FEN
[Event "rated variant:atomic game"]
[Site "https://adjva4.dpdns.org/cpZZuKXz"]
[Date "2024.10.01"]
[Round "-"]
[White "iranto-77"]
[Black "elvenso"]
[Result "1-0"]
[GameId "cpZZuKXz"]
[UTCDate "2024.10.01"]
[UTCTime "21:59:57"]
[WhiteElo "2017"]
[BlackElo "2315"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-9"]
[Variant "Atomic"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.9] } 1... e6 { [%eval 2.83] } 2. Qh5?? { (2.83 → 0.75) Blunder. Nh3 was best. } { [%eval 0.75] } (2. Nh3 h6 3. Nc3 Bb4 4. Qh5 g6 5. Bb5 c6 6. Qe5 Qh4) 2... g6 { [%eval 0.7] } 3. Nf3 { [%eval 0.86] } 3... Qh4 { [%eval 0.9] } 4. g3 { [%eval 0.63] } 4... Qb4 { [%eval 1.04] } 5. c3 { [%eval 0.73] } 5... f6 { [%eval 0.8] } 6. Qb5 { [%eval 0.31] } 6... Qxb5 { [%eval 0.38] } 7. d4 { [%eval 0.42] } 7... Na6 { [%eval 0.3] } 8. b4 { [%eval 0.3] } 8... d5 { [%eval 0.97] } 9. Bh3?? { (0.97 → -0.90) Blunder. h3 was best. } { [%eval -0.9] } (9. h3 e5) 9... Nh6 { [%eval -0.85] } 10. Nfd2 { [%eval -1.23] } 10... f5?! { (-1.23 → -0.13) Inaccuracy. Ng4 was best. } { [%eval -0.13] } (10... Ng4 11. Bxg4 e5 12. h3 exd4 13. O-O Be6 14. e4 d4 15. c4 d3 16. e5) 11. f4 { [%eval 0.16] } 11... Nf7?! { (0.16 → 1.17) Inaccuracy. b6 was best. } { [%eval 1.17] } (11... b6) 12. e4?! { (1.17 → 0.45) Inaccuracy. Nf3 was best. } { [%eval 0.45] } (12. Nf3 g5) 12... h5 { [%eval 0.6] } 13. exf5 { [%eval 0.68] } 13... Nh6?! { (0.68 → 1.50) Inaccuracy. Bh6 was best. } { [%eval 1.5] } (13... Bh6 14. b5) 14. f5 { [%eval 1.49] } 14... h4?! { (1.49 → 2.65) Inaccuracy. Ng4 was best. } { [%eval 2.65] } (14... Ng4 15. Bxg4) 15. g4?? { (2.65 → -1.75) Blunder. Ne4 was best. } { [%eval -1.75] } (15. Ne4 hxg3) 15... Nxg4?? { (-1.75 → 0.15) Blunder. Bd6 was best. } { [%eval 0.15] } (15... Bd6) 16. O-O { [%eval -0.14] } 16... h3 { [%eval 0.3] } 17. Nf3 { [%eval 0.65] } 17... e5 { [%eval -0.14] } 18. f6 { [%eval -0.3] } 18... e4?? { (-0.30 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (18... g5 19. Re1) 19. f7+ { [%eval #5] } 19... Kd8 { [%eval #4] } 20. Ne5?? { (Mate in 4 → -1.18) Lost forced checkmate sequence. Bg5+ was best. } { [%eval -1.18] } (20. Bg5+ Kd7 21. Ne5+ Ke6 22. Rf6+ Ke7 23. Rd6#) 20... Rh4?? { (-1.18 → Mate in 2) Checkmate is now unavoidable. e3 was best. } { [%eval #2] } (20... e3 21. Bxe3) 21. Bg5+ { [%eval #1] } 21... Be7 { [%eval #1] } 22. Bxe7# { Game ends by variant rule. } 1-0
