FEN
[Event "rated blitz game"]
[Site "https://adjva4.dpdns.org/S5I5f3m0"]
[Date "2026.04.20"]
[Round "-"]
[White "TimusMaximus"]
[Black "ninntenndo"]
[Result "0-1"]
[GameId "S5I5f3m0"]
[UTCDate "2026.04.20"]
[UTCTime "17:04:49"]
[WhiteElo "1032"]
[BlackElo "980"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+12"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "B40"]
[Opening "Sicilian Defense: French Variation"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.32] } 2. Nf3 { [%eval 0.2] } 2... e6 { [%eval 0.28] } { B40 Sicilian Defense: French Variation } 3. Bc4 { [%eval 0.0] } 3... d5 { [%eval 0.0] } 4. exd5 { [%eval 0.0] } 4... exd5 { [%eval 0.04] } 5. Bb5+ { [%eval 0.0] } 5... Bd7 { [%eval 0.34] } 6. Nc3 { [%eval 0.0] } 6... a6?! { (0.00 → 0.73) Inaccuracy. Bxb5 was best. } { [%eval 0.73] } (6... Bxb5 7. Nxb5 a6 8. Nc3 d4 9. Qe2+ Be7 10. Ne4 d3 11. cxd3) 7. Bxd7+ { [%eval 0.59] } 7... Qxd7 { [%eval 0.9] } 8. d4 { [%eval 0.67] } 8... b6?? { (0.67 → 2.67) Blunder. cxd4 was best. } { [%eval 2.67] } (8... cxd4 9. Qxd4 Nf6 10. O-O Nc6 11. Qd3 Rd8 12. Bg5 Be7 13. Rad1 d4 14. Bxf6) 9. O-O { [%eval 2.68] } 9... Be7 { [%eval 3.04] } 10. Re1 { [%eval 2.73] } 10... Nf6 { [%eval 2.54] } 11. Ne5 { [%eval 2.16] } 11... Qd6?! { (2.16 → 3.32) Inaccuracy. Qd8 was best. } { [%eval 3.32] } (11... Qd8 12. dxc5 bxc5 13. Bg5 O-O 14. Bxf6 Bxf6 15. Qxd5 Qxd5 16. Nxd5 Bxe5 17. Ne7+) 12. Bf4 { [%eval 3.04] } 12... Qe6?! { (3.04 → 4.38) Inaccuracy. Qd8 was best. } { [%eval 4.38] } (12... Qd8 13. dxc5 bxc5 14. Ng4 O-O 15. Nxf6+ Bxf6 16. Nxd5 Bxb2 17. Rb1 Bd4 18. Qf3) 13. Qf3?! { (4.38 → 3.09) Inaccuracy. Nc4 was best. } { [%eval 3.09] } (13. Nc4 Ne4 14. Nxe4 dxe4 15. d5 Qf5 16. d6 Bf6 17. d7+ Kd8 18. Nd6 Qxf4) 13... cxd4 { [%eval 3.46] } 14. Ne2 { [%eval 3.51] } 14... Nc6 { [%eval 3.07] } 15. Rad1?? { (3.07 → 0.26) Blunder. Nxc6 was best. } { [%eval 0.26] } (15. Nxc6 Qxc6 16. Nxd4 Qd7 17. Bd6 Qxd6 18. Nf5 Qc5 19. Rxe7+ Kf8 20. Qf4 h6) 15... Nxe5 { [%eval 0.27] } 16. Nxd4?? { (0.27 → -5.48) Blunder. Bxe5 was best. } { [%eval -5.48] } (16. Bxe5 Qxe5 17. Nxd4 Ne4 18. Nc6 Qe6 19. Nxe7 Kxe7 20. c4 Rhd8 21. cxd5 Rxd5) 16... Nxf3+ { [%eval -5.61] } 17. gxf3 { [%eval -5.88] } 17... Qd7 { [%eval -6.04] } 18. Rd2 { [%eval -6.84] } 18... O-O { [%eval -6.66] } 19. Kh1 { [%eval -6.91] } 19... Nh5 { [%eval -7.32] } 20. Be3 { [%eval -7.31] } 20... Rae8 { [%eval -7.3] } 21. Rg1 { [%eval -7.34] } 21... Bb4 { [%eval -7.18] } 22. c3 { [%eval -6.86] } 22... Bc5 { [%eval -6.62] } 23. Bh6 { [%eval -7.06] } 23... g6 { [%eval -6.87] } 24. Bxf8 { [%eval -7.26] } 24... Rxf8 { [%eval -7.18] } 25. Re1 { [%eval -7.36] } 25... Nf4 { [%eval -7.74] } 26. b4 { [%eval -8.57] } 26... Qh3 { [%eval -8.48] } 27. Rg1 { [%eval -8.39] } 27... Bxd4 { [%eval -8.11] } 28. cxd4? { (-8.11 → Mate in 2) Checkmate is now unavoidable. Rg3 was best. } { [%eval #-2] } (28. Rg3 Bxc3 29. Rxh3 Bxd2 30. Rh4 d4 31. b5 axb5 32. h3 d3 33. Kh2) 28... a5? { (Mate in 2 → -9.87) Lost forced checkmate sequence. Qxf3+ was best. } { [%eval -9.87] } (28... Qxf3+ 29. Rg2 Qxg2#) 29. Rg4? { (-9.87 → Mate in 4) Checkmate is now unavoidable. Rg3 was best. } { [%eval #-4] } (29. Rg3 Qf1+ 30. Rg1 Qc4 31. Rb2 a4 32. h4 Qc3 33. Rg3 Qxb2 34. Rg4 Re8) 29... Qf1+? { (Mate in 4 → -9.49) Lost forced checkmate sequence. Qxf3+ was best. } { [%eval -9.49] } (29... Qxf3+ 30. Kg1 Qxg4+ 31. Kf1 Qg2+ 32. Ke1 Qh1#) 30. Rg1 { [%eval -8.55] } 30... Qh3 { [%eval -7.61] } 31. Rg4? { (-7.61 → Mate in 4) Checkmate is now unavoidable. Rg3 was best. } { [%eval #-4] } (31. Rg3 Qc8 32. Rd1 Qc2 33. Rf1 Qxa2 34. bxa5 Qe2 35. Kg1 bxa5 36. Rc1 Kg7) 31... Qxf3+ { [%eval #-3] } 32. Rg2 { [%eval #-1] } 32... Qxg2# { Black wins by checkmate. } 0-1