FEN
[Event "rated variant:antichess game"]
[Site "https://adjva4.dpdns.org/Kakasjjh"]
[Date "2024.12.30"]
[Round "-"]
[White "CoachPushpak"]
[Black "ionicspuid54321"]
[Result "1-0"]
[GameId "Kakasjjh"]
[UTCDate "2024.12.30"]
[UTCTime "16:37:41"]
[WhiteElo "1500"]
[BlackElo "1452"]
[WhiteRatingDiff "+210"]
[BlackRatingDiff "-2"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. f4?? { (0.15 → -7.82) Blunder. e3 was best. } { [%eval -7.82] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -1.44] } 2. fxe5 { [%eval -1.87] } 2... Ba3 { [%eval -1.57] } 3. Nxa3?? { (-1.57 → Mate in 13) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-13] } (3. bxa3 Qh4 4. h3 Qxh3 5. Rxh3 a5 6. Rxh7 Rxh7 7. c3 b6) 3... Qf6?? { (Mate in 13 → 2.74) Lost forced checkmate sequence. b5 was best. } { [%eval 2.74] } (3... b5 4. Nxb5 Qe7 5. Nxa7 Qxe5 6. Nxc8 Rxa2 7. Rxa2 Qxb2 8. Bxb2) 4. exf6 { [%eval 2.39] } 4... gxf6 { [%eval 2.99] } 5. e3?? { (2.99 → Mate in 12) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-12] } (5. Nc4 a5) 5... b5 { [%eval #-12] } 6. Bxb5 { [%eval #-10] } 6... d6 { [%eval #-10] } 7. Bxe8 { [%eval #-9] } 7... Bd7?? { (Mate in 9 → 3.23) Lost forced checkmate sequence. Ne7 was best. } { [%eval 3.23] } (7... Ne7 8. Bxf7 Nd5 9. Bxd5 a5 10. Bxa8 d5 11. Bxd5 Rg8 12. Bxg8 h5 13. Qxh5) 8. Bxd7 { [%eval 2.75] } 8... Nxd7 { [%eval 1.53] } 9. Nb5?? { (1.53 → Mate in 10) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-10] } (9. Nh3 Ne7) 9... c6?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. Re8 was best. } { [%eval #15] } (9... Re8 10. Nxa7 Rxe3 11. dxe3 c6 12. Qxd6 Nc5 13. Nxc6 Ne7 14. Qxc5 Nxc6 15. Qxc6) 10. Nxa7 { [%eval #15] } 10... Rxa7 { [%eval #20] } 11. Rb1 { [%eval #15] } 11... Rxa2 { [%eval #13] } 12. Qf3 { [%eval #13] } 12... Rxb2 { [%eval #12] } 13. Qxf6?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Qxc6 was best. } { [%eval #-7] } (13. Qxc6 Rxc2 14. Qxd6 Rxc1 15. Qxd7 Rxe1 16. Qxf7 Rxg1 17. Rhxg1 Nh6 18. Qxh7 Rxh7) 13... Ndxf6?? { (Mate in 7 → 2.28) Lost forced checkmate sequence. Ngxf6 was best. } { [%eval 2.28] } (13... Ngxf6 14. Rxb2 Nb6 15. Rxb6 Nh5 16. Rxc6 Ra8 17. Rxd6 Ra3 18. Bxa3 h6 19. Rxh6) 14. Rxb2 { [%eval 2.23] } 14... Ne8?? { (2.23 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (14... Nd7 15. Rb6) 15. Rb5 { [%eval #12] } 15... cxb5 { [%eval #11] } 16. c4 { [%eval #11] } 16... bxc4 { [%eval #10] } 17. d3 { [%eval #10] } 17... cxd3 { [%eval #9] } 18. Ke2?? { (Mate in 9 → -0.94) Lost forced checkmate sequence. Bd2 was best. } { [%eval -0.94] } (18. Bd2 Ng7 19. Nf3 Ne7 20. Ke2 dxe2 21. Ne5 dxe5 22. Rf1 exf1=R 23. Be1 Rxe1) 18... dxe2 { [%eval -0.68] } 19. Nxe2 { [%eval -1.05] } 19... h6?? { (-1.05 → Mate in 10) Checkmate is now unavoidable. Nc7 was best. } { [%eval #10] } (19... Nc7 20. h4) 20. h4?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. g4 was best. } { [%eval 0.0] } (20. g4 f5 21. gxf5 Rh7 22. Nd4 Rd7 23. Bb2 Rd8 24. f6 Nexf6 25. e4 Nxe4) 20... Nc7?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Ne7 was best. } { [%eval #13] } (20... Ne7 21. Bd2 Nc7 22. Nf4 Ne6 23. Nxe6 fxe6 24. Rb1 Nc8 25. Rh1) 21. h5?? { (Mate in 13 → -4.46) Lost forced checkmate sequence. e4 was best. } { [%eval -4.46] } (21. e4 f5 22. exf5 Ne6 23. fxe6 d5 24. Bxh6 Nxh6 25. g4 Nxg4 26. Rg1 Rxh4) 21... f6?? { (-4.46 → -1.37) Blunder. Ne7 was best. } { [%eval -1.37] } (21... Ne7 22. Rh4) 22. Rh4?? { (-1.37 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (22. g4) 22... Ne7?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rh7 was best. } { [%eval 0.0] } (22... Rh7 23. