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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/ZCkMHtip"] [Date "2021.01.05"] [Round "-"] [White "Ashvashan"] [Black "Diotimas"] [Result "1-0"] [GameId "ZCkMHtip"] [UTCDate "2021.01.05"] [UTCTime "07:07:05"] [WhiteElo "1170"] [BlackElo "1221"] [WhiteRatingDiff "+45"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "480+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 0.97] } 1... Na6?? { (0.97 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. d3?? { (Mate in 16 → 4.18) Lost forced checkmate sequence. Qe2 was best. } { [%eval 4.18] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... e6?? { (4.18 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (3... Rb8 4. Qh5) 4. d4?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (4. b4 Bxb4 5. Nc3 Bxc3 6. Kf1 Bxa1 7. Bb2 Bxb2 8. Qa1 Bxa1 9. c3 Bxc3 10. Ke1 Bxe1) 4... e5?? { (Mate in 14 → -6.92) Lost forced checkmate sequence. Bc5 was best. } { [%eval -6.92] } (4... Bc5 5. dxc5 Rb8 6. Qxd7 Rxb2 7. Bxb2 Bxd7 8. Bxg7 Qh4 9. Bxh8 Qxh2 10. Rxh2 f5 11. Rxh7) 5. dxe5 { [%eval -6.37] } 5... Qf6?? { (-6.37 → Mate in 14) Checkmate is now unavoidable. Bd6 was best. } { [%eval #14] } (5... Bd6 6. Qxd6) 6. exf6 { [%eval #14] } 6... gxf6 { [%eval #12] } 7. Qxd7 { [%eval #13] } 7... Bxd7 { [%eval #11] } 8. g4 { [%eval #11] } 8... Bxg4 { [%eval #10] } 9. Nf3 { [%eval #10] } 9... Bxf3 { [%eval #9] } 10. Ke2 { [%eval #10] } 10... Bxe2 { [%eval #9] } 11. Rf1 { [%eval #9] } 11... Bxf1 { [%eval #8] } 12. h3 { [%eval #8] } 12... Bxh3 { [%eval #7] } 13. Nc3?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (13. b4 Bxb4 14. Nc3 Bxc3 15. a4 Bxa1 16. c3 Bxc3 17. Bd2 Bxd2 18. f4 Bxe3 19. a5 Bxf4#) 13... Ba3 { [%eval -0.71] } 14. bxa3 { [%eval -1.53] } 14... Ne7 { [%eval -2.24] } 15. Nd5?? { (-2.24 → Mate in 20) Checkmate is now unavoidable. e4 was best. } { [%eval #-20] } (15. e4) 15... Nxd5 { [%eval -7.54] } 16. c3? { (-7.54 → Mate in 17) Checkmate is now unavoidable. a4 was best. } { [%eval #-17] } (16. a4) 16... Nxe3 { [%eval #-16] } 17. fxe3 { [%eval #-16] } 17... Kd7?? { (Mate in 16 → -2.31) Lost forced checkmate sequence. h5 was best. } { [%eval -2.31] } (17... h5 18. c4 a5 19. a4 h4 20. a3 Rh7 21. c5 Bf1 22. c6 Bh3 23. e4 Rh6 24. Bxh6) 18. c4?? { (-2.31 → -4.90) Blunder. Rb1 was best. } { [%eval -4.9] } (18. Rb1 Kc8) 18... c5?? { (-4.90 → -2.39) Blunder. Kc8 was best. } { [%eval -2.39] } (18... Kc8) 19. a4?? { (-2.39 → -8.40) Blunder. Rb1 was best. } { [%eval -8.4] } (19. Rb1 Kc7) 19... Kd6?? { (-8.40 → -0.71) Blunder. Kc6 was best. } { [%eval -0.71] } (19... Kc6 20. e4) 20. Bd2?? { (-0.71 → Mate in 8) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-8] } (20. Rb1 Kc7) 20... Kd5 { [%eval #-9] } 21. cxd5 { [%eval #-8] } 21... Rac8?? { (Mate in 8 → 2.28) Lost forced checkmate sequence. a5 was best. } { [%eval 2.28] } (21... a5 22. Bxa5 Bf1 23. Rxf1 Rab8 24. Rxf6 Rhe8 25. Rxf7 Rxe3 26. Rxa7 Rc3 27. Rxh7 Rb5 28. axb5) 22. Rf1?? { (2.28 → -1.31) Blunder. Bb4 was best. } { [%eval -1.31] } (22. Bb4 cxb4) 22... Bxf1 { [%eval -1.49] } 23. Bb4 { [%eval -1.59] } 23... cxb4 { [%eval -2.24] } 24. a3 { [%eval -1.4] } 24... bxa3 { [%eval -2.2] } 25. d6 { [%eval -3.24] } 25... Rc7 { [%eval #-13] } 26. dxc7 { [%eval #-12] } 26... Rd8?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. a2 was best. } { [%eval #8] } (26... a2 27. a5 Rf8 28. c8=Q Rxc8 29. e4 f5 30. exf5 Re8 31. f6 Re7 32. fxe7 Be2 33. e8=Q) 27. cxd8=Q?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. cxd8=R was best. } { [%eval #-6] } (27. cxd8=R Bd3 28. Rxd3 f5 29. Rxa3 f4 30. exf4 f6 31. Rg3 h6 32. Rg5 hxg5 33. fxg5 fxg5) 27... Bd3 { [%eval #-7] } 28. Qxd3 { [%eval #-6] } 28... f5?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. a2 was best. } { [%eval #6] } (28... a2 29. Qxh7 a1=Q 30. Qxf7 Qxa4 31. Qxa7 Qd1 32. Qxa6 Qh1 33. Qxf6 Qf3 34. Qxf3#) 29. Qxa3 { [%eval #6] } 29... f4 { [%eval #5] } 30. exf4 { [%eval #5] } 30... f5 { [%eval #3] } 31. a5 { [%eval #4] } 31... h5 { [%eval #2] } 32. Qb3 { [%eval #2] } 32... h4 { [%eval #1] } 33. Qg3 { [%eval #1] } 33... hxg3# { Game ends by variant rule. } 1-0