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[Event "Hourly Antichess Arena"] [Site "https://adjva4.dpdns.org/TdXCmMVH"] [Date "2026.05.10"] [Round "-"] [White "Mijelma"] [Black "KleinerStern1102"] [Result "1-0"] [GameId "TdXCmMVH"] [UTCDate "2026.05.10"] [UTCTime "06:16:49"] [WhiteElo "1754"] [BlackElo "1656"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-4"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4? { (1.22 → -0.39) Mistake. b3 was best. } { [%eval -0.39] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... g6?! { (-0.39 → 0.16) Inaccuracy. a5 was best. } { [%eval 0.16] } (2... a5 3. bxa5 bxa5 4. a4 Ra6 5. c4 e5 6. c5 Bxc5 7. Qb3) 3. e3?? { (0.16 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (3. c4 a5 4. bxa5 bxa5 5. Qa4 Na6 6. Qxd7 Kxd7 7. c5 Nxc5) 3... Nh6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (3... b5 4. Bxb5 Bg7 5. Bxd7 Bxa1 6. Bxe8 Qxd2 7. Bxf7 Qxe1 8. Qxe1) 4. Ba6 { [%eval #16] } 4... Nxa6 { [%eval #15] } 5. Qh5?? { (Mate in 15 → 0.38) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.38] } (5. Qe2 Nxb4 6. a4 Nxc2 7. Qa6 Bxa6 8. Kf1 Bxf1 9. d3 Nxe3 10. fxe3 Bxd3) 5... Nxb4 { [%eval 0.46] } 6. Qxg6? { (0.46 → -0.76) Mistake. Qxh6 was best. } { [%eval -0.76] } (6. Qxh6 Bxh6 7. Nc3 Nxa2 8. Nxa2 Bxe3 9. fxe3 a5 10. Nb4 axb4 11. Rxa8 b3) 6... Nxa2 { [%eval -0.4] } 7. Rxa2 { [%eval -0.45] } 7... fxg6 { [%eval -0.61] } 8. Rxa7 { [%eval -0.39] } 8... Rxa7 { [%eval -0.22] } 9. g4?! { (-0.22 → -1.04) Inaccuracy. Ne2 was best. } { [%eval -1.04] } (9. Ne2 Ra3) 9... Nxg4 { [%eval -0.61] } 10. Ba3?? { (-0.61 → Mate in 13) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-13] } (10. Kf1 Nxh2 11. Rxh2 Rg8 12. Rxh7 Bh6 13. Rxe7 Kxe7 14. Ba3 Rxa3 15. Nxa3 Bxe3) 10... Nxe3?? { (Mate in 13 → -0.61) Lost forced checkmate sequence. Nxh2 was best. } { [%eval -0.61] } (10... Nxh2 11. Bxe7 Bxe7 12. Rxh2 Rf8 13. Rxh7 Rxf2 14. Rxe7 Kxe7 15. Kxf2 Ra3 16. Nxa3) 11. dxe3?? { (-0.61 → -2.44) Blunder. fxe3 was best. } { [%eval -2.44] } (11. fxe3) 11... Rxa3 { [%eval -2.53] } 12. Nxa3 { [%eval -1.71] } 12... b5?? { (-1.71 → 1.88) Blunder. c5 was best. } { [%eval 1.88] } (12... c5) 13. Nxb5 { [%eval 1.73] } 13... Bh6?? { (1.73 → Mate in 8) Checkmate is now unavoidable. c5 was best. } { [%eval #8] } (13... c5 14. Nd6 exd6 15. Ne2 Qh4 16. Rf1 Qxf2 17. Kxf2 c4 18. Nc1 Kf7 19. Rh1) 14. Nxc7 { [%eval #8] } 14... Bxe3 { [%eval #6] } 15. fxe3 { [%eval #6] } 15... Qxc7 { [%eval #5] } 16. h3 { [%eval #6] } 16... Qxc2 { [%eval #5] } 17. Rh2 { [%eval #5] } 17... Qxh2 { [%eval #4] } 18. h4 { [%eval #4] } 18... Qxh4 { [%eval #3] } 19. e4 { [%eval #3] } 19... Qxe1 { [%eval #2] } 20. e5 { [%eval #2] } 20... Qxe5 { [%eval #1] } 21. Nh3?? { (Mate in 1 → Mate in 8) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-8] } (21. Ne2 Qxe2#) 21... Qe2?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Qg5 was best. } { [%eval #1] } (21... Qg5 22. Nxg5 Rf8 23. Nxh7 Kd8 24. Nxf8 d5 25. Nxg6 Kc7 26. Nxe7 Ba6 27. Nxd5) 22. Ng5 { [%eval #5] } 22... Qe1 { [%eval #1] } 23. Nxh7 { [%eval #1] } 23... Rxh7# { Game ends by variant rule. } 1-0