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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/chBbmCcP"] [Date "2022.12.06"] [Round "-"] [White "mbeweL"] [Black "Hermes1986"] [Result "1-0"] [GameId "chBbmCcP"] [UTCDate "2022.12.06"] [UTCTime "20:51:47"] [WhiteElo "1015"] [BlackElo "1500"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-700"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 1.3] } 1... d5?? { (1.30 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Qg4 { [%eval #15] } 2... Bxg4 { [%eval #14] } 3. Nh3?? { (Mate in 14 → Mate in 17) Lost forced checkmate sequence. e4 was best. } { [%eval #-17] } (3. e4 dxe4 4. Kd1 Bxd1 5. a3 Bxc2 6. Ra2 Bxb1 7. b3 Bxa2) 3... Bxh3 { [%eval #-17] } 4. gxh3 { [%eval #-16] } 4... Nf6?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (4... b5 5. Bxb5 Qd6 6. Bxe8 Qxh2 7. Bxf7 Qxh3 8. Bxd5 Qxe3 9. fxe3 Nf6 10. Bxa8 Nc6 11. Bxc6) 5. Ba6 { [%eval #14] } 5... Nxa6 { [%eval #12] } 6. b4 { [%eval #13] } 6... Nxb4 { [%eval #12] } 7. a4 { [%eval #12] } 7... Nxc2 { [%eval #11] } 8. Kd1?? { (Mate in 11 → Mate in 15) Lost forced checkmate sequence. e4 was best. } { [%eval #-15] } (8. e4 Nxe1 9. Rxe1 dxe4 10. Rxe4 Nxe4 11. d4 Qxd4 12. a5 Qxa1 13. a6 Qxb1 14. axb7 Qxb7) 8... Nxe3 { [%eval #-14] } 9. dxe3 { [%eval #-13] } 9... d4 { [%eval #-16] } 10. exd4 { [%eval #-15] } 10... Qxd4 { [%eval #-15] } 11. Kc2 { [%eval #-12] } 11... Qxf2?? { (Mate in 12 → -3.42) Lost forced checkmate sequence. Qxa4 was best. } { [%eval -3.42] } (11... Qxa4 12. Rxa4 Rd8 13. Rxa7 e6 14. Rxb7 h5 15. Rxc7 g5 16. Bxg5 Nd5 17. Bxd8 Kxd8 18. Rxf7) 12. Rf1?? { (-3.42 → Mate in 11) Checkmate is now unavoidable. Re1 was best. } { [%eval #-11] } (12. Re1 Qxc2 13. Rxe7 Qxa4 14. Rxc7 Qxa1 15. Rxf7 Qxb1 16. Rxb7 Qxc1 17. Rxg7 Bxg7 18. h4 h5) 12... Qxc2 { [%eval #-11] } 13. Rxf6 { [%eval #-10] } 13... exf6?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Qxb1 was best. } { [%eval #6] } (13... Qxb1 14. Rxb1 exf6 15. Rxb7 a5 16. Rxc7 Kd7 17. Rxd7 Be7 18. Rxe7 h5 19. Rxf7 g6 20. Rxf6) 14. Ra2?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-10] } (14. Bf4 Qxh2 15. Bxc7 Qxh3 16. Nc3 Qxc3 17. Bf4 Qxa1 18. Bd2 Qxa4 19. Bh6 gxh6#) 14... Qxa2?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Qxa4 was best. } { [%eval #5] } (14... Qxa4 15. Rxa4 Rd8 16. Rxa7 f5 17. Rxb7 f6 18. Rxc7 Bb4 19. Rxg7 Bd6 20. Rxh7 Bxh2 21. Rxh8) 15. Ba3?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. a5 was best. } { [%eval #-11] } (15. a5 Qxb1 16. Bb2 Qxb2 17. h4 Qxh2 18. h5 Qxh5 19. a6 bxa6#) 15... Qxb1?? { (Mate in 11 → -6.01) Lost forced checkmate sequence. Qxh2 was best. } { [%eval -6.01] } (15... Qxh2 16. Bxf8 Qxh3 17. Bxg7 h5 18. Bxf6 a5 19. Bxh8 Qa3 20. Nxa3 f6 21. Bxf6 h4 22. Bxh4) 16. Bxf8 { [%eval -8.13] } 16... Rxf8 { [%eval #-18] } 17. a5 { [%eval #-17] } 17... b6?? { (Mate in 17 → -5.92) Lost forced checkmate sequence. a6 was best. } { [%eval -5.92] } (17... a6 18. h4 Kd7 19. h5 g6 20. hxg6 Qxg6 21. h3 Qg7 22. h4 Qg8 23. h5 Ra7 24. h6) 18. axb6 { [%eval -5.53] } 18... axb6 { [%eval -4.28] } 19. h4 { [%eval #-108] } 19... Qf5?? { (Mate in 108 → Mate in 2) Lost forced checkmate sequence. f5 was best. } { [%eval #2] } (19... f5 20. h5) 20. h5 { [%eval #2] } 20... Qxh5 { [%eval #1] } 21. h4 { [%eval #1] } 21... Qxh4# { Game ends by variant rule. } 1-0