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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/bTY9B8oG"] [Date "2024.01.02"] [Round "-"] [White "JukovR"] [Black "Penguincatcher_007"] [Result "0-1"] [GameId "bTY9B8oG"] [UTCDate "2024.01.02"] [UTCTime "10:19:32"] [WhiteElo "943"] [BlackElo "957"] [WhiteRatingDiff "-56"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "60+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... d5?? { (Mate in 15 → 0.34) Lost forced checkmate sequence. b5 was best. } { [%eval 0.34] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1) 2. exd5 { [%eval -0.01] } 2... Qxd5 { [%eval 0.17] } 3. d4?? { (0.17 → Mate in 13) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-13] } (3. Bc4 Qxg2 4. Bxf7 Kxf7 5. Qh5 Qxg1 6. Qxf7 Qxh2 7. Qxf8 Qxf2) 3... Qxg2 { [%eval #-13] } 4. Bxg2 { [%eval #-12] } 4... Bh3 { [%eval #-13] } 5. Bxh3 { [%eval #-12] } 5... f5 { [%eval #-12] } 6. Bxf5 { [%eval #-11] } 6... Kd7?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. e5 was best. } { [%eval #13] } (6... e5 7. Bxh7 Rxh7 8. dxe5 Rxh2 9. Rxh2 g5 10. Bxg5 Nf6 11. exf6 Ba3 12. bxa3 Ke7 13. fxe7) 7. Bxd7?? { (Mate in 13 → 3.20) Lost forced checkmate sequence. Bxh7 was best. } { [%eval 3.2] } (7. Bxh7 Rxh7 8. Nh3 Rxh3 9. Rg1 Rxh2 10. Rxg7 Bxg7 11. Kd2 Bxd4 12. b4 Bxa1 13. Qh5 Rxh5) 7... Nxd7 { [%eval 2.21] } 8. d5?? { (2.21 → Mate in 10) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-10] } (8. Bg5) 8... c5?? { (Mate in 10 → 6.07) Lost forced checkmate sequence. g5 was best. } { [%eval 6.07] } (8... g5 9. Bxg5 e6 10. dxe6 a5 11. Qxd7 h5 12. Qxc7 a4 13. Qxb7 Rd8 14. Bxd8 Ba3 15. Nxa3) 9. dxc6 { [%eval 6.75] } 9... bxc6 { [%eval 5.73] } 10. Qxd7 { [%eval 6.1] } 10... Rd8?? { (6.10 → Mate in 15) Checkmate is now unavoidable. g5 was best. } { [%eval #15] } (10... g5 11. Qxa7) 11. Qxd8?? { (Mate in 15 → Mate in 8) Lost forced checkmate sequence. Qxe7 was best. } { [%eval #-8] } (11. Qxe7 Nxe7 12. Bh6 gxh6 13. f4 Rd2 14. Nxd2 c5 15. Ndf3 Nc6 16. Nd4 cxd4 17. b4 Bxb4) 11... Nf6?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. e5 was best. } { [%eval #11] } (11... e5 12. Qxf8 Ne7 13. Qxg7 Rd8 14. Qxe7 Rd4 15. Qxa7 Rd8 16. Qxh7 e4 17. Qxe4 Rd4 18. Qxd4) 12. Qxe7 { [%eval #11] } 12... Bxe7 { [%eval #10] } 13. Ke2?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. b4 was best. } { [%eval #-7] } (13. b4 Bxb4 14. a4 Bxe1 15. Ne2 Bxf2 16. Re1 Bxe1 17. h4 Bxh4 18. Bg5 Bxg5 19. Nd2 Bxd2) 13... Bb4?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (13... g5 14. Bxg5 Ng4 15. Bxe7 Nxh2 16. Rxh2 c5 17. Bxc5 Rd8 18. Rxh7 Ra8 19. Bxa7 Rxa7 20. Rxa7#) 14. Kd3?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Ke1 was best. } { [%eval #-7] } (14. Ke1 Bxe1 15. Nf3 Bxf2 16. Be3 Bxe3 17. Rc1 Bxc1 18. h3 Bxb2 19. Nh4 Bxa1 20. Ng6 hxg6) 14... Bc3 { [%eval #-8] } 15. Kxc3 { [%eval #-7] } 15... Ne4?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (15... g5 16. Bxg5 Re8 17. Bxf6 Re7 18. Bxe7 c5 19. Bxc5 h5 20. Bxa7 h4 21. Ne2 h3 22. Na3#) 16. f4?? { (Mate in 10 → 2.90) Lost forced checkmate sequence. Kd4 was best. } { [%eval 2.9] } (16. Kd4 Nxf2 17. Bg5 Nxh1 18. Bd8 Rxd8 19. h3 Rxd4 20. Nd2 Rxd2 21. c4 Rxb2 22. Ne2 Rxe2) 16... Nxc3 { [%eval 3.83] } 17. bxc3 { [%eval 4.95] } 17... g5 { [%eval 4.89] } 18. fxg5 { [%eval 4.57] } 18... h5 { [%eval 4.31] } 19. gxh6 { [%eval 4.97] } 19... Rxh6 { [%eval #17] } 20. Bxh6 { [%eval 4.61] } 20... a5 { [%eval #19] } 21. Na3?? { (Mate in 19 → 1.86) Lost forced checkmate sequence. Nd2 was best. } { [%eval 1.86] } (21. Nd2 a4 22. c4 a3 23. Bg7 c5 24. Bb2 axb2 25. h4 bxa1=K 26. h5 Kxa2 27. Nb1 Kxb1) 21... a4 { [%eval 1.67] } 22. Nb5 { [%eval 1.93] } 22... cxb5 { [%eval 1.44] } 23. c4 { [%eval 1.65] } 23... bxc4 { [%eval 1.45] } 24. Rb1 { [%eval 1.53] } 24... c3 { [%eval 1.71] } 25. Rb2 { [%eval 1.82] } 25... cxb2 { [%eval 1.68] } 26. Nf3? { (1.68 → 0.00) Mistake. h4 was best. } { [%eval 0.0] } (26. h4 b1=K) 26... a3? { (0.00 → 1.64) Mistake. b1=K was best. } { [%eval 1.64] } (26... b1=K 27. Rxb1 a3 28. Rb2 axb2 29. h4 b1=B 30. a4 Bxc2 31. a5 Be4 32. a6 Bxf3 33. h5) 27. Ng5?? { (1.64 → Mate in 1) Checkmate is now unavoidable. Ne1 was best. } { [%eval #-1] } (27. Ne1 b1=K) 27... b1=Q { [%eval #-1] } 28. Rxb1# { Game ends by variant rule. } 0-1