FEN
[Event "rated bullet game"]
[Site "https://adjva4.dpdns.org/NKDdl7pw"]
[Date "2025.12.16"]
[Round "-"]
[White "jacek27"]
[Black "Serene_Camel"]
[Result "1/2-1/2"]
[GameId "NKDdl7pw"]
[UTCDate "2025.12.16"]
[UTCTime "20:40:19"]
[WhiteElo "2392"]
[BlackElo "2387"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "C45"]
[Opening "Scotch Game: Classical Variation"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. d4 { [%eval 0.07] } 3... exd4 { [%eval 0.04] } 4. Nxd4 { [%eval 0.06] } 4... Bc5 { [%eval 0.18] } { C45 Scotch Game: Classical Variation } 5. Be3 { [%eval 0.21] } 5... Qf6 { [%eval 0.25] } 6. c3 { [%eval 0.25] } 6... Nxd4?! { (0.25 → 0.96) Inaccuracy. Nge7 was best. } { [%eval 0.96] } (6... Nge7 7. Bc4 b6 8. O-O O-O 9. a3 a5 10. Re1 d6 11. Bb5) 7. cxd4 { [%eval 0.95] } 7... Bb4+ { [%eval 1.11] } 8. Nc3 { [%eval 1.4] } 8... Ne7 { [%eval 1.5] } 9. Bc4 { [%eval 1.19] } 9... c6 { [%eval 1.27] } 10. O-O { [%eval 1.32] } 10... d5 { [%eval 1.31] } 11. exd5?! { (1.31 → 0.69) Inaccuracy. e5 was best. } { [%eval 0.69] } (11. e5) 11... Bxc3 { [%eval 0.63] } 12. bxc3 { [%eval 0.55] } 12... cxd5 { [%eval 1.07] } 13. Bb5+ { [%eval 1.11] } 13... Nc6 { [%eval 0.94] } 14. c4 { [%eval 0.69] } 14... Be6 { [%eval 0.83] } 15. Qa4 { [%eval 0.35] } 15... Rc8?! { (0.35 → 1.06) Inaccuracy. O-O was best. } { [%eval 1.06] } (15... O-O) 16. Qxa7?! { (1.06 → 0.38) Inaccuracy. Qa3 was best. } { [%eval 0.38] } (16. Qa3) 16... O-O { [%eval 0.36] } 17. Qxb7 { [%eval 0.35] } 17... dxc4?? { (0.35 → 3.58) Blunder. Na5 was best. } { [%eval 3.58] } (17... Na5) 18. Bxc6 { [%eval 3.6] } 18... Qg6 { [%eval 4.25] } 19. Bf3 { [%eval 3.98] } 19... f5 { [%eval 4.6] } 20. d5 { [%eval 4.68] } 20... Bf7 { [%eval 4.68] } 21. d6 { [%eval 4.74] } 21... f4 { [%eval 4.74] } 22. d7?! { (4.74 → 3.15) Inaccuracy. Bd4 was best. } { [%eval 3.15] } (22. Bd4 c3 23. d7 Rc4 24. Bxc3 Rxc3 25. Rac1 Rxc1 26. Rxc1 Be6 27. Rd1 Qf6) 22... Rcd8?? { (3.15 → 6.62) Blunder. Rb8 was best. } { [%eval 6.62] } (22... Rb8 23. Qc7 fxe3 24. Rad1 exf2+ 25. Rxf2 Rbd8 26. h3 Qe6 27. Re2 Qf6 28. Kh2) 23. Bc5 { [%eval 6.56] } 23... Qe6 { [%eval 6.89] } 24. Bxf8 { [%eval 6.94] } 24... Kxf8 { [%eval 6.99] } 25. Rfe1 { [%eval 6.8] } 25... Qxd7 { [%eval 7.33] } 26. Qxd7 { [%eval 6.28] } 26... Rxd7 { [%eval 5.91] } 27. a4 { [%eval 6.03] } 27... c3 { [%eval 6.13] } 28. a5 { [%eval 6.02] } 28... c2 { [%eval 6.18] } 29. a6 { [%eval 6.16] } 29... Ra7 { [%eval 6.17] } 30. Bb7 { [%eval 5.74] } 30... Bb3 { [%eval 6.12] } 31. Ra3 { [%eval 6.15] } 31... Bc4 { [%eval 6.0] } 32. Rc1 { [%eval 6.68] } 32... f3 { [%eval 6.84] } 33. Rxc2 { [%eval 6.73] } 33... Bb5 { [%eval 6.88] } 34. Rc5 { [%eval 6.73] } 34... Be2?? { (6.73 → Mate in 7) Checkmate is now unavoidable. Bxa6 was best. } { [%eval #7] } (34... Bxa6 35. Bxa6 g6 36. Rc1 Rd7 37. Rca1 fxg2 38. R3a2 Rd4 39. f3 Kg8) 35. Rf5+ { [%eval #6] } 35... Ke7 { [%eval #5] } 36. Rfxf3? { (Mate in 5 → 7.07) Lost forced checkmate sequence. Re3+ was best. } { [%eval 7.07] } (36. Re3+ Kd7 37. Rd5+ Kc7 38. Rc3+ Bc4 39. Rxc4+ Kb6 40. Rc6#) 36... Bxf3 { [%eval 7.03] } 37. gxf3 { [%eval 6.83] } 37... g6 { [%eval 6.79] } 38. Re3+ { [%eval 6.77] } 38... Kf6 { [%eval 7.26] } 39. Re8 { [%eval 7.19] } 39... Kg5 { [%eval 7.36] } 40. Ra8 { [%eval 7.49] } 40... Rxa6 { [%eval 7.39] } 41. Bxa6 { [%eval 7.72] } 41... h5? { (7.72 → Mate in 8) Checkmate is now unavoidable. Kf6 was best. } { [%eval #8] } (41... Kf6 42. Bd3 Ke5 43. Ra4 Kf6 44. Kg2 Kg5 45. Bb1 Kh6 46. Kg3 Kg5 47. Ra7) 42. Bd3? { (Mate in 8 → 7.86) Lost forced checkmate sequence. Rf8 was best. } { [%eval 7.86] } (42. Rf8 Kh4 43. Kg2 Kg5 44. Bd3 h4 45. Kh3 Kh6 46. Rf7 Kg5 47. f4+ Kh6) 42... Kh4 { [%eval 9.14] } 43. Bxg6 { [%eval 8.5] } 43... Kh3? { (8.50 → Mate in 2) Checkmate is now unavoidable. Kg5 was best. } { [%eval #2] } (43... Kg5 44. Bb1 Kf4 45. Kg2 Ke5 46. Kh3 Kd4 47. Kh4 Kc5 48. Ra5+ Kb6 49. Rxh5) 44. Bxh5 { [%eval #3] } 44... Kh4 { [%eval #3] } 45. Ra5 { [%eval #2] } 45... Kh3 { [%eval #2] } 46. Rf5 { [%eval #2] } 46... Kh4 { [%eval #2] } 47. Rf4+ { [%eval #16] } 47... Kh3 { [%eval #2] } 48. Rg4?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kf1 was best. } { [%eval 0.0] } { Draw by stalemate. } (48. Kf1 Kxh2 49. Rh4#) 1/2-1/2