FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/QwEGXLm2"]
[Date "2022.07.31"]
[Round "-"]
[White "Arthur_Agai"]
[Black "JustForFun_SR"]
[Result "0-1"]
[GameId "QwEGXLm2"]
[UTCDate "2022.07.31"]
[UTCTime "21:14:02"]
[WhiteElo "1292"]
[BlackElo "1500"]
[WhiteRatingDiff "-45"]
[BlackRatingDiff "+155"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... c6?? { (Mate in 16 → 0.52) Lost forced checkmate sequence. g5 was best. } { [%eval 0.52] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. f3?! { (0.52 → -0.38) Inaccuracy. b3 was best. } { [%eval -0.38] } (2. b3 a6 3. Bh6 Nxh6 4. Qc1 Qa5 5. Qxh6 Qxe1 6. Qxh7 Qxf2 7. Qxh8 Qxg1 8. Rxg1 g5) 2... h5?! { (-0.38 → 0.51) Inaccuracy. Qb6 was best. } { [%eval 0.51] } (2... Qb6 3. b3 Qxg1 4. Rxg1 Kd8 5. Nd2 a6 6. h3 Kc7 7. Kf2 Ra7 8. g3 g6 9. e4) 3. g4?? { (0.51 → Mate in 16) Checkmate is now unavoidable. b3 was best. } { [%eval #-16] } (3. b3 a6 4. Qd2 g6 5. Qg5 Qb6 6. Qxg6 fxg6 7. Nd2 Qxg1 8. Rxg1 d6 9. g4 hxg4) 3... hxg4 { [%eval #-16] } 4. fxg4 { [%eval #-15] } 4... Rxh2 { [%eval #-15] } 5. Rxh2 { [%eval #-14] } 5... Nh6?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. f5 was best. } { [%eval #12] } (5... f5 6. gxf5 g6 7. fxg6 Nh6 8. Rxh6 Bxh6 9. Bxh6 Kf7 10. gxf7 Qf8 11. Bxf8 Na6 12. Bxe7) 6. Rxh6 { [%eval #12] } 6... gxh6 { [%eval #11] } 7. Bxh6 { [%eval #11] } 7... Bxh6 { [%eval #10] } 8. Qd2?? { (Mate in 10 → 1.00) Lost forced checkmate sequence. Qc1 was best. } { [%eval 1.0] } (8. Qc1 Bxc1 9. a4 Bxb2 10. Kf2 Bxa1 11. d4 Bxd4 12. Nf3 Bxf2 13. e3 Bxe3 14. Ng5 Bxg5) 8... Bxd2 { [%eval 0.85] } 9. Kxd2 { [%eval 0.77] } 9... a5? { (0.77 → 2.30) Mistake. Kf8 was best. } { [%eval 2.3] } (9... Kf8 10. b3) 10. c3?? { (2.30 → 0.24) Blunder. Kc3 was best. } { [%eval 0.24] } (10. Kc3 Na6 11. Nd2 Qb6 12. Re1 Qxb2 13. Kxb2 Nb4 14. Kc3 Nxc2 15. Kxc2 b6 16. Nh3 Ba6) 10... f5?? { (0.24 → 2.37) Blunder. c5 was best. } { [%eval 2.37] } (10... c5 11. g5) 11. gxf5 { [%eval 1.55] } 11... e6?? { (1.55 → Mate in 12) Checkmate is now unavoidable. Ra6 was best. } { [%eval #12] } (11... Ra6 12. f6) 12. fxe6 { [%eval #12] } 12... dxe6 { [%eval #11] } 13. e3?? { (Mate in 11 → 4.03) Lost forced checkmate sequence. a3 was best. } { [%eval 4.03] } (13. a3 Qxd3 14. Kxd3 b5 15. b4 axb4 16. axb4 Rxa1 17. Nh3 Rxb1 18. Bg2 Rxb4 19. Bxc6 Nxc6) 13... Qxd3 { [%eval 3.57] } 14. Kxd3 { [%eval 3.68] } 14... e5 { [%eval 4.31] } 15. Kd4?? { (4.31 → Mate in 8) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-8] } (15. Kc2) 15... exd4 { [%eval #-8] } 16. cxd4 { [%eval #-7] } 16... c5 { [%eval #-7] } 17. dxc5 { [%eval #-6] } 17... b6 { [%eval #-6] } 18. cxb6 { [%eval #-5] } 18... Ra7 { [%eval #-5] } 19. bxa7 { [%eval #-4] } 19... a4?? { (Mate in 4 → -1.50) Lost forced checkmate sequence. Bd7 was best. } { [%eval -1.5] } (19... Bd7 20. axb8=N Bb5 21. Bxb5 Kd7 22. Bxd7 a4 23. Bxa4#) 20. axb8=K?? { (-1.50 → Mate in 3) Checkmate is now unavoidable. axb8=B was best. } { [%eval #-3] } (20. axb8=B Kd8) 20... a3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Ke7 was best. } { [%eval 0.0] } (20... Ke7 21. Kxc8 Kd7 22. Kxd7 a3 23. bxa3#) 21. bxa3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kxc8 was best. } { [%eval #-2] } (21. Kxc8 axb2 22. Nf3 bxa1=B 23. Nc3 Bxc3 24. Nd2 Bxd2 25. Bb5 Bxe3 26. Bxe8 Bd4 27. Bf7 Bc3) 21... Ke7 { [%eval #-2] } 22. Kxc8 { [%eval #-1] } 22... Kd7 { [%eval #-1] } 23. Kxd7# { Game ends by variant rule. } 0-1