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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/P5n2K4fj"] [Date "2024.01.03"] [Round "-"] [White "Ambaev"] [Black "Penguincatcher_007"] [Result "1-0"] [GameId "P5n2K4fj"] [UTCDate "2024.01.03"] [UTCTime "12:00:24"] [WhiteElo "1062"] [BlackElo "958"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "60+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... d5?? { (Mate in 15 → 0.34) Lost forced checkmate sequence. b5 was best. } { [%eval 0.34] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1) 2. exd5 { [%eval -0.01] } 2... Qxd5 { [%eval 0.17] } 3. Nf3?? { (0.17 → Mate in 15) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-15] } (3. Bc4 Qxg2 4. Bxf7 Kxf7 5. Qh5 Qxg1 6. Qxf7 Qxh2 7. Qxf8 Qxf2) 3... Qxf3?? { (Mate in 15 → -4.78) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -4.78] } (3... Qxd2 4. Qxd2 Bh3 5. gxh3 b5 6. Bxb5 f5 7. Bxe8 Nc6 8. Bxc6 Re8 9. Bxe8 e5 10. Nxe5) 4. gxf3?? { (-4.78 → Mate in 12) Checkmate is now unavoidable. Qxf3 was best. } { [%eval #-12] } (4. Qxf3 b5) 4... Bh3?? { (Mate in 12 → -1.85) Lost forced checkmate sequence. b5 was best. } { [%eval -1.85] } (4... b5 5. Bxb5 h6 6. Bxe8 Rh7 7. Bxf7 a5 8. Bxg8 e5 9. Bxh7 g6 10. Bxg6 Bg4 11. fxg4) 5. Bxh3 { [%eval -1.75] } 5... f5 { [%eval -1.91] } 6. Bxf5 { [%eval -1.78] } 6... e6?? { (-1.78 → Mate in 14) Checkmate is now unavoidable. h6 was best. } { [%eval #14] } (6... h6 7. Bh7) 7. Bxe6?? { (Mate in 14 → -4.90) Lost forced checkmate sequence. Bxh7 was best. } { [%eval -4.9] } (7. Bxh7 Rxh7 8. Rg1 Rxh2 9. Rxg7 Bxg7 10. b3 Bxa1 11. Bb2 Bxb2 12. Na3 Bxa3 13. Qc1 Bxc1) 7... g5?? { (-4.90 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (7... Ba3) 8. Bxg8 { [%eval #12] } 8... Rxg8 { [%eval #11] } 9. f4 { [%eval #11] } 9... gxf4 { [%eval #10] } 10. Rg1?? { (Mate in 10 → -0.22) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.22] } (10. Qg4 Rxg4 11. Rg1 Rxg1 12. f3 Rxe1 13. d4 Rxc1 14. Nd2 Rxc2 15. Ne4 Rxb2 16. a4 Rxh2) 10... Rxg1 { [%eval 0.0] } 11. Qf3 { [%eval 0.0] } 11... Rxe1 { [%eval -0.13] } 12. Qxf4 { [%eval -0.14] } 12... Rxc1 { [%eval 0.0] } 13. Qxf8?? { (0.00 → -5.94) Blunder. Qxc7 was best. } { [%eval -5.94] } (13. Qxc7 Rxc2 14. Qxb7 Rxd2 15. Nxd2 Ba3 16. Qxa7 Bxb2 17. Qxb8 Rxb8 18. Rc1 Bxc1 19. f4 Bxd2) 13... Rxb1 { [%eval -5.87] } 14. Rxb1 { [%eval -5.53] } 14... Kxf8 { [%eval -5.36] } 15. f4 { [%eval -5.92] } 15... Kf7 { [%eval -6.08] } 16. Re1?? { (-6.08 → Mate in 6) Checkmate is now unavoidable. f5 was best. } { [%eval #-6] } (16. f5 Nd7) 16... Ke6?? { (Mate in 6 → -3.59) Lost forced checkmate sequence. Ke8 was