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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/fS8k5rIq"] [Date "2026.04.22"] [Round "-"] [White "Carlos-Ecuador"] [Black "Tngrex"] [Result "0-1"] [GameId "fS8k5rIq"] [UTCDate "2026.04.22"] [UTCTime "03:28:32"] [WhiteElo "1868"] [BlackElo "1660"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+205"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. g3 { [%eval 0.0] } 1... d5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 { [%eval #23] } 2... Bxg4 { [%eval 10.77] } 3. e4?? { (10.77 → -0.49) Blunder. c4 was best. } { [%eval -0.49] } (3. c4 Bxe2 4. Nxe2 dxc4 5. Qa4 Qxd2 6. Kxd2 Nc6 7. Qxc6 bxc6) 3... Bxd1?? { (-0.49 → 4.73) Blunder. dxe4 was best. } { [%eval 4.73] } (3... dxe4 4. Qxg4 Qxd2 5. Qxe4 Qxc2 6. Qxb7 Qxb2 7. Qxb2 g5 8. Qxb8) 4. exd5?? { (4.73 → Mate in 13) Checkmate is now unavoidable. Kxd1 was best. } { [%eval #-13] } (4. Kxd1 dxe4) 4... Qxd5 { [%eval #-13] } 5. Kxd1 { [%eval #-13] } 5... Qxd2 { [%eval #-12] } 6. Nxd2 { [%eval #-11] } 6... b5 { [%eval #-11] } 7. Bxb5 { [%eval #-10] } 7... h6 { [%eval #-11] } 8. Bxe8 { [%eval #-10] } 8... Nf6 { [%eval #-10] } 9. Bxf7 { [%eval #-9] } 9... Nd5 { [%eval #-10] } 10. Bxd5 { [%eval #-9] } 10... Nc6 { [%eval #-9] } 11. Bxc6 { [%eval #-8] } 11... Re8?? { (Mate in 8 → 6.50) Lost forced checkmate sequence. e5 was best. } { [%eval 6.5] } (11... e5 12. Bxa8 c6 13. Bxc6 Ba3 14. bxa3 Re8 15. Bxe8 e4 16. Nxe4 g6 17. Bxg6) 12. Bxe8 { [%eval 6.23] } 12... g6 { [%eval 8.46] } 13. Bxg6 { [%eval 8.38] } 13... Rh7 { [%eval 8.3] } 14. Bxh7 { [%eval 8.69] } 14... h5 { [%eval 7.15] } 15. b3 { [%eval 9.0] } 15... a6 { [%eval 8.84] } 16. Nb1 { [%eval 8.5] } 16... Bh6 { [%eval 9.92] } 17. Bxh6 { [%eval 10.05] } 17... e5 { [%eval 7.84] } 18. Bf4 { [%eval 7.76] } 18... exf4 { [%eval 6.59] } 19. f3 { [%eval 5.68] } 19... h4 { [%eval 5.31] } 20. h3 { [%eval #16] } 20... a5 { [%eval #12] } 21. b4 { [%eval #12] } 21... axb4 { [%eval #13] } 22. Na3 { [%eval #14] } 22... bxa3 { [%eval #13] } 23. Kc1?? { (Mate in 13 → 4.00) Lost forced checkmate sequence. Ne2 was best. } { [%eval 4.0] } (23. Ne2 c6 24. Nxf4 c5 25. Nh5 c4 26. Rc1 c3 27. Ng3 hxg3 28. Rb1 g2) 23... c5 { [%eval 2.69] } 24. Kb2? { (2.69 → 1.26) Mistake. Rb1 was best. } { [%eval 1.26] } (24. Rb1 c4 25. Rb7 c3 26. Kd2 cxd2 27. c4 d1=N 28. Rg7 Nf2 29. Ra7 Nxh3) 24... axb2 { [%eval 1.91] } 25. a4?? { (1.91 → -0.30) Blunder. Rh2 was best. } { [%eval -0.3] } (25. Rh2 bxa1=B) 25... bxa1=N?! { (-0.30 → 0.76) Inaccuracy. bxa1=K was best. } { [%eval 0.76] } (25... bxa1=K 26. Rh2 Ka2 27. Ne2 c4 28. Nxf4 c3 29. Rd2 cxd2 30. Bg6 d1=K 31. Nd3) 26. Ne2?? { (0.76 → Mate in 4) Checkmate is now unavoidable. a5 was best. } { [%eval #-4] } (26. a5 Nxc2 27. Bxc2 c4 28. Bb1 c3 29. Ba2 c2 30. Bb3 c1=B 31. a6 Be3) 26... Nxc2 { [%eval #-4] } 27. Nxf4 { [%eval #-3] } 27... Ne1?? { (Mate in 3 → 0.59) Lost forced checkmate sequence. c4 was best. } { [%eval 0.59] } (27... c4 28. Bxc2 c3 29. Bb1 c2 30. Bxc2#) 28. Rxe1 { [%eval 0.46] } 28... c4 { [%eval 0.68] } 29. Rb1?! { (0.68 → 0.00) Inaccuracy. Re5 was best. } { [%eval 0.0] } (29. Re5 c3 30. Bg8 c2 31. a5 c1=B 32. a6 Bxf4 33. a7 Bxe5 34. f4 Bxf4) 29... c3 { [%eval 0.23] } 30. Rb2?? { (0.23 → Mate in 17) Checkmate is now unavoidable. Bg8 was best. } { [%eval #-17] } (30. Bg8) 30... cxb2 { [%eval #-22] } 31. Ne2 { [%eval #-1] } 31... b1=Q { [%eval #-1] } 32. Bxb1# { Game ends by variant rule. } 0-1