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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/f4aYnYPH"] [Date "2020.05.22"] [Round "-"] [White "kusuosaiki"] [Black "panagiskosmatos"] [Result "0-1"] [GameId "f4aYnYPH"] [UTCDate "2020.05.22"] [UTCTime "16:26:11"] [WhiteElo "1303"] [BlackElo "1376"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+30"] [Variant "Antichess"] [TimeControl "1200+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. c3?? { (0.15 → -2.72) Blunder. e3 was best. } { [%eval -2.72] } (1. e3 b5) 1... h6?? { (-2.72 → 1.18) Blunder. e6 was best. } { [%eval 1.18] } (1... e6) 2. Qa4?? { (1.18 → -1.61) Blunder. Qb3 was best. } { [%eval -1.61] } (2. Qb3 b6) 2... b5?? { (-1.61 → Mate in 15) Checkmate is now unavoidable. e5 was best. } { [%eval #15] } (2... e5 3. Qxa7 Rxa7 4. c4 Rxa2 5. Rxa2 Ba3 6. Rxa3 e4 7. Ra6 bxa6 8. Na3 e3 9. fxe3) 3. Qxa7 { [%eval #15] } 3... Rxa7 { [%eval #14] } 4. c4 { [%eval #14] } 4... Rxa2 { [%eval #13] } 5. cxb5?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-13] } (5. Rxa2 bxc4 6. b3 cxb3 7. g4 bxa2 8. Bg2 axb1=Q 9. Nf3 Qxc1 10. Ng5 hxg5 11. Bh3 Rxh3) 5... Rxb2 { [%eval #-13] } 6. Bxb2 { [%eval #-12] } 6... Na6?? { (Mate in 12 → 3.45) Lost forced checkmate sequence. g5 was best. } { [%eval 3.45] } (6... g5 7. Bxh8 e5 8. Bxe5 Qe7 9. Bxc7 Qxe2 10. Kxe2 Nf6 11. Bxb8 Bd6 12. Bxd6 Kf8 13. Bxf8) 7. bxa6?? { (3.45 → Mate in 13) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #-13] } (7. Bxg7 Bxg7) 7... Bxa6 { [%eval #-13] } 8. Bxg7 { [%eval #-12] } 8... Bxg7 { [%eval #-12] } 9. Rxa6 { [%eval #-11] } 9... Qa8?? { (Mate in 11 → 2.86) Lost forced checkmate sequence. Qb8 was best. } { [%eval 2.86] } (9... Qb8 10. Rxh6 Qxb1 11. Rxh8 Qxe1 12. Rxg8 Qxf2 13. Rxg7 Qxg1 14. Rxf7 Qxf1 15. Rxe7 Kxe7 16. Rxf1) 10. Rxh6 { [%eval 2.67] } 10... Rxh6?? { (2.67 → Mate in 10) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #10] } (10... Qxg2 11. Bxg2 Nxh6 12. Bc6 dxc6 13. d4 Bxd4 14. Nh3 Bxf2 15. Kxf2 c5 16. Nc3 e5 17. Kf3) 11. Nf3?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. d4 was best. } { [%eval #-8] } (11. d4 Bxd4 12. Kd2 Bxf2 13. Na3 Bxg1 14. Rxg1 Rxh2 15. g4 Rxe2 16. Kxe2 Qxa3 17. Rg3 Qxg3) 11... Qxf3 { [%eval #-8] } 12. exf3 { [%eval #-7] } 12... Rxh2 { [%eval #-7] } 13. Rxh2 { [%eval #-6] } 13... Bc3?? { (Mate in 6 → -1.59) Lost forced checkmate sequence. Bh8 was best. } { [%eval -1.59] } (13... Bh8 14. Rxh8 c5 15. Rxg8 Kd8 16. Rxd8 f5 17. Rxd7 c4 18. Bxc4 f4 19. Rxe7#) 14. Nxc3?? { (-1.59 → Mate in 5) Checkmate is now unavoidable. dxc3 was best. } { [%eval #-5] } (14. dxc3) 14... Nh6 { [%eval #-6] } 15. Rxh6 { [%eval #-5] } 15... Kf8?? { (Mate in 5 → 4.60) Lost forced checkmate sequence. d5 was best. } { [%eval 4.6] } (15... d5 16. Nxd5 e6 17. Rxe6 fxe6 18. Nxc7 Kf8 19. Nxe6 Kg7 20. Nxg7#) 16. Rf6? { (4.60 → 2.88) Mistake. Rc6 was best. } { [%eval 2.88] } (16. Rc6) 16... exf6 { [%eval 3.83] } 17. Ke2?? { (3.83 → Mate in 6) Checkmate is now unavoidable. Nd1 was best. } { [%eval #-6] } (17. Nd1) 17... d5 { [%eval #-6] } 18. Nxd5 { [%eval #-5] } 18... Ke8 { [%eval #-5] } 19. Nxf6 { [%eval #-4] } 19... Ke7?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. c5 was best. } { [%eval #7] } (19... c5 20. Nxe8 f6 21. Nxf6 c4 22. d3 cxd3 23. Kxd3#) 20. f4 { [%eval #7] } 20... Kxf6 { [%eval #6] } 21. f5 { [%eval #6] } 21... Kxf5 { [%eval #5] } 22. g4 { [%eval #5] } 22... Kxg4 { [%eval #4] } 23. f3 { [%eval #7] } 23... Kxf3 { [%eval #6] } 24. Kxf3 { [%eval #6] } 24... c6 { [%eval #5] } 25. Bb5 { [%eval #12] } 25... cxb5 { [%eval #11] } 26. Kf4 { [%eval #11] } 26... f5 { [%eval #6] } 27. Kxf5 { [%eval #6] } 27... b4 { [%eval #5] } 28. Ke4 { [%eval #5] } 28... b3 { [%eval #4] } 29. Kd3 { [%eval #4] } 29... b2 { [%eval #3] } 30. Ke2?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kc3 was best. } { [%eval 0.0] } (30. Kc3 b1=N 31. Kb4 Nxd2 32. Kc4 Nxc4#) 30... b1=K { [%eval 0.0] } 31. Kd3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (31. d4 Ka2 32. d5 Ka3 33. d6 Kb4 34. Ke3 Kb5 35. d7 Kc6 36. Kd4 Kxd7 37. Ke4 Kc7) 31... Kc2 { [%eval #-1] } 32. Kxc2# { Game ends by variant rule. } 0-1