best. } { [%eval -3.59] } (16... Ke8 17. Rxe8 Nd7 18. Rxa8 Ne5 19. fxe5 h5 20. Rxa7 h4 21. Rxb7 h3 22. Rxc7#) 17. Rxe6 { [%eval -3.19] } 17... h6 { [%eval -3.5] } 18. Rxh6 { [%eval -3.54] } 18... Nd7?? { (-3.54 → Mate in 7) Checkmate is now unavoidable. b6 was best. } { [%eval #7] } (18... b6 19. Rxb6) 19. Rb6?? { (Mate in 7 → -4.23) Lost forced checkmate sequence. Rh8 was best. } { [%eval -4.23] } (19. Rh8 Rxh8 20. h4 Rxh4 21. b3 Rxf4 22. b4 Rxb4 23. a4 Rxa4 24. c4 Rxc4 25. d4 Rxd4#) 19... cxb6 { [%eval -4.3] } 20. b4 { [%eval -3.83] } 20... Nc5 { [%eval -3.21] } 21. bxc5 { [%eval -4.17] } 21... bxc5 { [%eval -4.57] } 22. d4 { [%eval -3.07] } 22... cxd4 { [%eval -3.85] } 23. c3 { [%eval -3.46] } 23... dxc3 { [%eval #-13] } 24. a4 { [%eval #-8] } 24... c2?? { (Mate in 8 → -3.17) Lost forced checkmate sequence. b5 was best. } { [%eval -3.17] } (24... b5 25. axb5 a6 26. bxa6 Rxa6 27. f5 Re6 28. fxe6 c2 29. e7 c1=R 30. e8=K Rg1 31. Kf8) 25. a5 { [%eval -5.85] } 25... b5 { [%eval #-14] } 26. axb6 { [%eval #-19] } 26... axb6 { [%eval #-20] } 27. f5 { [%eval #-10] } 27... Re8?? { (Mate in 10 → -3.33) Lost forced checkmate sequence. c1=B was best. } { [%eval -3.33] } (27... c1=B 28. f6 b5 29. f7 b4 30. f8=K Rxf8 31. h4 Bg5 32. hxg5 b3 33. g6 b2 34. g7) 28. f6 { [%eval -2.42] } 28... Re7?! { (-2.42 → -1.75) Inaccuracy. Rf8 was best. } { [%eval -1.75] } (28... Rf8 29. h4) 29. fxe7 { [%eval -1.51] } 29... c1=K?? { (-1.51 → 1.42) Blunder. c1=R was best. } { [%eval 1.42] } (29... c1=R 30. e8=R) 30. e8=Q?? { (1.42 → Mate in 2) Checkmate is now unavoidable. h4 was best. } { [%eval #-2] } (30. h4 b5 31. e8=R Kd2 32. h5 b4 33. Rg8 b3 34. h6 b2 35. h7 b1=K 36. Rg5 Kbc2) 30... Kd2?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (30... b5 31. Qxb5 Kb2 32. Qxb2#) 31. Qe2 { [%eval 0.0] } 31... Kxe2 { [%eval 0.0] } 32. h3 { [%eval 0.0] } 32... Kf3 { [%eval 0.0] } 33. h4 { [%eval 0.0] } 33... Kf4 { [%eval 0.0] } 34. h5 { [%eval 0.0] } 34... Kf5?? { (0.00 → Mate in 10) Checkmate is now unavoidable. b5 was best. } { [%eval #10] } (34... b5 35. h6 Kg3 36. h7 b4 37. h8=B b3 38. Bg7 b2 39. Bxb2 Kh4 40. Bd4 Kg4 41. Bb2) 35. h6 { [%eval #10] } 35... Kf6 { [%eval #6] } 36. h7 { [%eval #6] } 36... Kf7 { [%eval #4] } 37. h8=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. h8=R was best. } { [%eval #-2] } (37. h8=R Kf8 38. Rxf8 b5 39. Ra8 b4 40. Ra3 bxa3#) 37... Kg8?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Ke8 was best. } { [%eval #2] } (37... Ke8 38. Qxe8 b5 39. Qxb5#) 38. Qxg8 { [%eval #2] } 38... b5 { [%eval #1] } 39. Qc4 { [%eval #1] } 39... bxc4# { Game ends by variant rule. } 1-0