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[Event "Hourly Antichess Arena"] [Site "https://adjva4.dpdns.org/VB2fwjEa"] [Date "2023.02.16"] [Round "-"] [White "EAO79"] [Black "A1koks"] [Result "0-1"] [GameId "VB2fwjEa"] [UTCDate "2023.02.16"] [UTCTime "15:48:53"] [WhiteElo "1811"] [BlackElo "1412"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+116"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. c4 { [%eval 0.01] } 1... b5 { [%eval -0.88] } 2. cxb5 { [%eval -0.4] } 2... Nc6?? { (-0.40 → 3.39) Blunder. d6 was best. } { [%eval 3.39] } (2... d6 3. g4 Bxg4 4. Qc2 Bxe2 5. Bxe2 h5 6. Bxh5 Rxh5 7. Qxc7) 3. bxc6 { [%eval 2.5] } 3... dxc6 { [%eval 3.01] } 4. g4?! { (3.01 → 1.74) Inaccuracy. Nc3 was best. } { [%eval 1.74] } (4. Nc3 Qxd2 5. Kxd2 Bh3 6. Nxh3 Nf6 7. g4 Nxg4 8. Ng5 Nxf2) 4... Qxd2?? { (1.74 → Mate in 13) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #13] } (4... Bxg4 5. Qc2 Bxe2 6. Qxh7 Rxh7 7. Nxe2 Qxd2 8. Kxd2 Rxh2 9. Rxh2) 5. Qxd2?? { (Mate in 13 → 4.04) Lost forced checkmate sequence. Bxd2 was best. } { [%eval 4.04] } (5. Bxd2 Bxg4 6. Bc3 Bxe2 7. Bxg7 Bxf1 8. Kxf1 Bxg7 9. Nf3 Bxb2 10. Rg1 Bxa1 11. Rxg8 Rxg8) 5... Bxg4 { [%eval 4.53] } 6. Qd6 { [%eval 4.0] } 6... Bxe2 { [%eval 3.6] } 7. Bxe2 { [%eval 3.75] } 7... exd6?! { (3.75 → 5.51) Inaccuracy. cxd6 was best. } { [%eval 5.51] } (7... cxd6) 8. Bb5?? { (5.51 → 2.45) Blunder. Bh6 was best. } { [%eval 2.45] } (8. Bh6 gxh6) 8... cxb5 { [%eval 2.3] } 9. Bh6 { [%eval 1.9] } 9... gxh6?? { (1.90 → 5.09) Blunder. Nxh6 was best. } { [%eval 5.09] } (9... Nxh6 10. Ne2 f5 11. Nc1 b4 12. Nd2 c5 13. Ne4 fxe4 14. a4 bxa3 15. bxa3 d5 16. Na2) 10. Nf3 { [%eval 5.07] } 10... Nf6?? { (5.07 → Mate in 9) Checkmate is now unavoidable. Ne7 was best. } { [%eval #9] } (10... Ne7) 11. Ne5 { [%eval #9] } 11... dxe5 { [%eval #8] } 12. b4 { [%eval #8] } 12... Bxb4 { [%eval #7] } 13. Nc3 { [%eval #7] } 13... Bxc3 { [%eval #6] } 14. Ke2?? { (Mate in 6 → -3.16) Lost forced checkmate sequence. Rc1 was best. } { [%eval -3.16] } (14. Rc1 Bxe1 15. Rxc7 Bxf2 16. Rxa7 Rxa7 17. a3 Rxa3 18. Rg1 Bxg1 19. h3 Rxh3#) 14... Bxa1 { [%eval -2.5] } 15. Rxa1 { [%eval -3.85] } 15... e4?? { (-3.85 → -1.55) Blunder. b4 was best. } { [%eval -1.55] } (15... b4 16. Rh1) 16. Kd3?? { (-1.55 → -11.90) Blunder. Rh1 was best. } { [%eval -11.9] } (16. Rh1 e3) 16... exd3 { [%eval -10.41] } 17. Rf1 { [%eval -10.41] } 17... a5 { [%eval -9.58] } 18. a4 { [%eval -11.17] } 18... bxa4 { [%eval -7.55] } 19. h4 { [%eval -8.87] } 19... Nd7 { [%eval -11.61] } 20. h5 { [%eval -12.71] } 20... a3 { [%eval -11.76] } 21. f3 { [%eval -11.05] } 21... a4 { [%eval -11.57] } 22. Rh1 { [%eval -13.77] } 22... f6 { [%eval -9.45] } 23. f4? { (-9.45 → Mate in 17) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-17] } (23. Rb1) 23... Ne5 { [%eval #-12] } 24. fxe5 { [%eval #-11] } 24... fxe5 { [%eval #-11] } 25. Rc1 { [%eval #-8] } 25... Ke7 { [%eval #-9] } 26. Rxc7 { [%eval #-8] } 26... Rhg8 { [%eval #-8] } 27. Rxe7 { [%eval #-7] } 27... Rgf8 { [%eval #-7] } 28. Rxh7 { [%eval #-6] } 28... Rg8 { [%eval #-7] } 29. Rxh6 { [%eval #-6] } 29... Ra6 { [%eval #-6] } 30. Rxa6 { [%eval #-5] } 30... e4 { [%eval #-5] } 31. Rxa4 { [%eval #-4] } 31... e3 { [%eval #-4] } 32. Rxa3 { [%eval #-3] } 32... Rf8 { [%eval #-3] } 33. Rxd3 { [%eval #-2] } 33... Rg8 { [%eval #-2] } 34. Rxe3 { [%eval #-1] } 34... Rg3 { [%eval #-1] } 35. Rxg3# { Game ends by variant rule. } 0-1