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[Event "rated rapid game"] [Site "https://adjva4.dpdns.org/ernZ46dO"] [Date "2025.11.11"] [Round "-"] [White "meru3003"] [Black "Chibha"] [Result "1/2-1/2"] [GameId "ernZ46dO"] [UTCDate "2025.11.11"] [UTCTime "16:41:51"] [WhiteElo "1127"] [BlackElo "1113"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "900+10"] [ECO "D04"] [Opening "Queen's Pawn Game: Colle System"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.18] } 2. Nf3 { [%eval 0.08] } 2... Nf6 { [%eval 0.11] } 3. e3 { [%eval 0.0] } { D04 Queen's Pawn Game: Colle System } 3... Nc6 { [%eval 0.41] } 4. Bd3 { [%eval 0.0] } 4... Bg4 { [%eval 0.09] } 5. Nbd2 { [%eval -0.19] } 5... e5 { [%eval -0.2] } 6. c3?? { (-0.20 → -3.15) Blunder. dxe5 was best. } { [%eval -3.15] } (6. dxe5 Nxe5 7. h3 Nxd3+ 8. cxd3 Bf5 9. Qc2 h6 10. e4 Bh7) 6... Bd6?? { (-3.15 → -0.55) Blunder. e4 was best. } { [%eval -0.55] } (6... e4 7. Bc2 Bh5 8. Nf1 exf3 9. gxf3 Qd7 10. Ng3 Bg6 11. e4) 7. O-O?? { (-0.55 → -4.31) Blunder. h3 was best. } { [%eval -4.31] } (7. h3 Bxf3 8. gxf3 O-O 9. Kf1 Re8 10. a3 g6 11. Kg2 Nh5) 7... O-O?? { (-4.31 → -0.88) Blunder. e4 was best. } { [%eval -0.88] } (7... e4 8. Qb3 exd3 9. Qxb7 Ne7 10. Qb5+ c6 11. Qxd3 O-O 12. b3 a5 13. a4) 8. e4?! { (-0.88 → -1.81) Inaccuracy. dxe5 was best. } { [%eval -1.81] } (8. dxe5 Nxe5 9. Be2 Qe7 10. h3 Bf5 11. c4 Nxc4 12. Nxc4 dxc4) 8... dxe4?! { (-1.81 → -0.70) Inaccuracy. exd4 was best. } { [%eval -0.7] } (8... exd4 9. exd5 Ne5 10. h3 Bh5 11. Qc2 Nxd3 12. Qxd3 dxc3 13. bxc3 Nxd5 14. Nc4) 9. Nxe4 { [%eval -0.67] } 9... Nxe4 { [%eval -0.51] } 10. Bxe4 { [%eval -0.65] } 10... exd4 { [%eval -0.54] } 11. cxd4 { [%eval -0.51] } 11... Bb4?! { (-0.51 → 0.15) Inaccuracy. Re8 was best. } { [%eval 0.15] } (11... Re8 12. Bxc6) 12. h3 { [%eval 0.16] } 12... Bxf3 { [%eval 0.05] } 13. Bxf3 { [%eval 0.02] } 13... Nxd4 { [%eval -0.01] } 14. Bxb7 { [%eval 0.0] } 14... Rb8 { [%eval 0.07] } 15. Be4 { [%eval -0.01] } 15... Re8 { [%eval 0.02] } 16. Bd2?? { (0.02 → -5.12) Blunder. Bd3 was best. } { [%eval -5.12] } (16. Bd3) 16... Bxd2 { [%eval -5.06] } 17. Bc6?! { (-5.06 → -6.73) Inaccuracy. Bd3 was best. } { [%eval -6.73] } (17. Bd3 Qg5 18. Qa4 Rbd8 19. Rad1 c6 20. Kh1 Ba5 21. f4 Qc5 22. b4 Qxb4) 17... Re6 { [%eval -5.37] } 18. Ba4 { [%eval -5.55] } 18... Bh6 { [%eval -5.02] } 19. Bb3 { [%eval -5.16] } 19... Ne2+ { [%eval -4.7] } 20. Kh1 { [%eval -4.55] } 20... Re5 { [%eval -4.28] } 21. Re1 { [%eval -4.6] } 21... Qxd1 { [%eval -4.51] } 22. Raxd1 { [%eval -4.57] } 22... Rbe8 { [%eval -4.75] } 23. Rd7 { [%eval -5.8] } 23... Ng3+ { [%eval -5.77] } 24. Kh2 { [%eval -5.72] } 24... Rxe1 { [%eval -5.55] } 25. Bxf7+ { [%eval -5.71] } 25... Kf8 { [%eval -5.68] } 26. Bxe8 { [%eval -6.97] } 26... Kxe8 { [%eval -6.68] } 27. Rxc7 { [%eval -8.56] } 27... Nh5? { (-8.56 → -4.70) Mistake. Nf1+ was best. } { [%eval -4.7] } (27... Nf1+ 28. Kg1 Nd2+ 29. Kh2 Bf4+ 30. g3 Bxc7 31. h4 Re2 32. Kh3 Ne4 33. b4) 28. Rxa7 { [%eval -4.76] } 28... Re2 { [%eval -4.63] } 29. Ra8+ { [%eval -4.53] } 29... Kf7 { [%eval -4.38] } 30. b4?! { (-4.38 → -6.91) Inaccuracy. g4 was best. } { [%eval -6.91] } (30. g4 Rxf2+ 31. Kg1 Rxb2 32. gxh5 Kf6 33. a4 Kg5 34. Kf1 Ra2 35. Ra7 Kh4) 30... Rb2?! { (-6.91 → -4.99) Inaccuracy. Bf4+ was best. } { [%eval -4.99] } (30... Bf4+ 31. g3 Rxf2+ 32. Kg1 Be3 33. Ra3 Re2+ 34. Rxe3 Rxe3 35. a4 Ke6 36. a5) 31. a4?? { (-4.99 → Mate in 7) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-7] } (31. Kg1 Rb1+ 32. Kh2 Nf6 33. g4 Rxb4 34. a4 Bf4+ 35. Kg2 Rb2 36. Ra5 Bb8) 31... Rxb4?? { (Mate in 7 → -4.75) Lost forced checkmate sequence. Bf4+ was best. } { [%eval -4.75] } (31... Bf4+ 32. g3 Rxf2+ 33. Kg1 Be3 34. Ra7+ Bxa7 35. b5 Re2+ 36. b6 Bxb6+ 37. Kf1) 32. a5 { [%eval -4.86] } 32... Ra4 { [%eval -4.74] } 33. a6 { [%eval -5.02] } 33... Bf4+ { [%eval -4.88] } 34. g3 { [%eval -4.81] } 34... Nxg3 { [%eval -4.62] } 35. fxg3 { [%eval -5.11] } 35... Ra2+ { [%eval -5.04] } 36. Kh1 { [%eval -4.92] } 36... Bxg3 { [%eval -4.92] } 37. Ra7+ { [%eval -5.01] } 37... Kg6 { [%eval -5.4] } 38. Ra8 { [%eval -5.19] } 38... Bf2 { [%eval -4.95] } 39. a7 { [%eval -5.43] } 39... Bxa7 { [%eval -5.06] } 40. h4 { [%eval -6.04] } 40... Kh5 { [%eval -5.99] } 41. Rh8 { [%eval -6.19] } 41... h6 { [%eval -5.92] } 42. Rg8 { [%eval -5.76] } 42... g5 { [%eval -5.58] } 43. hxg5 { [%eval -4.99] } 43... hxg5?? { (-4.99 → 0.00) Blunder. Ra1+ was best. } { [%eval 0.0] } (43... Ra1+ 44. Kg2 hxg5 45. Kf3 Ra3+ 46. Ke4 Be3 47. Kf5 Kh4 48. Rf8 Kg3) 44. Rh8+?? { (0.00 → -5.51) Blunder. Rxg5+ was best. } { [%eval -5.51] } (44. Rxg5+ Kh4 45. Rg4+ Kxg4) 44... Kg4 { [%eval -5.23] } 45. Rh2?? { (-5.23 → Mate in 2) Checkmate is now unavoidable. Re8 was best. } { [%eval #-2] } (45. Re8 Kg3 46. Re3+ Kf2 47. Rf3+ Ke2 48. Rc3 Ra1+ 49. Kg2 Rg1+ 50. Kh2 Be3) 45... Ra1+ { [%eval #-1] } 46. Kg2 { [%eval #-1] } 46... Bb8 { [%eval #-16] } 47. Rh8 { [%eval #-17] } 47... Be5? { (Mate in 17 → -9.72) Lost forced checkmate sequence. Ra2+ was best. } { [%eval -9.72] } (47... Ra2+ 48. Kf1 Kf3 49. Ke1 Bf4 50. Rh3+ Bg3+ 51. Kd1 g4 52. Rh6 Bf4 53. Rb6) 48. Rh1? { (-9.72 → Mate in 9) Checkmate is now unavoidable. Re8 was best. } { [%eval #-9] } (48. Re8 Ra2+ 49. Kf1 Bf4 50. Re2 Rxe2 51. Kxe2 Kf5 52. Kd3 Be5 53. Kc4 g4) 48... Ra2+ { [%eval #-9] } 49. Kf1 { [%eval #-9] } 49... Kf5?! { (Mate in 9 → -83.08) Lost forced checkmate sequence. Bg3 was best. } { [%eval -83.08] } (49... Bg3 50. Rg1 Kf3 51. Rxg3+ Kxg3 52. Ke1 g4 53. Kd1 Kf3 54. Kc1 g3 55. Kb1) 50. Rg1?! { (-83.08 → Mate in 12) Checkmate is now unavoidable. Rh5 was best. } { [%eval #-12] } (50. Rh5 Rh2 51. Rxh2 Bxh2 52. Ke2 g4 53. Ke3 Bf4+ 54. Kf2 g3+ 55. Kf3 Bc7) 50... g4 { [%eval #-11] } 51. Rg2 { [%eval #-12] } 51... Rxg2 { [%eval #-11] } 52. Kxg2 { [%eval #-11] } 52... Kf4 { [%eval #-11] } 53. Kg1 { [%eval #-7] } 53... g3 { [%eval #-7] } 54. Kg2 { [%eval #-6] } 54... Bf6 { [%eval #-7] } 55. Kg1 { [%eval #-5] } 55... Kf3 { [%eval #-4] } 56. Kf1 { [%eval #-4] } 56... g2+ { [%eval #-3] } 57. Kg1 { [%eval #-3] } 57... Bd4+ { [%eval #-2] } 58. Kh2 { [%eval #-2] } 58... g1=Q+ { [%eval #-1] } 59. Kh3 { [%eval #-1] } 59... Qf2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qh1# was best. } { [%eval 0.0] } { Draw by stalemate. } (59... Qh1#) 1/2-1/2