FEN
[Event "Hourly Atomic Arena"]
[Site "https://adjva4.dpdns.org/cEgyirYd"]
[Date "2025.04.19"]
[Round "-"]
[White "VeerSooryavanshii"]
[Black "Moon-13"]
[Result "0-1"]
[GameId "cEgyirYd"]
[UTCDate "2025.04.19"]
[UTCTime "16:24:34"]
[WhiteElo "1474"]
[BlackElo "971"]
[WhiteRatingDiff "-202"]
[BlackRatingDiff "+9"]
[WhiteBerserk "true"]
[Variant "Atomic"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nd4?? { (3.56 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... Nh6 { [%eval 1.4] } 3. f3? { (1.40 → 0.12) Mistake. e3 was best. } { [%eval 0.12] } (3. e3 Ng4 4. f4 Na6 5. Nf5 e5 6. Nc3 Bb4 7. Bb5 c6) 3... c6? { (0.12 → 1.61) Mistake. b5 was best. } { [%eval 1.61] } (3... b5 4. Nf5 Nxf5 5. d4 d5 6. e4 e5 7. g3 g6 8. h4) 4. d3?? { (1.61 → -1.16) Blunder. Nc3 was best. } { [%eval -1.16] } (4. Nc3 b5 5. Nb3 e6 6. g4 a5 7. d4 d5 8. Nc5 Bxc5) 4... d5?? { (-1.16 → 0.99) Blunder. e5 was best. } { [%eval 0.99] } (4... e5) 5. Bxh6?? { (0.99 → -2.07) Blunder. Nc3 was best. } { [%eval -2.07] } (5. Nc3 e5) 5... e5 { [%eval -2.12] } 6. Ne6 { [%eval -2.28] } 6... Bxe6 { [%eval -2.17] } 7. e4?? { (-2.17 → Mate in 5) Checkmate is now unavoidable. g3 was best. } { [%eval #-5] } (7. g3 h5 8. c3 g5 9. Nd2 Qb6 10. e3 d4 11. Ne4 dxe3 12. d4 Bh6) 7... Bc5?? { (Mate in 5 → -1.75) Lost forced checkmate sequence. Qb6 was best. } { [%eval -1.75] } (7... Qb6 8. d4 exd4 9. Qd4 dxe4 10. c4 Qf2+ 11. Kd1 Qd2#) 8. d4 { [%eval -1.23] } 8... dxe4?? { (-1.23 → 3.04) Blunder. Bb4+ was best. } { [%eval 3.04] } (8... Bb4+ 9. c3 exd4 10. Bb5 O-O 11. O-O Re8 12. f4 h5 13. Kh1 Na6 14. g3) 9. Bd3?? { (3.04 → -1.62) Blunder. c3 was best. } { [%eval -1.62] } (9. c3 Bb4 10. Na3 O-O 11. Nb5 Re8 12. Nd6 Bxd6 13. Bc4+ exd4+ 14. Qxd8 g6) 9... e4? { (-1.62 → -0.16) Mistake. f5 was best. } { [%eval -0.16] } (9... f5 10. h4) 10. dxc5?? { (-0.16 → Mate in 3) Checkmate is now unavoidable. c3 was best. } { [%eval #-3] } (10. c3 Bb4) 10... e3?? { (Mate in 3 → -0.46) Lost forced checkmate sequence. Qb6 was best. } { [%eval -0.46] } (10... Qb6 11. Qc1 Qf2+ 12. Kd1 Qxc2#) 11. O-O?? { (-0.46 → Mate in 5) Checkmate is now unavoidable. c3 was best. } { [%eval #-5] } (11. c3 Na6 12. Qa4 g6 13. Qg4 f5 14. Qh4 Qxh4 15. Na3 Nb4 16. Nb5 Nxa2) 11... e2 { [%eval #-4] } 12. Bg6+ { [%eval #-1] } 12... exf1=Q# { Game ends by variant rule. } 0-1
