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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/djPfgZ4Q"] [Date "2023.08.10"] [Round "-"] [White "Ludo_Vikk"] [Black "CASTANHEDE"] [Result "0-1"] [GameId "djPfgZ4Q"] [UTCDate "2023.08.10"] [UTCTime "11:35:31"] [WhiteElo "1913"] [BlackElo "1657"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 0.79] } 3... Qxd7?? { (0.79 → Mate in 17) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #17] } (3... Bxd7 4. Nh3 Nh6 5. Ng5 Qxg5 6. Rf1 Qxg2 7. Qg4 Nxg4 8. Ke2) 4. b4 { [%eval #17] } 4... Bxb4 { [%eval #16] } 5. Qg4?? { (Mate in 16 → 0.55) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.55] } (5. Qe2 Bxd2 6. Nxd2 Qxd2 7. Bxd2 c6 8. Rd1 Bd7 9. Qa6 Nxa6) 5... Bxd2 { [%eval -0.2] } 6. Qxg7 { [%eval 0.71] } 6... Bxe1?? { (0.71 → Mate in 12) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #12] } (6... Bxe3 7. Bxe3 c5 8. Bxc5 Qd5 9. Bxa7 Rxa7 10. Qxf7 Rxa2 11. Rxa2) 7. Qxf7?? { (Mate in 12 → -2.26) Lost forced checkmate sequence. Qxg8 was best. } { [%eval -2.26] } (7. Qxg8 Bxf2 8. Qxh7 Bxe3 9. Bxe3 Rxh7 10. Bxa7 Rxa7 11. a4 Rxa4 12. Rxa4 Qxa4 13. Nd2 Qxc2) 7... Bxf2 { [%eval -1.84] } 8. Qxg8?? { (-1.84 → Mate in 12) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-12] } (8. Qxe8) 8... Bxe3?? { (Mate in 12 → -1.57) Lost forced checkmate sequence. Rxg8 was best. } { [%eval -1.57] } (8... Rxg8 9. Nd2 Qxd2 10. Bxd2 Bxe3 11. Bxe3 Rxg2 12. Bxa7 Rxh2 13. Rxh2 Rxa7 14. Rxh7 Rxa2 15. Rxc7) 9. Bxe3?? { (-1.57 → Mate in 10) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-10] } (9. Qxh8 Bxg1) 9... Rxg8 { [%eval #-10] } 10. Bxa7 { [%eval #-9] } 10... Rxg2 { [%eval #-9] } 11. Bxb8 { [%eval #-8] } 11... Rxa2 { [%eval #-8] } 12. Bxc7 { [%eval #-6] } 12... Qxc7 { [%eval #-6] } 13. Rxa2 { [%eval #-5] } 13... Rxg1 { [%eval #-5] } 14. Rxg1 { [%eval #-4] } 14... Qxc2 { [%eval #-4] } 15. Rxc2 { [%eval #-3] } 15... Ke7 { [%eval #-4] } 16. Rxc8 { [%eval #-3] } 16... Ke8 { [%eval #-3] } 17. Rxe8 { [%eval #-2] } 17... e5 { [%eval #-2] } 18. Rxe5 { [%eval #-1] } 18... h5 { [%eval #-1] } 19. Rxh5# { Game ends by variant rule. } 0-1