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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/XqMqI7ME"] [Date "2023.08.08"] [Round "-"] [White "Ludo_Vikk"] [Black "DASBRBCE"] [Result "0-1"] [GameId "XqMqI7ME"] [UTCDate "2023.08.08"] [UTCTime "18:35:12"] [WhiteElo "1917"] [BlackElo "1916"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... c5?? { (1.23 → 5.88) Blunder. e6 was best. } { [%eval 5.88] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 4.83] } 3... Nxd7?! { (4.83 → 6.73) Inaccuracy. Kxd7 was best. } { [%eval 6.73] } (3... Kxd7 4. c4 g5 5. b4 cxb4 6. Qa4 g4 7. Qxd7 Bxd7 8. h3) 4. b4?? { (6.73 → 1.25) Blunder. c4 was best. } { [%eval 1.25] } (4. c4 Qa5 5. b4 Qxb4 6. Bb2 Qxb2 7. a4 Qxb1 8. Qxb1 Kd8) 4... cxb4 { [%eval 4.58] } 5. Ba3?? { (4.58 → 1.22) Blunder. c3 was best. } { [%eval 1.22] } (5. c3 bxc3 6. Nxc3 Nh6 7. Nge2 Ng4 8. Qc2 Nxf2 9. Qxh7 Rxh7) 5... bxa3 { [%eval 1.3] } 6. Nxa3 { [%eval 1.59] } 6... Qc7?? { (1.59 → Mate in 15) Checkmate is now unavoidable. Rb8 was best. } { [%eval #15] } (6... Rb8 7. Rb1) 7. Qf3?? { (Mate in 15 → 0.38) Lost forced checkmate sequence. h3 was best. } { [%eval 0.38] } (7. h3 Qxc2 8. Qxc2 Kd8 9. Qxh7 Rxh7 10. Nc4 Rxh3 11. Rxh3 Nb6 12. Nxb6 axb6 13. g4 Bxg4) 7... Qxc2 { [%eval 0.22] } 8. Qxf7 { [%eval 0.72] } 8... Kxf7 { [%eval 0.71] } 9. Nxc2 { [%eval 0.75] } 9... g6?? { (0.75 → Mate in 12) Checkmate is now unavoidable. e6 was best. } { [%eval #12] } (9... e6 10. Nb4) 10. Na3?? { (Mate in 12 → 0.74) Lost forced checkmate sequence. e4 was best. } { [%eval 0.74] } (10. e4 Ke6 11. e5 Kxe5 12. Nd4 Kxd4 13. d3 Kxd3 14. Kd2 Kxd2 15. Re1 Kxe1 16. Ne2 Kxe2) 10... Bh6?? { (0.74 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (10... Nh6 11. Ne2 Nb6 12. Nc4 Nxc4 13. g3 Nxe3 14. fxe3 Bg4 15. Nc1 Nf5 16. Rg1 Nxe3 17. dxe3) 11. Nc2?? { (Mate in 12 → 0.77) Lost forced checkmate sequence. e4 was best. } { [%eval 0.77] } (11. e4 Bxd2 12. Kxd2 Nb8 13. g4 Bxg4 14. Nf3 Bxf3 15. Kc1 Bxh1 16. Nc4 Bxe4 17. Kc2 Bxc2) 11... Bxe3 { [%eval 1.14] } 12. Nxe3?? { (1.14 → -0.74) Blunder. fxe3 was best. } { [%eval -0.74] } (12. fxe3 Nh6) 12... Ke6? { (-0.74 → 0.74) Mistake. Nh6 was best. } { [%eval 0.74] } (12... Nh6 13. Nf1) 13. Nf5?? { (0.74 → -0.91) Blunder. Nc2 was best. } { [%eval -0.91] } (13. Nc2 Nh6) 13... gxf5 { [%eval -1.38] } 14. g4 { [%eval -1.37] } 14... fxg4 { [%eval -1.98] } 15. Nf3?! { (-1.98 → -3.19) Inaccuracy. Kd1 was best. } { [%eval -3.19] } (15. Kd1 Ngf6) 15... gxf3 { [%eval -1.68] } 16. Rf1?? { (-1.68 → -8.50) Blunder. Kd1 was best. } { [%eval -8.5] } (16. Kd1 Nb6) 16... h5?? { (-8.50 → -1.63) Blunder. Rb8 was best. } { [%eval -1.63] } (16... Rb8 17. Ke2) 17. Ke2?? { (-1.63 → -8.81) Blunder. a4 was best. } { [%eval -8.81] } (17. a4 Ngf6) 17... fxe2 { [%eval -8.25] } 18. Rac1 { [%eval -9.38] } 18... exf1=K { [%eval -10.49] } 19. Rxc8 { [%eval -10.46] } 19... Kxf2 { [%eval -9.69] } 20. Rxg8 { [%eval -11.7] } 20... Rhxg8 { [%eval #-18] } 21. d4 { [%eval #-17] } 21... Nc5 { [%eval #-18] } 22. dxc5 { [%eval #-26] } 22... Rg7 { [%eval #-17] } 23. a4 { [%eval #-9] } 23... Ke3 { [%eval #-9] } 24. h3 { [%eval #-8] } 24... h4 { [%eval #-8] } 25. a5 { [%eval #-7] } 25... Re8 { [%eval #-7] } 26. a6 { [%eval #-6] } 26... Ke4 { [%eval #-6] } 27. c6 { [%eval #-5] } 27... Kd7 { [%eval #-5] } 28. cxd7 { [%eval #-4] } 28... Ke5 { [%eval #-5] } 29. dxe8=R { [%eval #-4] } 29... Rg1 { [%eval #-4] } 30. Rxe7 { [%eval #-3] } 30... Kf6 { [%eval #-3] } 31. Rxa7 { [%eval #-2] } 31... Kf7 { [%eval #-2] } 32. Rxf7 { [%eval #-1] } 32... Rg7 { [%eval #-1] } 33. Rxg7# { Game ends by variant rule. } 0-1