { [%eval 0.73] } (6... Kb5 7. Bh3 Rb4 8. Be6 Nb3 9. R1g7 Nxd4 10. Nf4 Rxg7 11. Qxg7) 7. Qf6?! { (0.73 → -0.22) Inaccuracy. Bh3 was best. } { [%eval -0.22] } (7. Bh3 Nb3 8. Bf5 Bd5 9. Bxb1 Bxg8 10. Kf5 Bd5 11. Nd3 Kb5) 7... Ba3?! { (-0.22 → 0.52) Inaccuracy. Nxf1 was best. } { [%eval 0.52] } (7... Nxf1 8. Rxf1) 8. R1g7 { [%eval 0.0] } 8... Ne3?! { (0.00 → 0.87) Inaccuracy. Rxg7 was best. } { [%eval 0.87] } (8... Rxg7 9. Rxg7 Rb7 10. Rxb7 Qxb7 11. Ke6 Kb5 12. Qf7 Kc6 13. Kf6 Qd7 14. Kg7) 9. Qd6?? { (0.87 → -1.97) Blunder. Bxe3 was best. } { [%eval -1.97] } (9. Bxe3 Nxf1 10. Nd4 Qc8 11. Bg5 Bd5 12. Rd8 Kc5 13. Nec2 Rxg7 14. Qxg7 Rb7) 9... Nd5?? { (-1.97 → 1.36) Blunder. Nf5 was best. } { [%eval 1.36] } (9... Nf5 10. Rxb7) 10. Ke6?? { (1.36 → -3.73) Blunder. Bh3 was best. } { [%eval -3.73] } (10. Bh3) 10... Bxd6 { [%eval -3.42] } 11. Re7 { [%eval -4.18] } 11... Rb8 { [%eval -5.36] } 12. Kf7 { [%eval -4.97] } 12... Bxe7?? { (-4.97 → Mate in 2) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #2] } (12... Nxe7) 13. Rf8?? { (Mate in 2 → -9.98) Lost forced checkmate sequence. Kg7 was best. } { [%eval -9.98] } (13. Kg7 Qc8 14. Kh8#) 13... Nf6?? { (-9.98 → Mate in 5) Checkmate is now unavoidable. Bh7 was best. } { [%eval #5] } (13... Bh7) 14. Bxf6 { [%eval #4] } 14... Bh7 { [%eval #4] } 15. Bxe7 { [%eval #3] } 15... Kb5 { [%eval #2] } 16. Bh3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kg7 was best. } { [%eval 0.0] } (16. Kg7 Rb6 17. Kh8#) 16... Ka6 { [%eval 0.0] } 17. Bf5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kg7 was best. } { [%eval #-2] } (17. Kg7 Ka7 18. Kh8 Ka8) 17... Ka7 { [%eval #-1] } 18. Kg7 { [%eval #-1] } 18... Ka8# { Game ends by variant rule. } 0-1

