FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/XOvLw1Ed"]
[Date "2024.01.02"]
[Round "-"]
[White "Kate_2012"]
[Black "Penguincatcher_007"]
[Result "0-1"]
[GameId "XOvLw1Ed"]
[UTCDate "2024.01.02"]
[UTCTime "10:16:27"]
[WhiteElo "1005"]
[BlackElo "943"]
[WhiteRatingDiff "-68"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "60+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. c3?! { (0.15 → -0.81) Inaccuracy. e3 was best. } { [%eval -0.81] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... d5?? { (-0.81 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. d4 exd4 6. Qxd4) 2. e4 { [%eval #17] } 2... dxe4 { [%eval #17] } 3. Qf3?? { (Mate in 17 → Mate in 16) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-16] } (3. Qg4 Bxg4 4. Nf3 Bxf3 5. gxf3 exf3 6. Bg2 fxg2 7. c4 gxh1=Q 8. Kf1 Qxf1 9. Nc3 Qxc4) 3... Qxd2? { (Mate in 16 → -7.53) Lost forced checkmate sequence. exf3 was best. } { [%eval -7.53] } (3... exf3 4. gxf3 Qxd2 5. Kxd2 b5 6. Bxb5 e6 7. Bxe8 Ba6 8. Bxf7 Nh6 9. Bxe6 Nd7 10. Bxd7) 4. Kxd2? { (-7.53 → Mate in 13) Checkmate is now unavoidable. Qxe4 was best. } { [%eval #-13] } (4. Qxe4 Qxb2) 4... exf3 { [%eval #-13] } 5. gxf3 { [%eval #-12] } 5... Bh3?? { (Mate in 12 → -4.08) Lost forced checkmate sequence. b5 was best. } { [%eval -4.08] } (5... b5 6. Bxb5 e5 7. Bxe8 Nf6 8. Bxf7 Bb4 9. cxb4 Ne4 10. fxe4 Bh3 11. Nxh3 Re8 12. Bxe8) 6. Bxh3 { [%eval -3.91] } 6... f5? { (-3.91 → -2.25) Mistake. e6 was best. } { [%eval -2.25] } (6... e6 7. Bxe6) 7. Bxf5 { [%eval -2.68] } 7... Kd7?! { (-2.68 → -1.54) Inaccuracy. h6 was best. } { [%eval -1.54] } (7... h6 8. Bd7) 8. Bxd7?! { (-1.54 → -2.15) Inaccuracy. Bxh7 was best. } { [%eval -2.15] } (8. Bxh7 Rxh7) 8... Nxd7 { [%eval -2.05] } 9. Ne2 { [%eval -1.88] } 9... Ngf6 { [%eval -1.86] } 10. Rg1?? { (-1.86 → Mate in 9) Checkmate is now unavoidable. Ng3 was best. } { [%eval #-9] } (10. Ng3) 10... Ne4?? { (Mate in 9 → 5.69) Lost forced checkmate sequence. g5 was best. } { [%eval 5.69] } (10... g5 11. Rxg5 Ne4 12. fxe4 Rg8 13. Rxg8 Nb8 14. Rxf8 Nd7 15. Rxa8 c5 16. Rxa7 e6 17. Rxb7) 11. fxe4?? { (5.69 → Mate in 8) Checkmate is now unavoidable. Rxg7 was best. } { [%eval #-8] } (11. Rxg7 Bxg7 12. fxe4 Bxc3 13. Kxc3 Nb8 14. e5 Rc8 15. Nd2 Rh8 16. Kc2 Re8 17. b3 Rh8) 11... g5 { [%eval #-8] } 12. Rxg5 { [%eval #-7] } 12... Bg7 { [%eval #-8] } 13. Rxg7 { [%eval #-7] } 13... Rhg8?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. h6 was best. } { [%eval #11] } (13... h6 14. Rxe7 c5 15. Rxd7 a5 16. Rxb7 Rh7 17. Rxh7 c4 18. Rxh6 Ra6 19. Rxa6 a4 20. Rxa4#) 14. Rxh7?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-6] } (14. Rxg8 Rxg8 15. e5 Nxe5 16. Kd3 Nxd3 17. Bh6 Nxb2 18. Bf8 Rxf8 19. f3 Rxf3 20. c4 Nxc4) 14... Rh8?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. e6 was best. } { [%eval #11] } (14... e6 15. Rxd7 c5 16. Rxb7 Rac8 17. Rxa7 Rg1 18. Nxg1 Rc7 19. Rxc7 e5 20. Rxc5#) 15. Rxe7?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-6] } (15. Rxh8 Rxh8 16. h4 Rxh4 17. e5 Nxe5 18. Nf4 Rxf4 19. Na3 Rxf2 20. Ke2 Rxe2 21. Bd2 Rxd2) 15... Rxh2 { [%eval #-6] } 16. Rxd7 { [%eval #-5] } 16... Rxf2 { [%eval #-5] } 17. Rxc7 { [%eval #-4] } 17... Rxe2 { [%eval #-4] } 18. Rxb7 { [%eval #-3] } 18... Rxd2 { [%eval #-3] } 19. Rxa7 { [%eval #-2] } 19... Rxb2 { [%eval #-3] } 20. Rxa8 { [%eval #-1] } 20... Rxa2 { [%eval #-1] } 21. R1xa2# { Game ends by variant rule. } 0-1
