FEN
[Event "rated classical game"]
[Site "https://adjva4.dpdns.org/KnA0DZHR"]
[Date "2026.03.29"]
[Round "-"]
[White "RookieTim"]
[Black "Amfitryon"]
[Result "0-1"]
[GameId "KnA0DZHR"]
[UTCDate "2026.03.29"]
[UTCTime "13:34:00"]
[WhiteElo "1791"]
[BlackElo "1350"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+20"]
[Variant "Standard"]
[TimeControl "1500+6"]
[ECO "C44"]
[Opening "Scotch Game: Scotch Gambit"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. d4 { [%eval 0.07] } 3... exd4 { [%eval 0.04] } 4. Bc4 { [%eval 0.0] } { C44 Scotch Game: Scotch Gambit } 4... h6?! { (0.00 → 0.59) Inaccuracy. Bb4+ was best. } { [%eval 0.59] } (4... Bb4+ 5. c3 dxc3 6. O-O Nf6 7. e5 d5 8. exf6 dxc4 9. Qxd8+) 5. O-O { [%eval 0.47] } 5... Nf6 { [%eval 0.46] } 6. e5 { [%eval 0.47] } 6... d5 { [%eval 0.53] } 7. Bb5 { [%eval 0.42] } 7... Nd7 { [%eval 0.46] } 8. Bxc6 { [%eval 0.5] } 8... bxc6 { [%eval 0.5] } 9. Nxd4 { [%eval 0.68] } 9... Bb7 { [%eval 1.05] } 10. e6?! { (1.05 → 0.31) Inaccuracy. Re1 was best. } { [%eval 0.31] } (10. Re1 Bc5 11. c3 Nf8 12. Nd2 Bxd4 13. cxd4 a5 14. Nb3 Ne6 15. f4 a4) 10... Nf6 { [%eval 0.43] } 11. Re1 { [%eval 0.08] } 11... Bc5?? { (0.08 → 2.36) Blunder. Bd6 was best. } { [%eval 2.36] } (11... Bd6 12. Nc3 O-O 13. Bf4 Bxf4) 12. h3?? { (2.36 → 0.33) Blunder. exf7+ was best. } { [%eval 0.33] } (12. exf7+ Kxf7 13. Ne6 Qe7 14. Ng5+ hxg5 15. Rxe7+ Bxe7 16. Bxg5 Bd6 17. g3 Rae8) 12... O-O { [%eval 0.46] } 13. exf7+?! { (0.46 → -0.41) Inaccuracy. Nc3 was best. } { [%eval -0.41] } (13. Nc3 Re8 14. Bf4 Bb6 15. exf7+ Kxf7 16. Qd3 Kg8 17. Na4 Ne4 18. Nxb6 cxb6) 13... Rxf7 { [%eval -0.34] } 14. Ne6 { [%eval -0.34] } 14... Rf8?? { (-0.34 → 4.41) Blunder. Bxf2+ was best. } { [%eval 4.41] } (14... Bxf2+ 15. Kxf2 Ne4+ 16. Kg1 Qh4 17. Rf1 Rxf1+ 18. Qxf1 Re8 19. Nd4 Ng3 20. Nf3) 15. Nxd8 { [%eval 4.2] } 15... Raxd8 { [%eval 4.11] } 16. Qd3 { [%eval 4.27] } 16... Ne4 { [%eval 4.52] } 17. Be3 { [%eval 4.49] } 17... Nxf2 { [%eval 4.82] } 18. Bxf2?? { (4.82 → 0.45) Blunder. Bxc5 was best. } { [%eval 0.45] } (18. Bxc5 Nxd3 19. cxd3 Rfe8 20. Nd2 Ba6 21. d4 Be2 22. b4 Rb8 23. Kf2 Bh5) 18... Bxf2+ { [%eval 0.49] } 19. Kf1 { [%eval 0.07] } 19... Bh4+ { [%eval 0.14] } 20. Kg1 { [%eval 0.0] } 20... Bxe1 { [%eval 0.0] } 21. Nd2 { [%eval 0.03] } 21... Bf2+ { [%eval 0.0] } 22. Kh2 { [%eval 0.13] } 22... Rde8 { [%eval 0.04] } 23. Qg6?! { (0.04 → -0.94) Inaccuracy. Nf3 was best. } { [%eval -0.94] } (23. Nf3 Rf4 24. Rf1 Bc5 25. Kh1 Rfe4 26. Nd2 Re1 27. Rxe1 Rxe1+ 28. Kh2 Bd6+) 23... c5?! { (-0.94 → -0.33) Inaccuracy. Re2 was best. } { [%eval -0.33] } (23... Re2 24. Nf3 Re4 25. Rf1 Rf6 26. Qxf6 gxf6 27. Rxf2 c5 28. c3 Kf7 29. Nd2) 24. Nf3?! { (-0.33 → -0.97) Inaccuracy. Rf1 was best. } { [%eval -0.97] } (24. Rf1 Re7 25. Nf3 Be3 26. Qd3 c4 27. Qa3 Re4 28. Qb4 Bc8 29. b3 c6) 24... Re2?! { (-0.97 → -0.02) Inaccuracy. Re4 was best. } { [%eval -0.02] } (24... Re4 25. Nd2 Re3 26. Rf1 d4 27. Qh5 Bg3+ 28. Kg1 Rfe8 29. Qxc5 Ba6 30. Rf3) 25. Rf1 { [%eval -0.32] } 25... d4 { [%eval -0.1] } 26. b4?? { (-0.10 → -4.82) Blunder. Qd3 was best. } { [%eval -4.82] } (26. Qd3 Bxf3 27. gxf3 Rfe8 28. Kg2 Bh4+ 29. Kh1 Bf6 30. b3 R8e3 31. Qf5 d3) 26... Bxf3 { [%eval -4.8] } 27. Rxf2? { (-4.80 → -8.32) Mistake. gxf3 was best. } { [%eval -8.32] } (27. gxf3 Rxf3 28. Kh1 Rxh3+ 29. Kg2 Rg3+ 30. Qxg3 Bxg3+ 31. Kxg3 Re3+ 32. Rf3 cxb4) 27... Rxf2 { [%eval -8.27] } 28. Qe6+ { [%eval -8.68] } 28... Kh8 { [%eval -8.51] } 29. Qe7? { (-8.51 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (29. h4 Rxg2+ 30. Kh3 Bg4+ 31. Qxg4 Rxg4 32. Kxg4 cxb4 33. h5 Re8 34. Kg3 Kg8) 29... Bxg2? { (Mate in 11 → -8.48) Lost forced checkmate sequence. Rxg2+ was best. } { [%eval -8.48] } (29... Rxg2+ 30. Kh1 Re2+ 31. Kg1 Rxe7 32. bxc5 Kh7 33. a4 Re2 34. Kf1 Rf5 35. a5) 30. Kg1 { [%eval -9.07] } 30... Bxh3 { [%eval -7.52] } 31. bxc5? { (-7.52 → Mate in 2) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-2] } (31. Kh1 cxb4 32. a3 bxa3 33. Qxa3 Bg2+ 34. Kg1 Bb7 35. Qc1 Rf1+ 36. Kh2 Rxc1) 31... Rg2+ { [%eval #-1] } 32. Kh1 { [%eval #-1] } 32... Rf1# { Black wins by checkmate. } 0-1