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[Event "Hourly Antichess Arena"] [Site "https://adjva4.dpdns.org/eHHCyrZP"] [Date "2026.01.07"] [Round "-"] [White "Vovka2016"] [Black "Kian_azarakhsh_1394"] [Result "1-0"] [GameId "eHHCyrZP"] [UTCDate "2026.01.07"] [UTCTime "08:30:00"] [WhiteElo "1361"] [BlackElo "1624"] [WhiteRatingDiff "+110"] [BlackRatingDiff "-113"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qf3?? { (4.07 → 0.00) Blunder. a4 was best. } { [%eval 0.0] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Qf6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. f6 was best. } { [%eval #14] } (3... f6 4. Qxf6 Qxf6 5. b3 Qxf2 6. Kxf2 Ba3 7. Nxa3 a5 8. Ne2) 4. Qxf6 { [%eval #14] } 4... gxf6 { [%eval #12] } 5. b4 { [%eval #12] } 5... Bxb4 { [%eval #11] } 6. Ba3?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. d3 was best. } { [%eval #-13] } (6. d3 Bxe1 7. Ne2 Bxf2 8. Bb2 Bxe3 9. Bxf6 Nxf6 10. Nf4 Bxf4 11. Rg1 Bxh2) 6... Bxd2 { [%eval #-13] } 7. Kxd2 { [%eval #-12] } 7... c5?? { (Mate in 12 → 2.22) Lost forced checkmate sequence. Kf8 was best. } { [%eval 2.22] } (7... Kf8 8. Bxf8 Ne7 9. Bxe7 Nc6 10. Bxf6 Rb8 11. Bxh8 Rxb1 12. Rxb1 f6 13. Bxf6) 8. Bxc5 { [%eval 2.82] } 8... d6? { (2.82 → 4.51) Mistake. Nc6 was best. } { [%eval 4.51] } (8... Nc6 9. Bxa7) 9. Bxa7 { [%eval 4.0] } 9... Rxa7 { [%eval 4.0] } 10. Nc3?! { (4.00 → 3.02) Inaccuracy. Na3 was best. } { [%eval 3.02] } (10. Na3) 10... d5?? { (3.02 → Mate in 12) Checkmate is now unavoidable. Rc7 was best. } { [%eval #12] } (10... Rc7) 11. Nxd5 { [%eval #12] } 11... exd5 { [%eval #11] } 12. e4 { [%eval #11] } 12... dxe4 { [%eval #10] } 13. Kd3?? { (Mate in 10 → -6.01) Lost forced checkmate sequence. g4 was best. } { [%eval -6.01] } (13. g4 Bxg4 14. Nf3 exf3 15. Ke2 fxe2 16. f3 Bxf3 17. Rhd1 exd1=K 18. Rxd1 Bxd1) 13... exd3 { [%eval -5.48] } 14. cxd3 { [%eval -6.03] } 14... Bh3 { [%eval -5.72] } 15. gxh3 { [%eval -5.94] } 15... h5 { [%eval -5.86] } 16. h4 { [%eval -6.05] } 16... f5 { [%eval -4.46] } 17. f4?! { (-4.46 → -7.12) Inaccuracy. a4 was best. } { [%eval -7.12] } (17. a4 Nf6) 17... Nf6 { [%eval -7.06] } 18. d4 { [%eval -7.16] } 18... Re7?? { (-7.16 → Mate in 6) Checkmate is now unavoidable. Nfd7 was best. } { [%eval #6] } (18... Nfd7) 19. d5 { [%eval #6] } 19... Nxd5 { [%eval #5] } 20. Re1 { [%eval #5] } 20... Nxf4 { [%eval #4] } 21. Rxe7 { [%eval #4] } 21... Kxe7 { [%eval #3] } 22. Nh3?? { (Mate in 3 → Mate in 16) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-16] } (22. Ne2 Nxe2 23. Rc1 Nxc1 24. h3 Nxa2#) 22... Nxh3 { [%eval #-16] } 23. Rg1 { [%eval #-14] } 23... Nxg1 { [%eval #-15] } 24. h3 { [%eval #-12] } 24... Nxh3 { [%eval #-12] } 25. a4 { [%eval #-10] } 25... Rg8?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Nd7 was best. } { [%eval #2] } (25... Nd7 26. a5 Ng5 27. hxg5 Rh6 28. gxh6 Nc5 29. h7 Kf6 30. h8=N Kg5 31. Nxf7) 26. a5 { [%eval #2] } 26... Rg5 { [%eval #1] } 27. hxg5 { [%eval #1] } 27... Nxg5# { Game ends by variant rule. } 1-0