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[Event "casual variant:racingKings game"] [Site "https://adjva4.dpdns.org/WVdUQUWR"] [Date "2024.09.05"] [Round "-"] [White "Guitar09"] [Black "MandoMan13"] [Result "0-1"] [GameId "WVdUQUWR"] [UTCDate "2024.09.05"] [UTCTime "01:50:44"] [WhiteElo "2159"] [BlackElo "2039"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. Bd4 { [%eval 0.0] } 1... Be4 { [%eval 0.0] } 2. Kg3 { [%eval 0.0] } 2... Kb3 { [%eval 0.0] } 3. Kf4 { [%eval 0.0] } 3... Kc4 { [%eval 0.0] } 4. Qh6 { [%eval 0.0] } 4... Qa6 { [%eval 0.0] } 5. Qd6?! { (0.00 → -0.58) Inaccuracy. Rg6 was best. } { [%eval -0.58] } (5. Rg6 Bxg6 6. Rxg6 Qxg6 7. Qxg6 Kd5 8. Bxb2 Bxb2 9. Kg5 Bh8) 5... Rb8? { (-0.58 → 0.74) Mistake. Rb6 was best. } { [%eval 0.74] } (5... Rb6 6. Bxb6 Rxb6 7. Qd8 Kb5 8. Ke5 Rh6 9. Rg8 Nc3 10. Re8 Qb6 11. Qb8) 6. Rg8 { [%eval 0.69] } 6... Rxg8 { [%eval 0.68] } 7. Rxg8 { [%eval 0.38] } 7... Rb7 { [%eval 0.29] } 8. Ke5 { [%eval 0.31] } 8... Ba3 { [%eval 0.4] } 9. Bg2 { [%eval 0.0] } 9... Kb5 { [%eval 0.1] } 10. Bxe4?? { (0.10 → -1.69) Blunder. Nf3 was best. } { [%eval -1.69] } (10. Nf3 Bd5) 10... Nxe4 { [%eval -2.08] } 11. Qe6 { [%eval -1.64] } 11... Qc6 { [%eval -1.59] } 12. Ng3?! { (-1.59 → -2.78) Inaccuracy. Nc2 was best. } { [%eval -2.78] } (12. Nc2 Re7 13. Nf4 Ka6 14. Rb8 Rb7 15. Rd8 Rc7 16. Qb3 Be7 17. Rg8 Rb7) 12... Ndc3 { [%eval -2.36] } 13. Nxe4?! { (-2.36 → -3.83) Inaccuracy. Kf5 was best. } { [%eval -3.83] } (13. Kf5 Bc5 14. Nxe4 Nxe4 15. Nd3 Bxd4 16. Nb4 Nc5 17. Qg6 Qc7 18. Rc8 Qg7) 13... Nxe4 { [%eval -3.29] } 14. Kf5 { [%eval -3.91] } 14... Ka6?? { (-3.91 → 0.00) Blunder. Nc5 was best. } { [%eval 0.0] } (14... Nc5) 15. Kg6?? { (0.00 → -9.59) Blunder. Qxe4 was best. } { [%eval -9.59] } (15. Qxe4 Rd7 16. Rb8 Rxd4 17. Qxd4 Qd6 18. Qg7 Qxb8 19. Kg6 Bd6 20. Kh7 Be5) 15... Rd7 { [%eval -7.37] } 16. Bg7? { (-7.37 → Mate in 7) Checkmate is now unavoidable. Rb8 was best. } { [%eval #-7] } (16. Rb8 Bc5) 16... Ng5 { [%eval #-10] } 17. Rb8 { [%eval #-6] } 17... Ka7 { [%eval #-5] } 18. Be5 { [%eval #-5] } 18... Qb7 { [%eval #-6] } 19. Qxd7 { [%eval #-6] } 19... Qxd7 { [%eval -15.05] } 20. Re8?! { (-15.05 → Mate in 3) Checkmate is now unavoidable. Nd3 was best. } { [%eval #-3] } (20. Nd3 Qe7) 20... Kb7 { [%eval #-2] } 21. Re6 { [%eval #-1] } 21... Kc8# { Game ends by variant rule. } 0-1