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[Event "Hourly King of the Hill Arena"] [Site "https://adjva4.dpdns.org/SDDgiiap"] [Date "2026.04.22"] [Round "-"] [White "brscem16"] [Black "Salve2007"] [Result "0-1"] [GameId "SDDgiiap"] [UTCDate "2026.04.22"] [UTCTime "18:47:14"] [WhiteElo "1773"] [BlackElo "1767"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+55"] [WhiteBerserk "true"] [Variant "King of the Hill"] [TimeControl "180+2"] [ECO "B02"] [Opening "Alekhine Defense: Scandinavian Variation, Geschev Gambit"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e4 { [%eval 0.61] } 1... d5 { [%eval 0.38] } 2. exd5 { [%eval 0.23] } 2... Nf6?! { (0.23 → 0.78) Inaccuracy. e6 was best. } { [%eval 0.78] } (2... e6 3. Bb5+ Bd7 4. Qe2 Bxb5 5. Qxb5+ Qd7 6. Qxb7 Qxd5 7. Qc8+) 3. Nc3?! { (0.78 → 0.00) Inaccuracy. d4 was best. } { [%eval 0.0] } (3. d4 c6 4. Nf3 cxd5 5. c4 Nc6 6. Nc3 Bg4 7. Be2 e6) 3... c6 { [%eval 0.13] } { B02 Alekhine Defense: Scandinavian Variation, Geschev Gambit } 4. dxc6?! { (0.13 → -0.50) Inaccuracy. d4 was best. } { [%eval -0.5] } (4. d4 cxd5 5. Nf3 a6 6. Ne5 b5 7. Bd3 e6 8. Ne2 Bb7) 4... Nxc6 { [%eval -0.43] } 5. d4 { [%eval -0.61] } 5... Bd7?? { (-0.61 → 2.63) Blunder. e5 was best. } { [%eval 2.63] } (5... e5 6. dxe5 Qxd1+ 7. Kxd1 Bg4+ 8. f3 Rd8+ 9. Ke2 Bf5 10. exf6 Kd7 11. Bf4) 6. Nf3 { [%eval 2.03] } 6... Qc7 { [%eval 2.38] } 7. Bb5? { (2.38 → 0.86) Mistake. d5 was best. } { [%eval 0.86] } (7. d5 e5 8. Qe2 Bb4 9. dxc6 Bxc6 10. Bd2 O-O-O 11. Qc4 Bxc3 12. Qxc3 Rhe8) 7... O-O-O { [%eval 1.1] } 8. d5?! { (1.10 → 0.25) Inaccuracy. Qe2 was best. } { [%eval 0.25] } (8. Qe2 a6 9. d5 Nb4 10. Bxd7+ Rxd7 11. Ne5 Nbxd5 12. Nxd7 Kxd7 13. Nxd5 Nxd5) 8... Ne5?? { (0.25 → 4.62) Blunder. Bf5 was best. } { [%eval 4.62] } (8... Bf5) 9. Nxe5?! { (4.62 → 3.08) Inaccuracy. Bf4 was best. } { [%eval 3.08] } (9. Bf4 Nd3+) 9... Qxe5+ { [%eval 3.73] } 10. Qe2 { [%eval 4.11] } 10... Qxe2+?! { (4.11 → 5.86) Inaccuracy. Qc7 was best. } { [%eval 5.86] } (10... Qc7 11. Bg5) 11. Kxe2 { [%eval 5.49] } 11... Bxb5+ { [%eval 5.27] } 12. Ke3?? { (5.27 → -2.46) Blunder. Nxb5 was best. } { [%eval -2.46] } (12. Nxb5) 12... e5 { [%eval -2.57] } 13. Nxb5 { [%eval -2.23] } 13... Bc5+?! { (-2.23 → -1.29) Inaccuracy. Rxd5 was best. } { [%eval -1.29] } (13... Rxd5 14. c4 Rxb5 15. Rd1 Bc5+ 16. Kf3 Rb4 17. b3 e4+ 18. Ke2 Kc7 19. Be3) 14. Kd3?? { (-1.29 → -9.42) Blunder. Ke2 was best. } { [%eval -9.42] } (14. Ke2 a6 15. Nc3 Kc7 16. Bg5 Kd6 17. Rad1 Rde8 18. Bxf6 e4 19. Bxg7 Rhg8) 14... Rxd5+ { [%eval -7.5] } 15. Kc3?! { (-7.50 → -15.07) Inaccuracy. Ke2 