FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/VpugDhKP"]
[Date "2021.01.25"]
[Round "-"]
[White "Ashvashan"]
[Black "AINOHA"]
[Result "1-0"]
[GameId "VpugDhKP"]
[UTCDate "2021.01.25"]
[UTCTime "05:29:32"]
[WhiteElo "1266"]
[BlackElo "1286"]
[WhiteRatingDiff "+20"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... c5?? { (Mate in 15 → 4.86) Lost forced checkmate sequence. Bg7 was best. } { [%eval 4.86] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxe7 { [%eval 4.95] } 3... Qxe7? { (4.95 → 21.68) Mistake. Nxe7 was best. } { [%eval 21.68] } (3... Nxe7) 4. b4 { [%eval 8.74] } 4... Qxe2? { (8.74 → Mate in 17) Checkmate is now unavoidable. cxb4 was best. } { [%eval #17] } (4... cxb4 5. Nc3) 5. bxc5?? { (Mate in 17 → -0.85) Lost forced checkmate sequence. Bxe2 was best. } { [%eval -0.85] } (5. Bxe2 cxb4 6. Nc3 bxc3 7. Qb1 Bb4 8. Qxb4 b5 9. Qxb5 Nc6 10. Qxc6 dxc6 11. Kd2 cxd2) 5... Bxc5?? { (-0.85 → Mate in 13) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #13] } (5... Qxc2 6. Qxc2) 6. Bxe2?? { (Mate in 13 → -1.20) Lost forced checkmate sequence. Qxe2 was best. } { [%eval -1.2] } (6. Qxe2 Bxf2 7. Qxe8 Bxg1 8. Qxf7 Bxh2 9. Qxh7 Rxh7 10. Rxh2 Rxh2 11. Be2 Rxg2 12. Kf2 Rxf2) 6... Bxf2 { [%eval -0.96] } 7. Kxf2 { [%eval -0.58] } 7... h5 { [%eval -0.7] } 8. Bxh5 { [%eval -0.97] } 8... Rxh5 { [%eval -0.55] } 9. Qxh5 { [%eval -0.82] } 9... Kd8 { [%eval -0.9] } 10. Qxf7 { [%eval -0.75] } 10... Ne7? { (-0.75 → 0.84) Mistake. Ke8 was best. } { [%eval 0.84] } (10... Ke8) 11. Qxe7 { [%eval 1.6] } 11... Kxe7 { [%eval 2.44] } 12. c3?? { (2.44 → -1.40) Blunder. Nd2 was best. } { [%eval -1.4] } (12. Nd2 a5 13. h4 Ra6 14. Nh3 Rb6 15. Rab1 Rxb1 16. Nxb1 Ke6 17. Nd2 d6 18. Nf3 Nd7) 12... a5 { [%eval -0.72] } 13. Nd2 { [%eval 0.0] } 13... Ke6?! { (0.00 → 0.92) Inaccuracy. Na6 was best. } { [%eval 0.92] } (13... Na6 14. Ne2 Ke6 15. Nf3 Kf7 16. Nd2 Ke6) 14. h3?? { (0.92 → -1.00) Blunder. Ngf3 was best. } { [%eval -1.0] } (14. Ngf3) 14... Kf5?? { (-1.00 → Mate in 14) Checkmate is now unavoidable. Na6 was best. } { [%eval #14] } (14... Na6 15. Ne2) 15. Ne4?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. g4 was best. } { [%eval 0.0] } (15. g4 Kxg4 16. hxg4 Na6 17. Ngf3 b6 18. Rae1 a4 19. Re6 dxe6 20. Nh4 Nb4 21. cxb4 Ra6) 15... Kxe4 { [%eval 0.0] } 16. dxe4 { [%eval -0.53] } 16... d5?? { (-0.53 → 3.41) Blunder. a4 was best. } { [%eval 3.41] } (16... a4 17. e5) 17. exd5 { [%eval 2.1] } 17... Bxh3 { [%eval 2.54] } 18. Rxh3 { [%eval 2.84] } 18... Nc6?! { (2.84 → 3.80) Inaccuracy. Na6 was best. } { [%eval 3.8] } (18... Na6) 19. dxc6 { [%eval #27] } 19... bxc6 { [%eval #31] } 20. Rh8? { (Mate in 31 → 7.61) Lost forced checkmate sequence. g4 was best. } { [%eval 7.61] } (20. g4 Rh8) 20... Rxh8 { [%eval 45.98] } 21. Ne2 { [%eval 43.94] } 21... Rh3 { [%eval #31] } 22. gxh3 { [%eval #30] } 22... a4 { [%eval #36] } 23. Rb1 { [%eval #26] } 23... a3 { [%eval #29] } 24. Rb2?? { (Mate in 29 → 2.89) Lost forced checkmate sequence. h4 was best. } { [%eval 2.89] } (24. h4 c5 25. h5 c4 26. Rb3 cxb3 27. axb3 a2 28. Ke1 a1=K 29. h6 Kb2 30. c4 Kxb3) 24... axb2 { [%eval 3.26] } 25. Nc1?? { (3.26 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (25. h4 c5) 25... bxc1=R?? { (Mate in 13 → Mate in 4) Lost forced checkmate sequence. bxc1=B was best. } { [%eval #4] } (25... bxc1=B 26. a3 Bxa3 27. c4 c5 28. Ke3 Bb2 29. Kf3 Bc1 30. Kg2 Bd2 31. Kg1 Bf4 32. Kf1) 26. Ke2 { [%eval #4] } 26... Rxc3 { [%eval #3] } 27. Kf2 { [%eval #3] } 27... Rxh3 { [%eval #2] } 28. a3 { [%eval #2] } 28... Rxa3 { [%eval #1] } 29. Kf3 { [%eval #1] } 29... Rxf3# { Game ends by variant rule. } 1-0
