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[Event "10th Antichess SHIELD Team Battle"] [Site "https://adjva4.dpdns.org/PemHwKVt"] [Date "2021.03.29"] [Round "-"] [White "falana"] [Black "pUrpLegReeNniNga"] [Result "0-1"] [GameId "PemHwKVt"] [UTCDate "2021.03.29"] [UTCTime "14:33:09"] [WhiteElo "1988"] [BlackElo "1451"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+16"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 0.51] } 2... Ba6?? { (0.51 → 2.46) Blunder. e6 was best. } { [%eval 2.46] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. Qf3 Qxh3 6. Qxh3 Nh6 7. Qxh6) 3. Bxd7 { [%eval 1.9] } 3... Qxd7?? { (1.90 → 7.55) Blunder. Nxd7 was best. } { [%eval 7.55] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. d3?? { (7.55 → 0.88) Blunder. Ke2 was best. } { [%eval 0.88] } (4. Ke2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 Kd8 7. Ba5 Nd7 8. Bxc7 Kxc7) 4... Qxd3? { (0.88 → 2.23) Mistake. Bxd3 was best. } { [%eval 2.23] } (4... Bxd3 5. cxd3 Qxd3 6. Qxd3 Nc6 7. Qxh7 Rxh7 8. b4 Nxb4 9. Nc3) 5. Qxd3?? { (2.23 → 0.09) Blunder. cxd3 was best. } { [%eval 0.09] } (5. cxd3 Bxd3) 5... Bxd3 { [%eval -0.43] } 6. cxd3 { [%eval -0.28] } 6... Na6?? { (-0.28 → 4.00) Blunder. Nd7 was best. } { [%eval 4.0] } (6... Nd7 7. Nc3 Nh6 8. Nge2 Ng4 9. Rg1 Nxe3 10. fxe3 f5 11. e4) 7. a4?? { (4.00 → 1.40) Blunder. b4 was best. } { [%eval 1.4] } (7. b4 Nxb4) 7... Nb4?? { (1.40 → Mate in 12) Checkmate is now unavoidable. Nb8 was best. } { [%eval #12] } (7... Nb8 8. Ne2 Nd7 9. b3 Kd8 10. Nbc3 Ngf6 11. Nd5 Nxd5 12. Kd2 Nxe3 13. Kxe3 Kc8 14. Nc3) 8. a5?? { (Mate in 12 → 3.48) Lost forced checkmate sequence. Bd2 was best. } { [%eval 3.48] } (8. Bd2 Nxd3 9. Kd1 Nxf2 10. Ke2 Nxh1 11. Kf2 Nxf2 12. g4 Nxg4 13. Bc3 Nxh2 14. Bxg7 Bxg7) 8... Nxd3 { [%eval 1.9] } 9. f3?? { (1.90 → Mate in 10) Checkmate is now unavoidable. b4 was best. } { [%eval #-10] } (9. b4) 9... Nxb2 { [%eval #-10] } 10. Bxb2 { [%eval #-9] } 10... g6 { [%eval #-9] } 11. Bxh8 { [%eval #-8] } 11... Bg7 { [%eval #-9] } 12. Bxg7 { [%eval #-8] } 12... e5 { [%eval #-8] } 13. Bxe5 { [%eval #-7] } 13... f5 { [%eval #-9] } 14. Bxc7 { [%eval #-8] } 14... f4 { [%eval #-8] } 15. Bxf4 { [%eval #-6] } 15... g5 { [%eval #-6] } 16. Bxg5 { [%eval #-5] } 16... Nf6 { [%eval #-5] } 17. Bxf6 { [%eval #-4] } 17... Ke7 { [%eval #-4] } 18. Bxe7 { [%eval #-3] } 18... Rf8 { [%eval #-3] } 19. Bxf8 { [%eval #-2] } 19... h6 { [%eval #-2] } 20. Bxh6 { [%eval #-1] } 20... a6 { [%eval #-1] } 21. Ra4# { Game ends by variant rule. } 0-1