was best. } { [%eval -15.07] } (15. Ke2 Kd7) 15... Bd4+ { [%eval -12.43] } 16. Nxd4 { [%eval -15.07] } 16... Rxd4 { [%eval -11.15] } 17. Be3 { [%eval -13.23] } 17... Nd5+ { [%eval -13.02] } 18. Kb3 { [%eval -11.69] } 18... Rb4+ { [%eval -12.02] } 19. Ka3 { [%eval -11.04] } 19... Rd8?? { (-11.04 → -4.31) Blunder. Kd7 was best. } { [%eval -4.31] } (19... Kd7) 20. Rhd1 { [%eval -4.26] } 20... a5 { [%eval -3.83] } 21. c3?! { (-3.83 → -5.41) Inaccuracy. b3 was best. } { [%eval -5.41] } (21. b3 b5) 21... Re4 { [%eval -3.99] } 22. Rd3?? { (-3.99 → -9.16) Blunder. Rac1 was best. } { [%eval -9.16] } (22. Rac1 Kc7 23. Bc5 Kc6 24. b4 axb4+ 25. cxb4 Rg4 26. Kb3) 22... Kc7 { [%eval -6.62] } 23. Rad1 { [%eval -7.3] } 23... Kc6?! { (-7.30 → -4.43) Inaccuracy. Nxe3 was best. } { [%eval -4.43] } (23... Nxe3) 24. b3?? { (-4.43 → -12.71) Blunder. Bb6 was best. } { [%eval -12.71] } (24. Bb6 Rd7) 24... b5?! { (-12.71 → -7.00) Inaccuracy. Nxe3 was best. } { [%eval -7.0] } (24... Nxe3 25. Rxd8 Nxd1 26. f3 Re1 27. c4 b5 28. Rc8+ Kd7 29. Ra8 b4+ 30. Ka4) 25. c4?! { (-7.00 → -11.08) Inaccuracy. R1d2 was best. } { [%eval -11.08] } (25. R1d2 Rd4 26. Rxd4 exd4 27. Rxd4 Re8 28. Bd2 Kc5 29. Kb2 Re2 30. Kc2 Nb4+) 25... b4+?? { (-11.08 → -3.28) Blunder. bxc4 was best. } { [%eval -3.28] } (25... bxc4) 26. Ka4?? { (-3.28 → -10.72) Blunder. Kb2 was best. } { [%eval -10.72] } (26. Kb2 Nxe3) 26... Nc3+ { [%eval -8.5] } 27. Rxc3 { [%eval -13.52] } 27... Rxd1 { [%eval -9.34] } 28. Kxa5 { [%eval -21.18] } 28... Rd5+?? { (-21.18 → -4.04) Blunder. bxc3 was best. } { [%eval -4.04] } (28... bxc3) 29. Kxb4 { [%eval -4.53] } 29... Rb5+ { [%eval -4.19] } 30. Ka3 { [%eval -4.22] } 30... f5?? { (-4.22 → 1.86) Blunder. Kd6 was best. } { [%eval 1.86] } (30... Kd6 31. Ka4) 31. Kb2?? { (1.86 → Mate in 4) Checkmate is now unavoidable. Rd3 was best. } { [%eval #-4] } (31. Rd3 Rb7) 31... f4?? { (Mate in 4 → -1.54) Lost forced checkmate sequence. Rxc4 was best. } { [%eval -1.54] } (31... Rxc4 32. Rd3 Rd4 33. Rxd4 exd4 34. b4 Kd5#) 32. Bd4?? { (-1.54 → Mate in 5) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-5] } (32. Kc2 fxe3) 32... Rxd4 { [%eval #-4] } 33. Kc2 { [%eval #-4] } 33... Rbd5?! { (Mate in 4 → -21.92) Lost forced checkmate sequence. Kc5 was best. } { [%eval -21.92] } (33... Kc5 34. Rd3 e4 35. Rd2 Kd6 36. Rxd4+ Ke5#) 34. Rd3?! { (-21.92 → Mate in 5) Checkmate is now unavoidable. Re3 was best. } { [%eval #-5] } (34. Re3 fxe3 35. fxe3 Rd1 36. Kc3 R5d3+ 37. Kb4 Rxe3 38. a4 Kd6) 34... Rxd3 { [%eval #-4] } 35. cxd5+ { [%eval #-1] } 35... Kxd5# { Game ends by variant rule. } 0-1