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[Event "Monthly Three-check Arena"] [Site "https://adjva4.dpdns.org/PfGpUR4E"] [Date "2026.02.01"] [Round "-"] [White "BlueMate6"] [Black "slamdunk_3"] [Result "0-1"] [GameId "PfGpUR4E"] [UTCDate "2026.02.01"] [UTCTime "19:53:24"] [WhiteElo "1245"] [BlackElo "1545"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+2"] [WhiteBerserk "true"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval -0.23] } { A00 Van't Kruijs Opening } 1... e5?? { (-0.23 → 4.01) Blunder. Nc6 was best. } { [%eval 4.01] } (1... Nc6 2. c4 Nf6 3. Nc3 e6 4. Nf3 Bb4 5. Bd3 d5 6. O-O) 2. Qf3?? { (4.01 → 0.91) Blunder. Qh5 was best. } { [%eval 0.91] } (2. Qh5 Qe7 3. Bc4 Kd8 4. Nf3 f6 5. Nc3 Nh6 6. d4 g6) 2... Qf6?! { (0.91 → 1.97) Inaccuracy. Nf6 was best. } { [%eval 1.97] } (2... Nf6 3. Bc4 Bb4 4. Bxf7+ Kxf7 5. Nh3 Kg8 6. a3 d5 7. axb4) 3. Qxf6?? { (1.97 → -1.00) Blunder. Nc3 was best. } { [%eval -1.0] } (3. Nc3 c6 4. Bc4 Qxf3 5. Nxf3 Nh6 6. d4 b5 7. Be2 b4 8. Ne4 d5) 3... Nxf6 { [%eval -0.74] } 4. Bb5? { (-0.74 → -2.18) Mistake. Nc3 was best. } { [%eval -2.18] } (4. Nc3 Be7 5. Nf3 Nc6 6. Be2 O-O 7. d3 d5 8. Bd2 e4 9. dxe4 dxe4) 4... c6 { [%eval -1.61] } 5. Bc4 { [%eval -2.12] } 5... d5 { [%eval -2.05] } 6. Bd3 { [%eval -2.52] } 6... e4 { [%eval -2.3] } 7. Be2 { [%eval -2.25] } 7... Nbd7 { [%eval -1.75] } 8. Bf3?? { (-1.75 → -5.55) Blunder. f4 was best. } { [%eval -5.55] } (8. f4 d4) 8... exf3 { [%eval -5.54] } 9. gxf3?! { (-5.54 → -7.61) Inaccuracy. Nxf3 was best. } { [%eval -7.61] } (9. Nxf3 Bd6) 9... Ne5 { [%eval -7.27] } 10. Nh3? { (-7.27 → Mate in 4) Checkmate is now unavoidable. f4 was best. } { [%eval #-4] } (10. f4 Ng6) 10... Nxf3+ { [%eval #-3] } 11. Kf1 { [%eval #-2] } 11... Nxh2+ { [%eval #-1] } 12. Kg1 { [%eval #-1] } 12... Ne4?! { (Mate in 1 → -37.54) Lost forced checkmate sequence. Nf3# was best. } { [%eval -37.54] } (12... Nf3#) 13. Kxh2?! { (-37.54 → Mate in 1) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-1] } (13. Rxh2 g5) 13... Bxh3 { [%eval #-2] } 14. Kg1 { [%eval #-2] } 14... Bd6 { [%eval #-2] } 15. Rxh3 { [%eval #-1] } 15... Bh2# { Game ends by variant rule. } 0-1