Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/TEzqadI4"] [Date "2023.07.25"] [Round "-"] [White "Ludo_Vikk"] [Black "GrSG"] [Result "0-1"] [GameId "TEzqadI4"] [UTCDate "2023.07.25"] [UTCTime "12:30:47"] [WhiteElo "1893"] [BlackElo "1500"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+714"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 1.78] } 1... c6?? { (1.78 → 5.65) Blunder. e6 was best. } { [%eval 5.65] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 5.18] } 2... Nxa6 { [%eval 5.53] } 3. Na3?? { (5.53 → 0.69) Blunder. b4 was best. } { [%eval 0.69] } (3. b4 Nxb4 4. Nc3 Nxa2 5. Nxa2 a5 6. c4 h5 7. Qxh5 Rxh5) 3... b5?? { (0.69 → Mate in 15) Checkmate is now unavoidable. Nc7 was best. } { [%eval #15] } (3... Nc7 4. Qh5 a6 5. Qxh7 Rxh7 6. b4 Rxh2 7. Rxh2 Rb8 8. Bb2 c5 9. Bxg7 cxb4 10. Bxf8) 4. Nxb5 { [%eval #15] } 4... cxb5 { [%eval #14] } 5. c4?? { (Mate in 14 → 0.23) Lost forced checkmate sequence. b4 was best. } { [%eval 0.23] } (5. b4 Nxb4 6. c4 Nxa2 7. Rxa2 bxc4 8. Rxa7 Rxa7 9. Qa4 Rxa4 10. d4 cxd3 11. e4 Rxe4) 5... bxc4 { [%eval 0.38] } 6. b4 { [%eval 0.0] } 6... cxb3 { [%eval 0.45] } 7. Qxb3?? { (0.45 → -6.15) Blunder. axb3 was best. } { [%eval -6.15] } (7. axb3 d6) 7... Qa5?? { (-6.15 → -0.01) Blunder. d5 was best. } { [%eval -0.01] } (7... d5 8. Qxd5 Qxd5 9. a4 Qxg2 10. Bb2 Qxf2 11. Bxg7 Qxe1 12. Rxe1 Bxg7 13. h3 Bxh3 14. Rxh3) 8. Qxf7 { [%eval -0.51] } 8... Kxf7 { [%eval 0.05] } 9. Bb2?? { (0.05 → -4.78) Blunder. a4 was best. } { [%eval -4.78] } (9. a4) 9... Qxa2?! { (-4.78 → -3.16) Inaccuracy. Qxd2 was best. } { [%eval -3.16] } (9... Qxd2) 10. Bxg7 { [%eval -4.0] } 10... Bxg7?! { (-4.00 → -2.68) Inaccuracy. Qxa1 was best. } { [%eval -2.68] } (10... Qxa1) 11. Rxa2 { [%eval -2.84] } 11... Nc7 { [%eval -3.36] } 12. Rxa7 { [%eval -3.04] } 12... Rxa7 { [%eval -3.41] } 13. Nh3?? { (-3.41 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #-13] } (13. e4 Bc3) 13... Bd4 { [%eval #-13] } 14. exd4 { [%eval #-12] } 14... e5 { [%eval #-12] } 15. dxe5 { [%eval -7.56] } 15... d6 { [%eval #-11] } 16. exd6 { [%eval #-10] } 16... Bxh3 { [%eval #-10] } 17. dxc7 { [%eval #-9] } 17... Rxc7 { [%eval #-9] } 18. gxh3 { [%eval #-8] } 18... Nh6 { [%eval #-10] } 19. h4 { [%eval #-9] } 19... Kf6 { [%eval #-11] } 20. h5 { [%eval #-10] } 20... Ng4 { [%eval #-10] } 21. h6 { [%eval #-5] } 21... Nxh2 { [%eval #-5] } 22. Rxh2 { [%eval #-4] } 22... Kg7 { [%eval #-5] } 23. hxg7 { [%eval #-4] } 23... Rxg7 { [%eval #-4] } 24. Rxh7 { [%eval #-3] } 24... Rhxh7 { [%eval #-3] } 25. f4 { [%eval #-2] } 25... Rg5 { [%eval #-2] } 26. fxg5 { [%eval #-1] } 26... Rh6 { [%eval #-1] } 27. gxh6# { Game ends by variant rule. } 0-1