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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/LshPHp2d"] [Date "2023.07.17"] [Round "-"] [White "Ludo_Vikk"] [Black "DASBRBCE"] [Result "0-1"] [GameId "LshPHp2d"] [UTCDate "2023.07.17"] [UTCTime "20:35:48"] [WhiteElo "1889"] [BlackElo "1884"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... c5?? { (1.23 → 5.88) Blunder. e6 was best. } { [%eval 5.88] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 4.83] } 3... Nxd7?! { (4.83 → 6.73) Inaccuracy. Kxd7 was best. } { [%eval 6.73] } (3... Kxd7 4. c4 g5 5. b4 cxb4 6. Qa4 g4 7. Qxd7 Bxd7 8. h3) 4. d4?? { (6.73 → -1.46) Blunder. c4 was best. } { [%eval -1.46] } (4. c4 Qa5 5. b4 Qxb4 6. Bb2 Qxb2 7. a4 Qxb1 8. Qxb1 Kd8) 4... cxd4 { [%eval -0.74] } 5. Qxd4 { [%eval -0.99] } 5... Qc7?? { (-0.99 → 0.95) Blunder. Qa5 was best. } { [%eval 0.95] } (5... Qa5 6. Qxa7) 6. Qxa7?? { (0.95 → -0.90) Blunder. Qxd7 was best. } { [%eval -0.9] } (6. Qxd7 Qxc2 7. Qxc8 Qxc1 8. Qxe8 Qxe1 9. Qxe7 Qxf2 10. Qxf8 Qxb2) 6... Qxc2 { [%eval -0.63] } 7. Qxd7 { [%eval -0.85] } 7... Qxc1 { [%eval -1.03] } 8. Qxe8 { [%eval -1.04] } 8... Qxb2 { [%eval -0.15] } 9. Qxf7?? { (-0.15 → Mate in 12) Checkmate is now unavoidable. Qxc8 was best. } { [%eval #-12] } (9. Qxc8 Qxa1 10. Qxf8 Qxb1 11. Qxe7 Qxe1 12. Qxf7 Rxa2 13. Qxa2 Qxg1 14. Rxg1 h5 15. Qxg8 Rxg8) 9... Qxa1 { [%eval #-12] } 10. Qxg7 { [%eval #-8] } 10... Qxb1 { [%eval #-8] } 11. Qxh7 { [%eval #-7] } 11... Qxe1 { [%eval #-7] } 12. Qxg8 { [%eval #-6] } 12... Rxa2 { [%eval #-6] } 13. Qxf8 { [%eval #-5] } 13... Rxf2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #6] } (13... Rxh2 14. Rxh2 Qxg1 15. Qxc8 Qxg2 16. Rxg2 Rxf2 17. Rxf2 e6 18. Qxe6#) 14. Qxf2 { [%eval #6] } 14... Qxf2 { [%eval #5] } 15. g4?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. h4 was best. } { [%eval #-4] } (15. h4 Rxh4 16. Rxh4 Qxh4 17. e4 Qxe4 18. g4 Bxg4 19. Ne2 Qxe2#) 15... Rxh2 { [%eval #-4] } 16. Rxh2 { [%eval #-3] } 16... Bxg4 { [%eval #-3] } 17. Rxf2 { [%eval #-2] } 17... Bf5 { [%eval #-2] } 18. Rxf5 { [%eval #-1] } 18... e5 { [%eval #-1] } 19. Rxe5# { Game ends by variant rule. } 0-1