FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/UdH59hll"]
[Date "2021.09.24"]
[Round "-"]
[White "KolyanGO"]
[Black "usewaxlips"]
[Result "1-0"]
[GameId "UdH59hll"]
[UTCDate "2021.09.24"]
[UTCTime "09:34:11"]
[WhiteElo "1485"]
[BlackElo "1974"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.06] } 2... Nh6?? { (1.06 → 3.82) Blunder. e6 was best. } { [%eval 3.82] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. e4 Qxf2 6. Nxf2 Na6 7. Qh5) 3. Bxd7 { [%eval 2.77] } 3... Bxd7? { (2.77 → 4.51) Mistake. Nxd7 was best. } { [%eval 4.51] } (3... Nxd7 4. Nc3 Ng4 5. Qxg4 g6 6. Qxd7 Kxd7 7. Nd1 Qe8 8. a4) 4. Qg4?? { (4.51 → 0.00) Blunder. h3 was best. } { [%eval 0.0] } (4. h3 Bxh3 5. Rxh3 Qxd2 6. Rxh6 gxh6 7. Qxd2 Kd8 8. Qxd8 Rg8) 4... Nxg4 { [%eval 0.36] } 5. h3?! { (0.36 → -0.20) Inaccuracy. Na3 was best. } { [%eval -0.2] } (5. Na3 Nxh2 6. Rxh2 Bf5 7. Rxh7 Bxc2 8. Nxc2 Qxd2 9. Bxd2 Rxh7) 5... Nxe3 { [%eval 0.0] } 6. dxe3?? { (0.00 → Mate in 13) Checkmate is now unavoidable. fxe3 was best. } { [%eval #-13] } (6. fxe3 Bxh3 7. Rxh3 Qxd2 8. Bxd2 g5 9. Rxh7 Rxh7 10. Bb4 c5) 6... Bxh3 { [%eval #-13] } 7. Nxh3 { [%eval #-12] } 7... Qd4 { [%eval #-12] } 8. exd4 { [%eval #-11] } 8... e5 { [%eval #-11] } 9. dxe5 { [%eval #-10] } 9... g5 { [%eval #-10] } 10. Nxg5 { [%eval #-9] } 10... Kd7?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. f5 was best. } { [%eval #11] } (10... f5 11. Rxh7 Rxh7 12. Nxh7 Kd7 13. Nxf8 Nc6 14. Nxd7 Nxe5 15. Nxe5 f4 16. Bxf4 c6 17. Nxc6) 11. Rxh7 { [%eval #11] } 11... Rxh7 { [%eval #10] } 12. Nxf7 { [%eval #10] } 12... Rxf7 { [%eval #9] } 13. Bf4 { [%eval #9] } 13... Rxf4 { [%eval #8] } 14. Kd2 { [%eval #8] } 14... Rxf2 { [%eval #7] } 15. Nc3 { [%eval #7] } 15... Rxd2 { [%eval #6] } 16. Re1 { [%eval #6] } 16... Rxc2 { [%eval #5] } 17. Ne4 { [%eval #5] } 17... Rxb2 { [%eval #4] } 18. Nd2 { [%eval #5] } 18... Rxa2 { [%eval #4] } 19. Re3 { [%eval #4] } 19... Rxd2 { [%eval #3] } 20. Re4 { [%eval #3] } 20... Rxg2 { [%eval #2] } 21. Rg4 { [%eval #2] } 21... Rxg4 { [%eval #1] } 22. e6 { [%eval #1] } 22... Kxe6# { Game ends by variant rule. } 1-0
