FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/gtj80fD6"]
[Date "2024.06.08"]
[Round "-"]
[White "TankiMapheelle"]
[Black "Poorva-singh"]
[Result "1-0"]
[GameId "gtj80fD6"]
[UTCDate "2024.06.08"]
[UTCTime "13:07:41"]
[WhiteElo "1103"]
[BlackElo "988"]
[WhiteRatingDiff "+104"]
[BlackRatingDiff "-28"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e6?? { (Mate in 15 → 7.73) Lost forced checkmate sequence. e5 was best. } { [%eval 7.73] } (1... e5 2. dxe5 Qg5 3. Bxg5 Ba3 4. Nxa3 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. e4?? { (7.73 → Mate in 16) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-16] } (2. Bh6 Nxh6 3. b4 Bxb4 4. d5 exd5 5. Qxd5 Bxe1 6. Qxb7 Bxf2 7. Qxa7 Rxa7) 2... h6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. Qg5 was best. } { [%eval #16] } (2... Qg5 3. Bxg5 b5 4. Bxb5 d6 5. Bxe8 Nf6 6. Bxf6 gxf6 7. Bxf7 d5 8. Bxe6) 3. Bxh6 { [%eval #17] } 3... gxh6 { [%eval #13] } 4. d5?? { (Mate in 13 → -1.55) Lost forced checkmate sequence. b4 was best. } { [%eval -1.55] } (4. b4 Bxb4 5. Qd3 Bxe1 6. Ne2 Bxf2 7. Qe3 Bxe3 8. Ng3 Bxd4 9. a4 Bxa1) 4... exd5 { [%eval -0.77] } 5. exd5?? { (-0.77 → Mate in 14) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #-14] } (5. Qxd5 f5 6. exf5 Qe7 7. Qxg8 Qxe1 8. Qxf8 Qxf2 9. Qxe8 Qxc2 10. Qxd7 Qxb2) 5... Nf6?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (5... b5 6. Bxb5 Qg5 7. Bxd7 Qxg2 8. Bxe8 Qxg1 9. Rxg1 Ba6 10. Bxf7 c5 11. Bxg8) 6. d6?? { (Mate in 12 → 1.63) Lost forced checkmate sequence. Kd2 was best. } { [%eval 1.63] } (6. Kd2 Nxd5 7. f4 Nxf4 8. Qf3 Nxg2 9. Qxb7 Bxb7 10. Bxg2 Bxg2 11. Kd3 Bxh1) 6... cxd6 { [%eval 1.31] } 7. Qxd6 { [%eval 2.12] } 7... Bxd6 { [%eval 2.07] } 8. Nc3?? { (2.07 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-12] } (8. Ba6 bxa6) 8... Bxh2 { [%eval #-12] } 9. Rxh2 { [%eval #-11] } 9... Nh5 { [%eval #-11] } 10. Rxh5 { [%eval #-10] } 10... Qg5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rg8 was best. } { [%eval #11] } (10... Rg8 11. Rxh6 Rxg2 12. Bxg2 Qg5 13. Bxb7 Qxh6 14. Bxa8 Qe3 15. fxe3 Bb7 16. Bxb7) 11. Rxh6 { [%eval #11] } 11... Qxg2 { [%eval #9] } 12. Rxh8?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #-9] } (12. Bxg2 Rxh6 13. Bxb7 Bxb7 14. Nd5 Bxd5 15. Rd1 Bxa2 16. Rxd7 Nxd7 17. c4 Bxc4) 12... Qxf2 { [%eval #-9] } 13. Kxf2 { [%eval #-7] } 13... f6 { [%eval #-8] } 14. Rxe8 { [%eval #-7] } 14... d6 { [%eval #-7] } 15. Rxc8 { [%eval #-6] } 15... b6?? { (Mate in 6 → 5.32) Lost forced checkmate sequence. Nd7 was best. } { [%eval 5.32] } (15... Nd7 16. Rxa8 Ne5 17. Rxa7 f5 18. Rxb7 Nf7 19. Rxf7 f4 20. Rxf4 d5 21. Nxd5#) 16. Rxb8 { [%eval 5.66] } 16... Rxb8 { [%eval 4.78] } 17. Nb1 { [%eval 4.62] } 17... b5?? { (4.62 → Mate in 7) Checkmate is now unavoidable. f5 was best. } { [%eval #7] } (17... f5) 18. Bxb5 { [%eval #7] } 18... Rxb5 { [%eval #6] } 19. Ne2 { [%eval #11] } 19... Rxb2 { [%eval #10] } 20. Na3 { [%eval #13] } 20... Rxa2 { [%eval #9] } 21. Rxa2 { [%eval #10] } 21... d5 { [%eval #8] } 22. Nd4 { [%eval #11] } 22... f5 { [%eval #10] } 23. Nxf5 { [%eval #10] } 23... d4 { [%eval #9] } 24. Nxd4 { [%eval #9] } 24... a5 { [%eval #7] } 25. c3 { [%eval #7] } 25... a4 { [%eval #6] } 26. Nb3 { [%eval #6] } 26... axb3 { [%eval #5] } 27. Nc4 { [%eval #5] } 27... bxa2 { [%eval #4] } 28. Nb2?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-13] } (28. Ke2 a1=N 29. Nb6 Nb3 30. Kd2 Nxd2 31. Nc4 Nxc4#) 28... a1=Q?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. a1=R was best. } { [%eval #3] } (28... a1=R 29. Na4 Rxa4 30. c4 Rxc4 31. Ke2 Rg4 32. Kd2 Rf4 33. Kc2 Re4 34. Kb2) 29. Kg3 { [%eval #3] } 29... Qxb2 { [%eval #2] } 30. Kf3 { [%eval #2] } 30... Qxc3 { [%eval #1] } 31. Ke3 { [%eval #1] } 31... Qxe3# { Game ends by variant rule. } 1-0
