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[Event "Summer Arena"] [Site "https://adjva4.dpdns.org/N4c5LKB7"] [Date "2023.06.04"] [Round "-"] [White "Leelpha_zero"] [Black "rolupi"] [Result "1-0"] [GameId "N4c5LKB7"] [UTCDate "2023.06.04"] [UTCTime "16:35:31"] [WhiteElo "1574"] [BlackElo "1920"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-10"] [WhiteTitle "FM"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. g3 { [%eval 0.0] } 1... g5?! { (0.00 → 0.90) Inaccuracy. Nh6 was best. } { [%eval 0.9] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 1.02] } 2... b5?! { (1.02 → 1.99) Inaccuracy. Nh6 was best. } { [%eval 1.99] } (2... Nh6 3. h4 gxh4 4. gxh4 c5 5. b4 cxb4 6. Ba3 bxa3 7. Nxa3) 3. a4 { [%eval 0.74] } 3... bxa4 { [%eval 1.65] } 4. Rxa4 { [%eval 0.56] } 4... Ba6?! { (0.56 → 1.65) Inaccuracy. c5 was best. } { [%eval 1.65] } (4... c5 5. Rxa7 Rxa7 6. Ba3 Rxa3 7. Nxa3 c4 8. bxc4 Nc6 9. Qc1) 5. Rxa6 { [%eval 1.7] } 5... Nxa6 { [%eval 1.45] } 6. b4?! { (1.45 → 0.76) Inaccuracy. h4 was best. } { [%eval 0.76] } (6. h4 gxh4) 6... Nxb4 { [%eval 1.13] } 7. Bh3?? { (1.13 → -2.12) Blunder. h4 was best. } { [%eval -2.12] } (7. h4 gxh4) 7... Nxc2 { [%eval -0.75] } 8. Bxd7 { [%eval -1.95] } 8... Qxd7?? { (-1.95 → 1.12) Blunder. Kxd7 was best. } { [%eval 1.12] } (8... Kxd7 9. Qxc2 Qb8 10. Qxh7 Qxb1 11. Qxh8 Qxc1 12. Qxg8 Qxd2 13. Qxf7 Qxe1 14. Qxf8 Qxf2 15. Qxe7) 9. Qxc2 { [%eval 0.82] } 9... Qxd2 { [%eval 1.14] } 10. Nxd2? { (1.14 → -0.42) Mistake. Kxd2 was best. } { [%eval -0.42] } (10. Kxd2) 10... h5?? { (-0.42 → 1.37) Blunder. Bg7 was best. } { [%eval 1.37] } (10... Bg7 11. Qxh7) 11. Qxc7 { [%eval 1.7] } 11... Rd8?? { (1.70 → Mate in 10) Checkmate is now unavoidable. a6 was best. } { [%eval #10] } (11... a6 12. Qxe7) 12. Qxd8 { [%eval #10] } 12... Kxd8 { [%eval #9] } 13. g4 { [%eval #9] } 13... hxg4 { [%eval #8] } 14. Nh3?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.0] } (14. Ne4 Rxh2 15. Nxg5 Rxf2 16. Nxf7 Rxf7 17. Bf4 Rxf4 18. e4 Rxe4 19. Rh5 Rxe1 20. Rb5 Rxg1) 14... gxh3?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #6] } (14... Rxh3 15. Kd1 Rxh2 16. Rxh2 Bh6 17. Rxh6 Nxh6 18. Nf3 gxf3 19. Bxg5 fxe2 20. Kxe2 f5 21. Bxe7) 15. f4 { [%eval #6] } 15... gxf4 { [%eval #5] } 16. e4 { [%eval #5] } 16... fxe3 { [%eval #4] } 17. Rg1?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-9] } (17. Rf1 exd2 18. Rxf7 dxe1=K 19. Rxe7 Nxe7 20. Bd2 Kxd2#) 17... exd2 { [%eval #-9] } 18. Rxg8 { [%eval #-8] } 18... Rxg8 { [%eval #-10] } 19. Kxd2 { [%eval #-9] } 19... Rg3?? { (Mate in 9 → -0.25) Lost forced checkmate sequence. Kc7 was best. } { [%eval -0.25] } (19... Kc7 20. Ke3 Rg7 21. Kd2 f5 22. Kc3 f4 23. Bxf4 a6 24. Bxc7 e5 25. Bxe5 Bb4 26. Bxg7) 20. hxg3 { [%eval -0.44] } 20... h2?! { (-0.44 → 0.51) Inaccuracy. a5 was best. } { [%eval 0.51] } (20... a5 21. Kc3) 21. Ke3? { (0.51 → -0.96) Mistake. g4 was best. } { [%eval -0.96] } (21. g4 a5 22. Kc3 Bh6 23. Bxh6 h1=B 24. Kd3 Kc7 25. g5 Bf3 26. Kd4 Bh5 27. Kd5 e6) 21... a5 { [%eval -1.11] } 22. Kd2?? { (-1.11 → Mate in 7) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-7] } (22. Kd3) 22... a4 { [%eval #-7] } 23. Ba3 { [%eval #-6] } 23... e6?? { (Mate in 6 → -1.52) Lost forced checkmate sequence. e5 was best. } { [%eval -1.52] } (23... e5 24. Bxf8 a3 25. Bxa3 Ke7 26. Bxe7 f6 27. Bxf6 h1=Q 28. Bxe5 Qh4 29. gxh4#) 24. Bxf8 { [%eval -1.32] } 24... a3? { (-1.32 → -0.08) Mistake. h1=R was best. } { [%eval -0.08] } (24... h1=R) 25. Bxa3 { [%eval 0.0] } 25... Ke7 { [%eval 0.0] } 26. Bxe7 { [%eval 0.0] } 26... f6 { [%eval 0.0] } 27. Bxf6 { [%eval 0.0] } 27... e5 { [%eval 0.0] } 28. Bxe5 { [%eval 0.0] } 28... h1=K?? { (0.00 → Mate in 4) Checkmate is now unavoidable. h1=B was best. } { [%eval #4] } (28... h1=B 29. Bf4 Bb7 30. Ke1 Be4 31. Be3 Bg6 32. Kf2 Bb1 33. Bf4 Bd3 34. Ke2 Bxe2 35. g4) 29. Ke2 { [%eval #4] } 29... Kg2 { [%eval #3] } 30. Bd4 { [%eval #3] } 30... Kxg3 { [%eval #2] } 31. Kf3 { [%eval #2] } 31... Kxf3 { [%eval #1] } 32. Be3 { [%eval #1] } 32... Kxe3# { Game ends by variant rule. } 1-0