FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/buhDN0bb"]
[Date "2024.09.06"]
[Round "-"]
[White "AntichessEpico"]
[Black "antiltchess"]
[Result "1-0"]
[GameId "buhDN0bb"]
[UTCDate "2024.09.06"]
[UTCTime "13:48:21"]
[WhiteElo "2354"]
[BlackElo "2306"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. Nh3 { [%eval -0.24] } 1... b6 { [%eval 0.0] } 2. c3?! { (0.00 → -0.70) Inaccuracy. Ng5 was best. } { [%eval -0.7] } (2. Ng5 Bb7 3. Nxh7 Bxg2 4. Bxg2 Rxh7 5. Bxa8 Rxh2 6. Rxh2 d5) 2... Bb7?? { (-0.70 → Mate in 15) Checkmate is now unavoidable. e5 was best. } { [%eval #15] } (2... e5 3. Rg1 Ba3 4. Nxa3 Qh4 5. Ng5 Qxh2 6. Nxh7 Qxh7 7. f4) 3. b4?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. g4 was best. } { [%eval #-15] } (3. g4 Bxh1 4. Bg2 Bxg2 5. d4 Bxh3 6. Qd3 Bxg4 7. Qxh7 Rxh7 8. h4 Bxe2) 3... Bxg2 { [%eval #-15] } 4. Bxg2 { [%eval #-14] } 4... Qc8 { [%eval #-14] } 5. Bxa8 { [%eval #-13] } 5... Qb7 { [%eval #-13] } 6. Bxb7 { [%eval #-12] } 6... Na6 { [%eval #-12] } 7. Bxa6 { [%eval #-11] } 7... b5 { [%eval #-11] } 8. Bxb5 { [%eval #-10] } 8... d6 { [%eval #-10] } 9. Bxe8 { [%eval #-9] } 9... h6 { [%eval #-10] } 10. Bxf7 { [%eval #-9] } 10... Rh7 { [%eval #-9] } 11. Bxg8 { [%eval #-8] } 11... a5?? { (Mate in 8 → 2.02) Lost forced checkmate sequence. h5 was best. } { [%eval 2.02] } (11... h5 12. Bxh7 g5 13. Nxg5 e6 14. Nxe6 Be7 15. Nxc7 a5 16. bxa5 d5 17. Nxd5) 12. Bxh7 { [%eval 1.84] } 12... axb4 { [%eval 1.46] } 13. cxb4 { [%eval 1.33] } 13... g6?? { (1.33 → 5.07) Blunder. e5 was best. } { [%eval 5.07] } (13... e5 14. Ng5 hxg5 15. Bg6 e4 16. Bxe4 g6 17. Bxg6 g4 18. a4 g3 19. fxg3) 14. Bxg6 { [%eval 4.64] } 14... h5 { [%eval 4.84] } 15. Bxh5 { [%eval 5.07] } 15... d5? { (5.07 → 149.95) Mistake. e5 was best. } { [%eval 149.95] } (15... e5 16. a4) 16. e4 { [%eval #18] } 16... dxe4 { [%eval 7.76] } 17. Qf3 { [%eval #18] } 17... exf3 { [%eval #17] } 18. Bxf3 { [%eval 6.15] } 18... c6?? { (6.15 → Mate in 14) Checkmate is now unavoidable. c5 was best. } { [%eval #14] } (18... c5 19. bxc5 Bh6 20. Ng5 Bxg5 21. d3 Bxc1 22. Na3 Bxa3 23. Bc6 Bxc5 24. Rc1) 19. Bxc6 { [%eval #16] } 19... Bh6 { [%eval #13] } 20. Ng5 { [%eval #13] } 20... Bxg5 { [%eval #12] } 21. d3 { [%eval #13] } 21... Bxc1 { [%eval #12] } 22. Na3 { [%eval #13] } 22... Bxa3 { [%eval #12] } 23. Kd2 { [%eval #12] } 23... Bxb4 { [%eval #11] } 24. Rhg1 { [%eval #12] } 24... Bxd2 { [%eval #11] } 25. Rg5 { [%eval #11] } 25... Bxg5 { [%eval #10] } 26. f4 { [%eval #10] } 26... Bxf4 { [%eval #9] } 27. Rg1?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Rh1 was best. } { [%eval 0.0] } (27. Rh1 Bxh2 28. Rxh2 e6 29. Ba4 e5 30. d4 exd4 31. Rh4 d3 32. Bc2 dxc2) 27... Bxh2 { [%eval 0.0] } 28. d4 { [%eval 0.0] } 28... Bxg1 { [%eval 0.0] } 29. a4 { [%eval 0.0] } 29... Bxd4 { [%eval 0.0] } 30. a5 { [%eval 0.0] } 30... Bb6?? { (0.00 → Mate in 7) Checkmate is now unavoidable. e5 was best. } { [%eval #7] } (30... e5 31. Bb5 e4 32. a6 e3 33. a7 Bxa7 34. Bc4 e2 35. Bxe2 Bf2 36. Bd1) 31. axb6 { [%eval #7] } 31... e5 { [%eval #6] } 32. Bb5 { [%eval #6] } 32... e4 { [%eval #5] } 33. Bd3 { [%eval #5] } 33... exd3 { [%eval #4] } 34. b7 { [%eval #4] } 34... d2 { [%eval #3] } 35. b8=R { [%eval #7] } 35... d1=K { [%eval #6] } 36. Rb3 { [%eval #6] } 36... Ke1 { [%eval #5] } 37. Rc3 { [%eval #5] } 37... Kf1 { [%eval #4] } 38. Rd3 { [%eval #4] } 38... Kg1 { [%eval #3] } 39. Re3 { [%eval #3] } 39... Kh1 { [%eval #2] } 40. Rf3 { [%eval #2] } 40... Kg1 { [%eval #1] } 41. Rf1 { [%eval #1] } 41... Kxf1# { Game ends by variant rule. } 1-0