FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/c62utI6a"]
[Date "2024.07.25"]
[Round "-"]
[White "MatteoHSC"]
[Black "TKS-JAX-ColtonC1"]
[Result "1-0"]
[GameId "c62utI6a"]
[UTCDate "2024.07.25"]
[UTCTime "14:21:27"]
[WhiteElo "1477"]
[BlackElo "1282"]
[WhiteRatingDiff "+59"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nh6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bg7 was best. } { [%eval #15] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxe7?? { (Mate in 15 → 0.72) Lost forced checkmate sequence. Bxh6 was best. } { [%eval 0.72] } (3. Bxh6 Bxh6 4. Qc1 Bxc1 5. e4 Bxb2 6. Kd2 Bxa1 7. d4 Bxd4 8. h3 Bxf2) 3... Qxe7 { [%eval 1.26] } 4. e3?? { (1.26 → -0.48) Blunder. g3 was best. } { [%eval -0.48] } (4. g3 Qxe2) 4... Qxe3 { [%eval -0.33] } 5. fxe3 { [%eval -0.46] } 5... Ba3 { [%eval -0.3] } 6. bxa3 { [%eval -0.76] } 6... Rg8 { [%eval -0.3] } 7. Qg4?? { (-0.30 → -2.39) Blunder. Qf3 was best. } { [%eval -2.39] } (7. Qf3 Rxg2) 7... Rxg4 { [%eval -1.82] } 8. Be2?? { (-1.82 → Mate in 13) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-13] } (8. Nf3 Rxg2 9. Bxg2 Ng8 10. Kf2 Nf6 11. Kg3 Ne4 12. dxe4 d5 13. exd5 Bg4) 8... Rxg2 { [%eval #-12] } 9. h4 { [%eval #-10] } 9... Rxg1 { [%eval #-10] } 10. Rxg1 { [%eval #-9] } 10... Ng4?? { (Mate in 9 → -2.31) Lost forced checkmate sequence. Ng8 was best. } { [%eval -2.31] } (10... Ng8 11. Rxg8 a5 12. Rxe8 Ra6 13. Rxc8 h6 14. Rxb8 f5 15. Rxb7 f4 16. exf4) 11. Bxg4?? { (-2.31 → Mate in 8) Checkmate is now unavoidable. Rxg4 was best. } { [%eval #-8] } (11. Rxg4 Na6) 11... f5 { [%eval #-13] } 12. Bxf5 { [%eval #-12] } 12... Kf7?? { (Mate in 12 → -1.30) Lost forced checkmate sequence. d5 was best. } { [%eval -1.3] } (12... d5 13. Bxh7 d4 14. exd4 Bg4 15. Rxg4 Nd7 16. d5 Ke7 17. d6 Kxd6 18. Bg6) 13. Bxd7 { [%eval -1.97] } 13... Bxd7?? { (-1.97 → Mate in 9) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #9] } (13... Nxd7 14. Rg8 Kxg8 15. Nd2 Nb8 16. Nf3 Bh3 17. Kd2 Nd7 18. Ne1 Kf7 19. Kc3) 14. Rg7 { [%eval #10] } 14... Kxg7 { [%eval #9] } 15. Nc3?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. a4 was best. } { [%eval #-7] } (15. a4 Bxa4 16. Nd2 Bxc2 17. Nf3 Bxd3 18. e4 Bxe4 19. Rd1 Bxf3 20. Rd6 cxd6) 15... Ba4 { [%eval #-8] } 16. Nxa4 { [%eval #-7] } 16... c5 { [%eval #-7] } 17. Nxc5 { [%eval #-6] } 17... Nd7?? { (Mate in 6 → -0.14) Lost forced checkmate sequence. Nc6 was best. } { [%eval -0.14] } (17... Nc6 18. Nxb7 Nb4 19. axb4 Rd8 20. Nxd8 a5 21. bxa5 Kf7 22. Nxf7 h6 23. Nxh6#) 18. Nxb7 { [%eval -0.14] } 18... Rd8 { [%eval -0.28] } 19. Nxd8 { [%eval -0.37] } 19... Kf7?? { (-0.37 → 2.07) Blunder. Nb8 was best. } { [%eval 2.07] } (19... Nb8 20. Nf7) 20. Nxf7 { [%eval 1.85] } 20... Ne5?? { (1.85 → Mate in 17) Checkmate is now unavoidable. h6 was best. } { [%eval #17] } (20... h6 21. Nxh6) 21. Nxe5 { [%eval #17] } 21... a5 { [%eval #12] } 22. Ng6 { [%eval #12] } 22... hxg6 { [%eval #11] } 23. h5 { [%eval #11] } 23... gxh5 { [%eval #10] } 24. Kf2 { [%eval #11] } 24... h4 { [%eval #10] } 25. Kg3?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-13] } (25. Rg1 h3 26. Ke1 h2 27. Rg3 a4 28. d4 h1=N 29. e4 Nxg3 30. Kd1 Nxe4) 25... hxg3 { [%eval #-13] } 26. e4 { [%eval #-5] } 26... g2 { [%eval #-5] } 27. Rf1 { [%eval #-3] } 27... gxf1=Q?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. gxf1=R was best. } { [%eval #5] } (27... gxf1=R 28. e5 a4 29. e6 Rf7 30. exf7#) 28. c3 { [%eval #8] } 28... Qxd3 { [%eval #7] } 29. c4?? { (Mate in 7 → -2.18) Lost forced checkmate sequence. e5 was best. } { [%eval -2.18] } (29. e5 Qxc3 30. e6 Qxa3 31. e7 Qxa2 32. e8=R Qe2 33. Rxe2 a4 34. Rf2 a3) 29... Qxa3 { [%eval #-28] } 30. e5 { [%eval #-27] } 30... Qxa2 { [%eval #-27] } 31. e6 { [%eval #-25] } 31... Qxc4 { [%eval #-56] } 32. e7 { [%eval -2.76] } 32... Qc7?? { (-2.76 → Mate in 4) Checkmate is now unavoidable. Qf4 was best. } { [%eval #4] } (32... Qf4) 33. e8=R { [%eval #4] } 33... Qd8 { [%eval #3] } 34. Rxd8 { [%eval #3] } 34... a4 { [%eval #2] } 35. Rb8 { [%eval #2] } 35... a3 { [%eval #1] } 36. Rb2 { [%eval #1] } 36... axb2# { Game ends by variant rule. } 1-0
