FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/RPGEuGp2"]
[Date "2024.07.26"]
[Round "-"]
[White "MatteoHSC"]
[Black "henninghu"]
[Result "1-0"]
[GameId "RPGEuGp2"]
[UTCDate "2024.07.26"]
[UTCTime "06:58:48"]
[WhiteElo "1554"]
[BlackElo "1619"]
[WhiteRatingDiff "+58"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "300+6"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 0.07] } 1... h5? { (0.07 → 1.48) Mistake. e6 was best. } { [%eval 1.48] } (1... e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Qh4 5. Ba6 Nxa6 6. Qf3) 2. Qxh5 { [%eval 1.02] } 2... Rxh5 { [%eval 1.04] } 3. Ba6 { [%eval 0.94] } 3... Rxh2 { [%eval 0.61] } 4. Rxh2 { [%eval 1.45] } 4... bxa6?! { (1.45 → 2.06) Inaccuracy. Nxa6 was best. } { [%eval 2.06] } (4... Nxa6 5. b4 Nxb4 6. a4 Nxc2 7. e4 Nxa1 8. e5 f5 9. exf6) 5. Rh6 { [%eval 1.71] } 5... gxh6 { [%eval 1.74] } 6. Ke2 { [%eval 1.4] } 6... e6 { [%eval 1.75] } 7. Na3?? { (1.75 → -1.60) Blunder. a4 was best. } { [%eval -1.6] } (7. a4 Bb4 8. Kd1 Bxd2 9. Kxd2 a5 10. Nh3 Nc6 11. b4 axb4 12. c3 bxc3) 7... Bxa3 { [%eval -1.43] } 8. bxa3 { [%eval -1.23] } 8... Qg5?! { (-1.23 → -0.22) Inaccuracy. c5 was best. } { [%eval -0.22] } (8... c5 9. Kd3) 9. Nf3? { (-0.22 → -1.51) Mistake. Kd3 was best. } { [%eval -1.51] } (9. Kd3 Qxe3 10. Kxe3 Ke7 11. Kd3 Kf6 12. Ne2 a5 13. a4 Ne7 14. Kc3 Na6) 9... Qxe3 { [%eval -1.06] } 10. fxe3?? { (-1.06 → -2.99) Blunder. Kxe3 was best. } { [%eval -2.99] } (10. Kxe3) 10... e5 { [%eval -3.53] } 11. Nxe5 { [%eval -3.16] } 11... Ne7 { [%eval -2.5] } 12. Nxf7?! { (-2.50 → -3.47) Inaccuracy. Nxd7 was best. } { [%eval -3.47] } (12. Nxd7 Kxd7) 12... Kxf7 { [%eval -3.25] } 13. Rb1 { [%eval -3.87] } 13... Bb7 { [%eval -4.16] } 14. Rxb7 { [%eval -3.84] } 14... Nbc6 { [%eval -3.1] } 15. Rxa7? { (-3.10 → -5.59) Mistake. Rxc7 was best. } { [%eval -5.59] } (15. Rxc7 Na5 16. Rxa7 Rxa7 17. a4 Kg7 18. g4 Kf6 19. g5 Kxg5 20. Kf3 Nc4) 15... Rxa7 { [%eval -4.9] } 16. d4?? { (-4.90 → Mate in 7) Checkmate is now unavoidable. a4 was best. } { [%eval #-7] } (16. a4 Nd8) 16... Nxd4 { [%eval #-7] } 17. exd4 { [%eval #-6] } 17... c5?? { (Mate in 6 → -4.78) Lost forced checkmate sequence. a5 was best. } { [%eval -4.78] } (17... a5 18. Bxh6 c5 19. dxc5 Kf8 20. Bxf8 a4 21. Bxe7 d6 22. cxd6 Rxe7 23. dxe7#) 18. dxc5?? { (-4.78 → Mate in 5) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-5] } (18. Bxh6) 18... d6?? { (Mate in 5 → -4.41) Lost forced checkmate sequence. Kf8 was best. } { [%eval -4.41] } (18... Kf8 19. Bxh6 a5 20. Bxf8 a4 21. Bxe7 d6 22. cxd6 Rxe7 23. dxe7#) 19. cxd6?? { (-4.41 → Mate in 5) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-5] } (19. Bxh6 dxc5) 19... Kf8 { [%eval #-6] } 20. Bxh6 { [%eval #-4] } 20... Kg7?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Nc6 was best. } { [%eval #6] } (20... Nc6 21. Bxf8 Nb4 22. axb4 Rg7 23. Bxg7 a5 24. bxa5#) 21. dxe7 { [%eval #6] } 21... Rxe7 { [%eval #5] } 22. Bxg7 { [%eval #5] } 22... Rxg7 { [%eval #3] } 23. a4 { [%eval #3] } 23... Rxg2 { [%eval #2] } 24. a5 { [%eval #2] } 24... Rxe2 { [%eval #1] } 25. c3 { [%eval #3] } 25... Rxa2 { [%eval #2] } 26. c4 { [%eval #2] } 26... Rxa5 { [%eval #1] } 27. c5 { [%eval #1] } 27... Rxc5# { Game ends by variant rule. } 1-0
