FEN
[Event "Hourly Antichess Arena"]
[Site "https://adjva4.dpdns.org/MLd3o9iq"]
[Date "2025.08.25"]
[Round "-"]
[White "annyVD"]
[Black "Arlo"]
[Result "1-0"]
[GameId "MLd3o9iq"]
[UTCDate "2025.08.25"]
[UTCTime "13:13:46"]
[WhiteElo "1442"]
[BlackElo "2003"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Qg4?? { (0.49 → -2.13) Blunder. Na3 was best. } { [%eval -2.13] } (4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2 h5) 4... Ba3?? { (-2.13 → 0.64) Blunder. Qf6 was best. } { [%eval 0.64] } (4... Qf6 5. Qxe6 Bxe6 6. b4 Bxb4 7. a4 Qxf2 8. Kxf2 Bxd2 9. Bxd2) 5. bxa3? { (0.64 → -0.95) Mistake. Nxa3 was best. } { [%eval -0.95] } (5. Nxa3 Qg5 6. Qxg5 Na6 7. Qxg7 Bb5 8. Nxb5 Rd8 9. Nxc7 Nxc7) 5... Qf6 { [%eval -0.42] } 6. Qxe6?? { (-0.42 → -4.57) Blunder. Qxg7 was best. } { [%eval -4.57] } (6. Qxg7 Qxa1 7. Qxh8 Qxb1 8. Qxh7 Qxc2 9. Qxf7 Qxc1 10. Qxd7 Kxd7) 6... Qxa1 { [%eval -2.87] } 7. Qxf7?! { (-2.87 → -3.68) Inaccuracy. Qxd7 was best. } { [%eval -3.68] } (7. Qxd7 Qxb1) 7... Qxb1 { [%eval -4.0] } 8. Qxg7 { [%eval -4.57] } 8... Qxc1 { [%eval -5.23] } 9. Qxh7?? { (-5.23 → Mate in 13) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-13] } (9. Qxd7 Qxe1 10. Qxe8 Qxg1 11. Rxg1 Ne7 12. Qxe7 h5 13. Qxc7 a6 14. Qxb8 Rhxb8) 9... Qxe1 { [%eval #-13] } 10. Qxd7 { [%eval -8.0] } 10... Qxf2 { [%eval -7.24] } 11. Qxc7? { (-7.24 → Mate in 7) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-7] } (11. Qxe8 Qxg2) 11... Qxg2 { [%eval #-9] } 12. Qxa7 { [%eval #-6] } 12... Qxh2?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #8] } (12... Qxd2 13. Qxa8 Qxc2 14. Qxb8 Qxa2 15. Qxe8 Qxa3 16. Qxg8 Qxe3 17. Qxh8 Qxg1 18. Rxg1#) 13. Rxh2 { [%eval #8] } 13... Rxa7 { [%eval #7] } 14. Rxh8 { [%eval #7] } 14... Rxa3 { [%eval #6] } 15. Rxg8 { [%eval #6] } 15... Rxe3 { [%eval #5] } 16. Rxe8 { [%eval #5] } 16... Rxe8 { [%eval #4] } 17. Ne2 { [%eval #4] } 17... Rxe2 { [%eval #3] } 18. a4 { [%eval #3] } 18... Rxd2 { [%eval #2] } 19. a5 { [%eval #2] } 19... Rxc2 { [%eval #1] } 20. a6 { [%eval #1] } 20... Nxa6# { Game ends by variant rule. } 1-0