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[Event "Atomic Shield Arena"] [Site "https://adjva4.dpdns.org/Q3dqzwMu"] [Date "2026.01.23"] [Round "-"] [White "Rmasl"] [Black "azdinovem"] [Result "0-1"] [GameId "Q3dqzwMu"] [UTCDate "2026.01.23"] [UTCTime "16:58:16"] [WhiteElo "1309"] [BlackElo "1911"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+1"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... Nh6 { [%eval 3.89] } 3. h3?? { (3.89 → 1.10) Blunder. g4 was best. } { [%eval 1.1] } (3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Bd6 7. e5 Na6) 3... c6?? { (1.10 → 9.42) Blunder. Ng4 was best. } { [%eval 9.42] } (3... Ng4 4. hxg4 c6 5. e4 g6 6. d4 Bh6 7. Qg4 e6 8. Be3) 4. Ne4?? { (9.42 → -1.52) Blunder. Ne5 was best. } { [%eval -1.52] } (4. Ne5 fxe5 5. d4 e6 6. Bg5 Qf6 7. Bxf6 Bb4 8. e3 O-O) 4... d6? { (-1.52 → -0.08) Mistake. Ng4 was best. } { [%eval -0.08] } (4... Ng4 5. hxg4) 5. Nd4 { [%eval -0.22] } 5... Bg4?? { (-0.22 → 2.00) Blunder. e5 was best. } { [%eval 2.0] } (5... e5 6. Ne6) 6. f3 { [%eval 2.31] } 6... e6 { [%eval 2.68] } 7. Ng5 { [%eval 2.56] } 7... Bf5 { [%eval 2.76] } 8. d3 { [%eval 2.58] } 8... Bxd3?! { (2.58 → 4.11) Inaccuracy. Ng4 was best. } { [%eval 4.11] } (8... Ng4) 9. Nf7?? { (4.11 → -3.66) Blunder. Nxh7 was best. } { [%eval -3.66] } (9. Nxh7 d5 10. Bf4 e5 11. e3 exf4 12. f4 g6 13. Qg4 f5 14. Qg5 Qxg5) 9... Qa5+ { [%eval -2.46] } 10. c3? { (-2.46 → -4.49) Mistake. b4 was best. } { [%eval -4.49] } (10. b4 Nf5 11. e3 Qa4 12. Ba3 Ng3 13. Bb5 Qxb4 14. Qd4 b6 15. c3 Na6) 10... Nf5?? { (-4.49 → -1.40) Blunder. Qb5 was best. } { [%eval -1.4] } (10... Qb5) 11. g3?? { (-1.40 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #-8] } (11. e4 Qa4 12. Qxa4 Ng3 13. Kd1 g6 14. a4 a5 15. h4 Bh6 16. Bg5 Nxh1) 11... Nd4? { (Mate in 8 → -9.76) Lost forced checkmate sequence. Qb5 was best. } { [%eval -9.76] } (11... Qb5 12. Qd3 Ne3 13. Bg2 Nc2+ 14. Kd1 Nd4 15. e4 Ne2 16. Bd2 Nxc3 17. b3) 12. e3 { [%eval -9.89] } 12... Nc2+ { [%eval -10.01] } 13. Kf2?! { (-10.01 → Mate in 1) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-1] } (13. Qxc2 Qa4) 13... Nxe3# { Game ends by variant rule. } 0-1