FEN
[Event "casual blitz game"]
[Site "https://adjva4.dpdns.org/Whi7SWZM"]
[Date "2026.04.05"]
[Round "-"]
[White "Sharkfang"]
[Black "CreativeMadness"]
[Result "0-1"]
[GameId "Whi7SWZM"]
[UTCDate "2026.04.05"]
[UTCTime "21:55:06"]
[WhiteElo "2723"]
[BlackElo "2520"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "A05"]
[Opening "King's Indian Attack: Symmetrical Defense"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. Nf3 { [%eval 0.1] } 1... Nf6 { [%eval 0.18] } 2. g3 { [%eval 0.11] } 2... g6 { [%eval 0.21] } { A05 King's Indian Attack: Symmetrical Defense } 3. Bg2 { [%eval 0.13] } 3... Bg7 { [%eval 0.18] } 4. O-O { [%eval 0.08] } 4... O-O { [%eval 0.21] } 5. c4 { [%eval 0.1] } 5... d6 { [%eval 0.32] } 6. Nc3 { [%eval 0.26] } 6... Nc6 { [%eval 0.45] } 7. Rb1 { [%eval 0.24] } 7... e5 { [%eval 0.4] } 8. d3 { [%eval 0.41] } 8... a5 { [%eval 0.33] } 9. a3 { [%eval 0.36] } 9... Nh5 { [%eval 0.6] } 10. b4 { [%eval 0.6] } 10... axb4 { [%eval 0.51] } 11. axb4 { [%eval 0.54] } 11... f5 { [%eval 1.07] } 12. b5 { [%eval 1.03] } 12... Ne7 { [%eval 1.07] } 13. Bb2 { [%eval 0.88] } 13... f4 { [%eval 1.27] } 14. Qb3 { [%eval 1.04] } 14... Kh8 { [%eval 1.05] } 15. Ra1 { [%eval 1.11] } 15... Bf5?! { (1.11 → 2.10) Inaccuracy. Rb8 was best. } { [%eval 2.1] } (15... Rb8 16. Ne4 b6 17. e3 Bg4 18. Rae1 fxe3 19. fxe3 Qd7 20. d4 Bxf3 21. Bxf3) 16. Rxa8 { [%eval 2.14] } 16... Qxa8 { [%eval 2.13] } 17. Ra1?! { (2.13 → 1.44) Inaccuracy. c5 was best. } { [%eval 1.44] } (17. c5 d5 18. Nxe5 c6 19. Ne4 dxe4 20. dxe4 Bc8 21. Nf7+ Kg8 22. Nd6+ Kh8) 17... Qc8 { [%eval 1.69] } 18. Ra7 { [%eval 1.49] } 18... Bh3 { [%eval 1.37] } 19. Ne4 { [%eval 1.19] } 19... Bxg2 { [%eval 1.15] } 20. Kxg2 { [%eval 1.1] } 20... fxg3 { [%eval 1.19] } 21. hxg3 { [%eval 1.12] } 21... Qg4 { [%eval 1.09] } 22. Bc1?! { (1.09 → 0.39) Inaccuracy. Qd1 was best. } { [%eval 0.39] } (22. Qd1 Nf4+ 23. Kf1 Qh3+ 24. Ke1 Ne6 25. Kd2 Nd8 26. Ra8 Qd7 27. Qb3 b6) 22... Nf4+ { [%eval 0.64] } 23. Bxf4 { [%eval 0.64] } 23... exf4 { [%eval 0.37] } 24. Rxb7?! { (0.37 → -0.35) Inaccuracy. Qa2 was best. } { [%eval -0.35] } (24. Qa2 fxg3 25. fxg3 Qc8 26. b6 Nf5 27. bxc7 Ne3+ 28. Kh2 Ng4+ 29. Kg1 Ne3) 24... fxg3 { [%eval -0.26] } 25. fxg3? { (-0.26 → -1.50) Mistake. Nxg3 was best. } { [%eval -1.5] } (25. Nxg3 Nf5 26. Qd1 g5 27. Qh1 Nh4+ 28. Kg1 Bd4 29. Nxd4 Qxd4 30. Qh2 Qa1+) 25... Nf5 { [%eval -1.74] } 26. Rxc7?? { (-1.74 → -5.81) Blunder. Qb1 was best. } { [%eval -5.81] } (26. Qb1 Ne3+ 27. Kf2 Bd4 28. Qh1 Qc8 29. Ng5 h5 30. Rxc7 Nxc4+ 31. e3 Qxc7) 26... Be5?? { (-5.81 → -1.13) Blunder. Nh4+ was best. } { [%eval -1.13] } (26... Nh4+ 27. Kf2 Nxf3 28. Rxg7 Nd2+ 29. Ke1 Nxb3 30. Rb7 Qf5 31. Kd1 Qf1+ 32. Kc2) 27. Nxe5?? { (-1.13 → Mate in 3) Checkmate is now unavoidable. Qa2 was best. } { [%eval #-3] } (27. Qa2 d5 28. Rc8 Ne3+ 29. Kf2 Qxc8 30. Kxe3 Rxf3+ 31. exf3 dxe4 32. d4 Bxg3) 27... Qxe2+?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Ne3+ was best. } { [%eval 0.0] } (27... Ne3+ 28. Kh2 Qh5+ 29. Kg1 Rf1#) 28. Kh3?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-3] } (28. Kg1 Qe1+ 29. Kh2 dxe5 30. Qa3 Qe2+ 31. Kg1 Kg8 32. Qc5 Qe1+ 33. Kh2 Ne3) 28... Qh5+ { [%eval #-2] } 29. Kg2 { [%eval #-2] } 29... Ne3+ { [%eval #-1] } 30. Kg1 { [%eval #-1] } 30... Rf1# { Black wins by checkmate. } 0-1
