FEN
[Event "Antichess Shield Arena"]
[Site "https://adjva4.dpdns.org/WednBwFc"]
[Date "2026.02.19"]
[Round "-"]
[White "rags-to-riches"]
[Black "OutOfF0rm"]
[Result "0-1"]
[GameId "WednBwFc"]
[UTCDate "2026.02.19"]
[UTCTime "20:01:56"]
[WhiteElo "2221"]
[BlackElo "2535"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.07] } 2. b3 { [%eval -0.45] } 2... c5 { [%eval 0.0] } 3. b4?! { (0.00 → -0.79) Inaccuracy. c4 was best. } { [%eval -0.79] } (3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3 bxa3) 3... cxb4 { [%eval -0.52] } 4. c3?? { (-0.52 → -3.17) Blunder. d3 was best. } { [%eval -3.17] } (4. d3 b3 5. cxb3 Bh6 6. Bxh6 Nxh6 7. Nd2 Ng4 8. h3 Nxf2) 4... bxc3 { [%eval -2.78] } 5. Nxc3 { [%eval -2.19] } 5... b5 { [%eval -3.13] } 6. Nxb5 { [%eval -3.24] } 6... Qa5?? { (-3.24 → -0.11) Blunder. Bg7 was best. } { [%eval -0.11] } (6... Bg7 7. Nxa7 Bxa1 8. Nxc8 Rxa2 9. Nxe7 Rxd2 10. Kxd2 Nxe7 11. Bb2) 7. Nxa7 { [%eval -0.21] } 7... Qxa2 { [%eval -0.25] } 8. Nxc8?? { (-0.25 → -4.43) Blunder. Rxa2 was best. } { [%eval -4.43] } (8. Rxa2 Rxa7 9. Rxa7 e6 10. Rxd7 Kxd7 11. Ba3 Bxa3 12. Qc1 Bxc1) 8... Qxa1 { [%eval -2.87] } 9. Nxe7 { [%eval -4.15] } 9... Bxe7 { [%eval -3.4] } 10. Qa4?? { (-3.40 → -7.23) Blunder. Qb3 was best. } { [%eval -7.23] } (10. Qb3 Qxc1) 10... Qxc1 { [%eval -4.85] } 11. Qxa8?? { (-4.85 → Mate in 25) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-25] } (11. Qxd7 Qxe1) 11... Qxe1 { [%eval #-16] } 12. Qxb8 { [%eval #-15] } 12... Qxf2 { [%eval #-15] } 13. Qxe8 { [%eval #-14] } 13... Qxh2 { [%eval #-14] } 14. Qxf7 { [%eval #-12] } 14... Qxg1 { [%eval #-12] } 15. Rxh7 { [%eval #-11] } 15... Qxg3 { [%eval #-11] } 16. Qxg6 { [%eval #-10] } 16... Rxh7 { [%eval #-10] } 17. Qxg8 { [%eval #-9] } 17... Qxg8 { [%eval #-9] } 18. Bg2 { [%eval #-8] } 18... Qxg2 { [%eval #-8] } 19. d4 { [%eval #-7] } 19... Qxe2 { [%eval #-7] } 20. d5 { [%eval #-6] } 20... Bd8 { [%eval #-6] } 21. d6 { [%eval #-5] } 21... Bc7 { [%eval #-5] } 22. dxc7 { [%eval #-4] } 22... d6 { [%eval #-4] } 23. c8=B { [%eval #-3] } 23... Rb7 { [%eval #-3] } 24. Bxb7 { [%eval #-2] } 24... Qf3 { [%eval #-2] } 25. Bxf3 { [%eval #-1] } 25... d5 { [%eval #-1] } 26. Bxd5# { Game ends by variant rule. } 0-1