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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/djISYW29"] [Date "2026.04.09"] [Round "-"] [White "noahhezekiah"] [Black "ECOPEPE"] [Result "1-0"] [GameId "djISYW29"] [UTCDate "2026.04.09"] [UTCTime "18:19:30"] [WhiteElo "1100"] [BlackElo "1066"] [WhiteRatingDiff "+32"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6? { (-2.16 → -0.53) Mistake. e6 was best. } { [%eval -0.53] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. e3?? { (-0.53 → Mate in 15) Checkmate is now unavoidable. f4 was best. } { [%eval #-15] } (2. f4 Bh3 3. Nxh3 g5 4. fxg5 h5 5. gxh6 Bxh6 6. Nf4 Bxf4) 2... Bh3 { [%eval #-16] } 3. gxh3 { [%eval #-15] } 3... Nc6?? { (Mate in 15 → -0.31) Lost forced checkmate sequence. b5 was best. } { [%eval -0.31] } (3... b5 4. Bxb5 Qc8 5. Bxe8 Qxh3 6. Bxf7 Qxh2 7. Rxh2 g5 8. Bxg8 Rxg8 9. Rxh7) 4. Ba6 { [%eval -0.29] } 4... bxa6 { [%eval 0.23] } 5. b4 { [%eval -0.31] } 5... Nxb4 { [%eval 0.46] } 6. Qe2?? { (0.46 → -1.96) Blunder. a4 was best. } { [%eval -1.96] } (6. a4 Nxc2 7. Qxc2 h5 8. Qxc7 Qxc7 9. Ra3 Qxc1 10. Ne2 Qxe1 11. Rxe1 d5) 6... Nxa2?! { (-1.96 → -1.00) Inaccuracy. Nxc2 was best. } { [%eval -1.0] } (6... Nxc2 7. Qxa6) 7. Qxa6 { [%eval -1.29] } 7... Nxc1 { [%eval -1.32] } 8. Qxd6 { [%eval -1.04] } 8... exd6?? { (-1.04 → Mate in 10) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #10] } (8... Qxd6 9. Rxa7) 9. Rxa7 { [%eval #10] } 9... Rxa7 { [%eval #9] } 10. Na3 { [%eval #9] } 10... Rxa3 { [%eval #8] } 11. Ke2?? { (Mate in 8 → -2.53) Lost forced checkmate sequence. d4 was best. } { [%eval -2.53] } (11. d4 Rxe3 12. Ke2 Nxe2 13. Nxe2 Rxe2 14. Rb1 Rxh2 15. c3 Rxh3 16. d5 Rxf3) 11... Rxe3 { [%eval -2.69] } 12. dxe3 { [%eval -2.58] } 12... Nxe2 { [%eval -2.31] } 13. Nxe2 { [%eval -1.94] } 13... Qh4?? { (-1.94 → Mate in 6) Checkmate is now unavoidable. Ne7 was best. } { [%eval #6] } (13... Ne7 14. Re1 Kd7 15. Rf1 g6 16. Re1 Rg8 17. c3 h5 18. Nc1 f5 19. Ne2) 14. Re1 { [%eval #6] } 14... Qxh3 { [%eval #5] } 15. Rf1?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-9] } (15. Ra1 Qxh2 16. Ra5 Qxe2 17. c3 Qxe3 18. c4 Qxf3 19. Rc5 dxc5#) 15... Qxf3 { [%eval #-9] } 16. Rxf3 { [%eval #-8] } 16... f5 { [%eval #-8] } 17. Rxf5 { [%eval #-7] } 17... g5?? { (Mate in 7 → -2.18) Lost forced checkmate sequence. Kd7 was best. } { [%eval -2.18] } (17... Kd7 18. Rxf8 Ne7 19. Rxh8 Nc6 20. Rxh7 Ke7 21. Rxg7 Kf7 22. Rxf7 d5 23. Rxc7) 18. Rxf8 { [%eval -2.34] } 18... Kxf8 { [%eval -0.99] } 19. Nf4?? { (-0.99 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #-11] } (19. e4) 19... gxf4 { [%eval #-11] } 20. exf4 { [%eval #-10] } 20... Nf6 { [%eval #-15] } 21. c3 { [%eval #-10] } 21... h6 { [%eval #-11] } 22. c4 { [%eval #-12] } 22... d5?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Nd5 was best. } { [%eval #3] } (22... Nd5 23. cxd5 Ke7 24. h3 Rg8 25. f5 Kf6 26. h4 Kxf5 27. h5 c6 28. dxc6) 23. cxd5 { [%eval #3] } 23... Nxd5 { [%eval #2] } 24. h4 { [%eval #2] } 24... Nxf4 { [%eval #1] } 25. h5 { [%eval #1] } 25... Nxh5# { Game ends by variant rule. } 1-0