Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/b0MDcOUs"] [Date "2026.04.29"] [Round "-"] [White "CircusSands"] [Black "rnbqkrva"] [Result "0-1"] [GameId "b0MDcOUs"] [UTCDate "2026.04.29"] [UTCTime "14:11:34"] [WhiteElo "2346"] [BlackElo "2092"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5?? { (-1.80 → 0.21) Blunder. e5 was best. } { [%eval 0.21] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qa4 { [%eval -0.06] } 2... g4?? { (-0.06 → 2.34) Blunder. Bg7 was best. } { [%eval 2.34] } (2... Bg7 3. Qxa7 Rxa7 4. f4 Bxc3 5. Nxc3 gxf4 6. Na4 Rxa4 7. h4) 3. Qxa7 { [%eval 2.1] } 3... Rxa7 { [%eval 1.86] } 4. g3 { [%eval 1.68] } 4... Rxa2 { [%eval 1.9] } 5. Rxa2 { [%eval 2.01] } 5... Na6?? { (2.01 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (5... e6 6. Bg2 Nc6 7. Bxc6 bxc6 8. Ra6 Bxa6 9. c4 Bxc4 10. b4 Bxe2 11. Nxe2) 6. Rxa6 { [%eval #14] } 6... bxa6 { [%eval #13] } 7. e3 { [%eval #13] } 7... Bg7 { [%eval #12] } 8. Bxa6 { [%eval #12] } 8... Bxc3 { [%eval #10] } 9. dxc3 { [%eval #11] } 9... Bxa6 { [%eval #10] } 10. Nf3 { [%eval #14] } 10... gxf3 { [%eval #13] } 11. Ke2?? { (Mate in 13 → -1.00) Lost forced checkmate sequence. c4 was best. } { [%eval -1.0] } (11. c4 Bxc4 12. b3 Bxb3 13. Kf1 Bd1 14. Na3 Bc2 15. Nxc2 f6 16. Kg2 fxg2) 11... fxe2 { [%eval -0.38] } 12. Rf1?? { (-0.38 → -2.12) Blunder. c4 was best. } { [%eval -2.12] } (12. c4 Bxc4) 12... exf1=N { [%eval -1.65] } 13. c4?? { (-1.65 → -3.81) Blunder. h4 was best. } { [%eval -3.81] } (13. h4 Nxg3) 13... Bxc4 { [%eval -2.2] } 14. b3? { (-2.20 → -4.29) Mistake. h4 was best. } { [%eval -4.29] } (14. h4 Nxg3 15. fxg3 Bb5 16. Nd2 c6 17. b3 h6 18. g4 f5 19. gxf5 Qc7) 14... Bxb3 { [%eval -4.18] } 15. Ba3?? { (-4.18 → Mate in 19) Checkmate is now unavoidable. e4 was best. } { [%eval #-19] } (15. e4 Nxg3 16. fxg3 Nh6 17. Bxh6 c5 18. e5 c4 19. Nd2 Bc2 20. Nxc4 Qb6) 15... Nxe3 { [%eval -6.53] } 16. Bxe7 { [%eval -7.05] } 16... Nxe7 { [%eval -6.39] } 17. fxe3 { [%eval -6.46] } 17... Kf8 { [%eval -7.11] } 18. e4? { (-7.11 → Mate in 13) Checkmate is now unavoidable. Na3 was best. } { [%eval #-13] } (18. Na3 Bc4) 18... Nf5 { [%eval #-13] } 19. exf5 { [%eval #-12] } 19... Qh4 { [%eval #-12] } 20. gxh4 { [%eval #-11] } 20... f6? { (Mate in 11 → -7.09) Lost forced checkmate sequence. Bc4 was best. } { [%eval -7.09] } (20... Bc4 21. h5 Rg8 22. f6 d6 23. h6 Ke8 24. h4 c5 25. h5 Kd8 26. Nc3) 21. h5? { (-7.09 → Mate in 9) Checkmate is now unavoidable. Na3 was best. } { [%eval #-9] } (21. Na3) 21... d6 { [%eval #-9] } 22. h6 { [%eval #-8] } 22... Be6?? { (Mate in 8 → -2.10) Lost forced checkmate sequence. Bc4 was best. } { [%eval -2.1] } (22... Bc4 23. h3 c5 24. h4 Kg7 25. hxg7 Rf8 26. gxf8=B d5 27. Bxc5 d4 28. Bxd4) 23. fxe6 { [%eval -2.77] } 23... Kg7?? { (-2.77 → 2.53) Blunder. c5 was best. } { [%eval 2.53] } (23... c5 24. Nc3 Kg8 25. Ne4 d5 26. Nxf6 d4 27. Nxh7 Kxh7 28. h4 Kxh6 29. h5) 24. hxg7 { [%eval 2.11] } 24... c5 { [%eval 1.97] } 25. gxh8=K?! { (1.97 → 1.29) Inaccuracy. gxh8=N was best. } { [%eval 1.29] } (25. gxh8=N) 25... c4 { [%eval 1.76] } 26. Kxh7 { [%eval 1.38] } 26... c3?? { (1.38 → 3.53) Blunder. f5 was best. } { [%eval 3.53] } (26... f5) 27. Nxc3 { [%eval 3.86] } 27... d5?? { (3.86 → 125.43) Blunder. f5 was best. } { [%eval 125.43] } (27... f5 28. Kg6 d5 29. Kxf5 d4 30. Nd5 d3 31. h4 d2 32. h5 d1=K 33. h6) 28. Nxd5 { [%eval #20] } 28... f5 { [%eval #30] } 29. Ne7?? { (Mate in 30 → 4.10) Lost forced checkmate sequence. Nc3 was best. } { [%eval 4.1] } (29. Nc3 f4 30. Kg6 f3 31. Kg5 f2 32. Ne2 f1=K 33. Ng1 Kxg1 34. Kg4 Kxh2) 29... f4 { [%eval 3.29] } 30. Nf5 { [%eval 3.14] } 30... f3 { [%eval #19] } 31. e7 { [%eval #19] } 31... f2 { [%eval #22] } 32. e8=R?? { (Mate in 22 → 2.40) Lost forced checkmate sequence. Nh4 was best. } { [%eval 2.4] } (32. Nh4 f1=K 33. Ng2 Kxg2 34. Kg6 Kxh2 35. Kf5 Kg1 36. e8=Q Kg2 37. Qe7 Kh2) 32... f1=K { [%eval 2.22] } 33. Re1?? { (2.22 → Mate in 15) Checkmate is now unavoidable. Ne7 was best. } { [%eval #-15] } (33. Ne7) 33... Kxe1 { [%eval #-15] } 34. h4 { [%eval #-13] } 34... Ke2 { [%eval #-13] } 35. Ne3 { [%eval #-6] } 35... Kxe3 { [%eval #-6] } 36. h5 { [%eval #-5] } 36... Ke4 { [%eval #-5] } 37. h6 { [%eval #-4] } 37... Ke5 { [%eval #-4] } 38. Kh8 { [%eval #-2] } 38... Kf6 { [%eval #-2] } 39. h7 { [%eval #-1] } 39... Kg7 { [%eval #-1] } 40. Kxg7# { Game ends by variant rule. } 0-1