FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/QXTwInOz"]
[Date "2026.04.21"]
[Round "-"]
[White "zermer"]
[Black "Okindu100"]
[Result "1-0"]
[GameId "QXTwInOz"]
[UTCDate "2026.04.21"]
[UTCTime "03:20:58"]
[WhiteElo "1639"]
[BlackElo "1976"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-10"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -2.93] } 2. hxg5 { [%eval -0.68] } 2... h6 { [%eval -0.32] } 3. Rxh6 { [%eval -0.74] } 3... Rxh6?? { (-0.74 → 1.07) Blunder. Bxh6 was best. } { [%eval 1.07] } (3... Bxh6 4. gxh6 Rxh6 5. d3 d5 6. Bxh6 Nxh6 7. g4 Bxg4 8. Nd2) 4. gxh6 { [%eval 0.71] } 4... Bxh6 { [%eval 1.3] } 5. g4 { [%eval 1.0] } 5... Bxd2 { [%eval 0.61] } 6. Kxd2 { [%eval 0.0] } 6... f5 { [%eval -0.07] } 7. gxf5 { [%eval 0.26] } 7... e6 { [%eval 0.51] } 8. fxe6 { [%eval 0.56] } 8... dxe6 { [%eval 0.63] } 9. Ke3 { [%eval 0.38] } 9... Qxd1 { [%eval 0.76] } 10. Bh3?? { (0.76 → Mate in 9) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-9] } (10. Kf3 Qxc1 11. Nd2 Qxd2 12. Kg4 Qxe2 13. Nxe2 Ne7 14. Bh3 Kf7 15. Kf4 Ng8) 10... Qxe2 { [%eval #-10] } 11. Bxe6 { [%eval #-9] } 11... Bxe6?? { (Mate in 9 → -1.28) Lost forced checkmate sequence. Qxc2 was best. } { [%eval -1.28] } (11... Qxc2 12. Bxg8 Qxb1 13. Rxb1 Kf7 14. Bxf7 Be6 15. Bxe6 Nd7 16. Bxd7 Rc8 17. Bxc8) 12. Nxe2 { [%eval -1.88] } 12... Bxa2 { [%eval -1.82] } 13. Rxa2 { [%eval -1.69] } 13... a5?! { (-1.69 → -0.72) Inaccuracy. Ne7 was best. } { [%eval -0.72] } (13... Ne7 14. Rxa7 Rxa7 15. Kf3 Kd7 16. Ng3 Ng6 17. Ke3 Ra3 18. bxa3 Na6 19. Kf4) 14. Rxa5 { [%eval -0.6] } 14... Rxa5 { [%eval -0.6] } 15. Na3?? { (-0.60 → -3.61) Blunder. f4 was best. } { [%eval -3.61] } (15. f4 Ra3 16. bxa3 Nc6 17. Ng3 Nd4 18. Kxd4 c5 19. Kxc5 b5 20. Kxb5 Kf7) 15... Rxa3 { [%eval -1.84] } 16. bxa3 { [%eval -1.1] } 16... Na6? { (-1.10 → 0.32) Mistake. Nc6 was best. } { [%eval 0.32] } (16... Nc6 17. a4 b6 18. a5 bxa5 19. Ba3 Nge7 20. Bxe7 Kxe7 21. Ng3 a4 22. Kd2) 17. a4?? { (0.32 → -1.62) Blunder. f4 was best. } { [%eval -1.62] } (17. f4) 17... b5?? { (-1.62 → 1.10) Blunder. Ne7 was best. } { [%eval 1.1] } (17... Ne7 18. a5) 18. axb5 { [%eval 0.37] } 18... c5?! { (0.37 → 1.42) Inaccuracy. Nb8 was best. } { [%eval 1.42] } (18... Nb8 19. b6 cxb6 20. Bd2 Nh6 21. Kf4 Ng4 22. Kxg4 b5 23. Be3 Kd7 24. c4) 19. bxa6 { [%eval 1.9] } 19... Kd7 { [%eval 2.11] } 20. Kf4? { (2.11 → 0.74) Mistake. f4 was best. } { [%eval 0.74] } (20. f4 Nf6 21. f5 Ne4 22. Kxe4 c4 23. Nf4 c3 24. Bd2 cxd2 25. Nd3 Kc7) 20... c4 { [%eval 0.76] } 21. Nc3?? { (0.76 → -1.81) Blunder. Nd4 was best. } { [%eval -1.81] } (21. Nd4 Ne7 22. a7 Kc8 23. Nc6 Nxc6 24. Ke4 Nxa7 25. f4 Kd7 26. f5 Nc8) 21... Ke7?? { (-1.81 → 1.55) Blunder. Ne7 was best. } { [%eval 1.55] } (21... Ne7 22. Nd5) 22. a7? { (1.55 → 0.14) Mistake. Be3 was best. } { [%eval 0.14] } (22. Be3) 22... Kd7?? { (0.14 → 4.46) Blunder. Kf6 was best. } { [%eval 4.46] } (22... Kf6) 23. a8=K?? { (4.46 → -1.37) Blunder. Be3 was best. } { [%eval -1.37] } (23. Be3) 23... Ke7?? { (-1.37 → 0.84) Blunder. Kd6 was best. } { [%eval 0.84] } (23... Kd6 24. Nd5) 24. Kf5?? { (0.84 → Mate in 2) Checkmate is now unavoidable. Kb7 was best. } { [%eval #-2] } (24. Kb7 Kf6 25. Ke3 Ke6 26. Kb6 Nh6 27. Kc6 Kd5 28. Nxd5 c3 29. Nxc3 Ng8) 24... Kd7?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Nh6 was best. } { [%eval #6] } (24... Nh6 25. Bxh6 Ke6 26. Kxe6#) 25. Ke6?? { (Mate in 6 → Mate in 20) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-20] } (25. Bh6 Nxh6 26. Kg4 Nxg4 27. Kb8 Nxf2 28. Kc8 Kxc8 29. Nd1 Nxd1 30. c3 Nxc3#) 25... Kxe6 { [%eval -8.12] } 26. Nd5 { [%eval -6.19] } 26... Kxd5 { [%eval -4.16] } 27. Bh6?? { (-4.16 → Mate in 7) Checkmate is now unavoidable. Kb7 was best. } { [%eval #-7] } (27. Kb7 Nf6) 27... Nxh6 { [%eval #-7] } 28. f4 { [%eval #-4] } 28... Ke5 { [%eval #-9] } 29. fxe5 { [%eval #-8] } 29... Ng4 { [%eval #-9] } 30. e6 { [%eval #-8] } 30... c3?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Ne5 was best. } { [%eval 0.0] } (30... Ne5 31. e7 Nf7 32. Kb8 Nd8 33. exd8=Q c3 34. Qd2 cxd2 35. Kc7 d1=R 36. Kd6) 31. e7 { [%eval 0.0] } 31... Nh6 { [%eval 0.0] } 32. e8=N { [%eval 0.0] } 32... Nf7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ng4 was best. } { [%eval #2] } (32... Ng4 33. Nd6 Ne5 34. Nb7 Nd3 35. cxd3 c2 36. Kb8 c1=B 37. Nd6 Bg5 38. d4) 33. Nd6 { [%eval #2] } 33... Nxd6 { [%eval #1] } 34. Kb7 { [%eval #1] } 34... Nxb7# { Game ends by variant rule. } 1-0
