FEN
[Event "Daily Crazyhouse Arena"]
[Site "https://adjva4.dpdns.org/UWSHfW2O"]
[Date "2018.06.01"]
[Round "-"]
[White "Capi48"]
[Black "GlenGratz"]
[Result "0-1"]
[GameId "UWSHfW2O"]
[UTCDate "2018.06.01"]
[UTCTime "21:24:27"]
[WhiteElo "1675"]
[BlackElo "1903"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+6"]
[BlackTitle "CM"]
[Variant "Crazyhouse"]
[TimeControl "300+0"]
[ECO "C54"]
[Opening "Italian Game: Classical Variation, Giuoco Pianissimo"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 1.52] } 1... e5 { [%eval 0.86] } 2. Nf3 { [%eval 0.89] } 2... Nc6 { [%eval 2.53] } 3. Bc4 { [%eval 1.94] } 3... Bc5 { [%eval 1.74] } 4. O-O { [%eval 3.1] } 4... d6 { [%eval 3.3] } 5. d3?? { (3.30 → 0.54) Blunder. Nc3 was best. } { [%eval 0.54] } (5. Nc3 Be6 6. Bxe6 fxe6 7. Na4 Bd4 8. c3 Nf6 9. cxd4 Nxd4) 5... h6?? { (0.54 → 3.12) Blunder. Nf6 was best. } { [%eval 3.12] } (5... Nf6 6. Nc3 O-O 7. Bg5 h6 8. Bh4 Be6 9. Nd5 Bxd5 10. Bxd5) 6. c3? { (3.12 → 1.31) Mistake. Be3 was best. } { [%eval 1.31] } (6. Be3 Nge7 7. Bxc5 dxc5 8. Nc3 O-O 9. B@e3 Bg4 10. h3 Bxh3 11. gxh3 B@h5 12. Bxc5 P@d4) 6... Nf6 { [%eval 1.42] } 7. Nbd2?? { (1.42 → -0.32) Blunder. d4 was best. } { [%eval -0.32] } { C54 Italian Game: Classical Variation, Giuoco Pianissimo } (7. d4 exd4) 7... Bg4?! { (-0.32 → 0.59) Inaccuracy. O-O was best. } { [%eval 0.59] } (7... O-O 8. Qe2) 8. h3 { [%eval 0.29] } 8... Bh5 { [%eval 0.38] } 9. Re1?! { (0.38 → -0.54) Inaccuracy. Nb3 was best. } { [%eval -0.54] } (9. Nb3 Bb6) 9... O-O { [%eval -0.58] } 10. Nf1?? { (-0.58 → -3.17) Blunder. a3 was best. } { [%eval -3.17] } (10. a3 a6 11. Qe2 Ne7 12. b4 Bb6 13. Bb2 Ng6 14. d4 exd4 15. cxd4 P@g4 16. hxg4 Bxg4) 10... a5?? { (-3.17 → 0.25) Blunder. Bxf2+ was best. } { [%eval 0.25] } (10... Bxf2+ 11. Kxf2) 11. Ng3?? { (0.25 → -1.68) Blunder. Be3 was best. } { [%eval -1.68] } (11. Be3) 11... Bxf3?? { (-1.68 → 1.41) Blunder. Bxf2+ was best. } { [%eval 1.41] } (11... Bxf2+ 12. Kxf2 Bxf3 13. Qxf3 N@h4 14. Qe2 P@f4 15. Nh1 Qd7 16. B@d1 a4 17. Kg1 Na5 18. Bd5) 12. Qxf3 { [%eval 0.8] } 12... N@c2?? { (0.80 → 7.42) Blunder. N@h4 was best. } { [%eval 7.42] } (12... N@h4 13. Qe2) 13. Bxh6 { [%eval 7.04] } 13... gxh6 { [%eval 7.4] } 14. P@g7?? { (7.40 → 1.16) Blunder. Nf5 was best. } { [%eval 1.16] } (14. Nf5 B@g7 15. P@g6 d5 16. exd5 fxg6 17. dxc6+ Kh7 18. cxb7 Nxe1 19. Rxe1 P@d2 20. Rf1 R@e1) 14... Kxg7 { [%eval 0.89] } 15. Nf5+?? { (0.89 → -1.65) Blunder. d4 was best. } { [%eval -1.65] } (15. d4 exd4) 15... Kh7 { [%eval 1.28] } 16. B@g7?? { (1.28 → -3.39) Blunder. Nxh6 was best. } { [%eval -3.39] } (16. Nxh6 B@f4) 16... Nxe1 { [%eval -1.72] } 17. Rxe1 { [%eval -3.15] } 17... R@f4?? { (-3.15 → 3.04) Blunder. B@f4 was best. } { [%eval 3.04] } (17... B@f4) 18. Qg3?? { (3.04 → -17.50) Blunder. Bxh6 was best. } { [%eval -17.5] } (18. Bxh6) 18... Rxf5?? { (-17.50 → -0.85) Blunder. Bxf2+ was best. } { [%eval -0.85] } (18... Bxf2+ 19. Qxf2 Rxf2 20. Kxf2 P@g3+ 21. Nxg3 B@h4 22. B@f5+ P@g6 23. Bxh6 gxf5 24. N@e2 Kxh6 25. P@g5+) 19. exf5?? { (-0.85 → -10.98) Blunder. Bxf7 was best. } { [%eval -10.98] } (19. Bxf7) 19... B@f4?? { (-10.98 → Mate in 7) Checkmate is now unavoidable. P@d2 was best. } { [%eval #7] } (19... P@d2) 20. Bxf8 { [%eval #10] } 20... Qxf8 { [%eval #10] } 21. Qf3?? { (Mate in 10 → -25.51) Lost forced checkmate sequence. R@g7+ was best. } { [%eval -25.51] } (21. R@g7+ Kh8 22. Rxf7 N@f3+ 23. Kh1 Qxf7 24. P@g7+ Kh7 25. R@h8+ Rxh8 26. Qg6+ Qxg6 27. fxg6+ Kxg6) 21... P@d2 { [%eval -17.59] } 22. Rf1 { [%eval -16.37] } 22... N@e1 { [%eval -10.55] } 23. Qe2 { [%eval -14.73] } 23... B@h5 { [%eval -13.44] } 24. g4 { [%eval -21.11] } 24... Bxg4 { [%eval -15.51] } 25. hxg4 { [%eval -20.66] } 25... P@f3 { [%eval -19.49] } 26. B@g6+ { [%eval -23.11] } 26... fxg6 { [%eval -21.74] } 27. fxg6+ { [%eval -27.97] } 27... Kxg6 { [%eval -23.93] } 28. P@f5+ { [%eval -48.03] } 28... Kh7 { [%eval -43.52] } 29. Qxd2?! { (-43.52 → Mate in 2) Checkmate is now unavoidable. N@g5+ was best. } { [%eval #-2] } (29. N@g5+ Bxg5) 29... P@h2+ { [%eval #-1] } 30. Kh1 { [%eval #-1] } 30... B@g2# { Black wins by checkmate. } 0-1