FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/W0MlMCQc"]
[Date "2024.01.02"]
[Round "-"]
[White "Penguincatcher_007"]
[Black "v4jU34UXnaU95h"]
[Result "1-0"]
[GameId "W0MlMCQc"]
[UTCDate "2024.01.02"]
[UTCTime "10:02:10"]
[WhiteElo "889"]
[BlackElo "908"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-12"]
[Variant "Antichess"]
[TimeControl "60+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... d5?? { (Mate in 15 → 0.34) Lost forced checkmate sequence. b5 was best. } { [%eval 0.34] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1) 2. exd5 { [%eval -0.01] } 2... Qxd5 { [%eval 0.17] } 3. d4?? { (0.17 → Mate in 13) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-13] } (3. Bc4 Qxg2 4. Bxf7 Kxf7 5. Qh5 Qxg1 6. Qxf7 Qxh2 7. Qxf8 Qxf2) 3... Qxd4 { [%eval #-17] } 4. Qxd4 { [%eval #-16] } 4... Nf6?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (4... b5 5. Bxb5 f5 6. Bxe8 g5 7. Qxh8 Ba6 8. Qxh7 e5 9. Qxc7 e4 10. Qxb8 Rxb8 11. Bxg5) 5. Qxf6 { [%eval #12] } 5... gxf6 { [%eval #11] } 6. Ba6 { [%eval #12] } 6... bxa6 { [%eval #11] } 7. Bh6 { [%eval #11] } 7... Bxh6 { [%eval #10] } 8. Nc3?? { (Mate in 10 → 3.15) Lost forced checkmate sequence. g4 was best. } { [%eval 3.15] } (8. g4 Bxg4 9. Nf3 Bxf3 10. Na3 Bxh1 11. Rc1 Bxc1 12. c3 Bxb2 13. Nc4 Bxc3 14. a4 Bxe1) 8... Bh3 { [%eval 3.3] } 9. gxh3? { (3.30 → 1.61) Mistake. Nxh3 was best. } { [%eval 1.61] } (9. Nxh3 Bc1 10. Rxc1 Kd7 11. b3 Kc6 12. Nd5 Kxd5 13. c4 Kxc4 14. bxc4 Nc6 15. Kd2 Rab8) 9... Bc1 { [%eval 1.53] } 10. Rxc1 { [%eval 1.01] } 10... Nc6?? { (1.01 → Mate in 10) Checkmate is now unavoidable. Kd7 was best. } { [%eval #10] } (10... Kd7 11. Kd2) 11. Nb5 { [%eval #10] } 11... axb5 { [%eval #9] } 12. c4?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (12. b4 Nxb4 13. c3 Nxa2 14. Ra1 Nxc3 15. Rxa7 Rxa7 16. Kd1 Nxd1 17. Ne2 Nxf2 18. Rc1 Nxh3) 12... bxc4 { [%eval #-10] } 13. Rxc4 { [%eval #-9] } 13... Kd8?? { (Mate in 9 → -1.26) Lost forced checkmate sequence. a5 was best. } { [%eval -1.26] } (13... a5 14. Rxc6 f5 15. Rxc7 Kd7 16. Rxd7 h5 17. Rxe7 a4 18. Rxf7 h4 19. Rxf5 Ra5 20. Rxa5) 14. Rxc6 { [%eval -1.92] } 14... Ke8?? { (-1.92 → 1.07) Blunder. f5 was best. } { [%eval 1.07] } (14... f5 15. Rxc7 Kxc7 16. Ne2 f4 17. Nxf4 e6 18. Nxe6 fxe6 19. Kf1 Kd8 20. Kg2 h6 21. b4) 15. Rxf6 { [%eval 1.62] } 15... exf6 { [%eval 0.98] } 16. Nf3 { [%eval 1.69] } 16... Rg8?? { (1.69 → Mate in 7) Checkmate is now unavoidable. f5 was best. } { [%eval #7] } (16... f5 17. Kf1 Ke7 18. h4 Kf6 19. Ng5 Kxg5 20. hxg5 Rhf8 21. Rg1 c5 22. Ke2 c4 23. Rd1) 17. Ng5 { [%eval #7] } 17... Rxg5 { [%eval #6] } 18. Rg1 { [%eval #6] } 18... Rxg1 { [%eval #5] } 19. Kf1 { [%eval #5] } 19... Rxf1 { [%eval #4] } 20. f3 { [%eval #4] } 20... Rxf3 { [%eval #3] } 21. b4 { [%eval #6] } 21... Rxh3 { [%eval #5] } 22. a4?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #-10] } (22. b5 Rxh2 23. b6 cxb6 24. a4 b5 25. axb5 f5 26. b6 axb6#) 22... Rxh2 { [%eval #-10] } 23. b5 { [%eval #-9] } 23... a6?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. c6 was best. } { [%eval #2] } (23... c6 24. bxc6 a5 25. c7 Ra7 26. c8=Q Kd8 27. Qxd8 Re7 28. Qxe7 Rg2 29. Qxf7 Rg3 30. Qxf6) 24. bxa6 { [%eval #2] } 24... Rxa6 { [%eval #1] } 25. a5 { [%eval #1] } 25... Rxa5# { Game ends by variant rule. } 1-0
