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[Event "rated blitz game"] [Site "https://adjva4.dpdns.org/gr7rej3L"] [Date "2024.11.05"] [Round "-"] [White "albertomel"] [Black "L3SUN"] [Result "0-1"] [GameId "gr7rej3L"] [UTCDate "2024.11.05"] [UTCTime "03:25:42"] [WhiteElo "796"] [BlackElo "937"] [WhiteRatingDiff "-43"] [BlackRatingDiff "+78"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C20"] [Opening "King's Pawn Game"] [Termination "Time forfeit"] [Annotator "adjva4.dpdns.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } { C20 King's Pawn Game } 2. Qg4?! { (0.21 → -0.84) Inaccuracy. Nf3 was best. } { [%eval -0.84] } (2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Be7) 2... Nf6 { [%eval -0.64] } 3. Qxd7+?? { (-0.64 → -7.75) Blunder. Qg3 was best. } { [%eval -7.75] } (3. Qg3 Nc6 4. Nc3 Be7 5. Bb5 Nd4 6. Ba4 O-O 7. Qxe5 c5) 3... Nfxd7 { [%eval -7.88] } 4. d3 { [%eval -7.79] } 4... Bb4+ { [%eval -7.86] } 5. Bd2 { [%eval -8.18] } 5... Qe7 { [%eval -7.76] } 6. Bxb4 { [%eval -8.09] } 6... Qxb4+ { [%eval -7.97] } 7. c3 { [%eval -9.56] } 7... Qb6 { [%eval -7.92] } 8. c4 { [%eval -9.6] } 8... Qd4 { [%eval -7.87] } 9. c5 { [%eval -9.42] } 9... Qxc5 { [%eval -8.39] } 10. d4 { [%eval -10.74] } 10... Qxd4 { [%eval -7.72] } 11. Nc3 { [%eval -7.68] } 11... Nc5 { [%eval -7.21] } 12. Nf3 { [%eval -7.21] } 12... Nd3+ { [%eval -7.07] } 13. Kd2 { [%eval -7.92] } 13... Qd6 { [%eval -6.94] } 14. Nxe5 { [%eval -9.69] } 14... Nxf2+ { [%eval -9.65] } 15. Ke2 { [%eval -10.36] } 15... Nxh1 { [%eval -10.28] } 16. Ke1 { [%eval -10.84] } 16... Qxe5 { [%eval -10.84] } 17. g4 { [%eval -11.89] } 17... O-O { [%eval -11.13] } 18. Nd5 { [%eval -13.83] } 18... Qxe4+ { [%eval -13.78] } 19. Be2 { [%eval -15.69] } 19... Bxg4 { [%eval -13.89] } 20. Kf1?! { (-13.89 → Mate in 3) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-3] } (20. Kd2 Qxd5+ 21. Kc2 Qc5+ 22. Kb3 Qe3+ 23. Ka4 Bxe2 24. b3 Nc6 25. Rxh1 f6) 20... Qxe2+ { [%eval #-2] } 21. Kg1 { [%eval #-2] } 21... Qxb2?! { (Mate in 2 → -12.48) Lost forced checkmate sequence. Qf2+ was best. } { [%eval -12.48] } (21... Qf2+ 22. Kxh1 Bf3#) 22. h3?! { (-12.48 → Mate in 2) Checkmate is now unavoidable. Ne7+ was best. } { [%eval #-2] } (22. Ne7+ Kh8 23. Rf1 Nc6 24. h3 Nxe7 25. Kxh1 Be6 26. Kg1 Qb6+ 27. Rf2 Qd4) 22... Qxa1+ { [%eval #-3] } 23. Kg2 { [%eval #-3] } 23... Be6?! { (Mate in 3 → -14.65) Lost forced checkmate sequence. Qb2+ was best. } { [%eval -14.65] } { Black wins on time. } (23... Qb2+ 24. Kxh1 Bf3+ 25. Kg1 Qg2#) 0-1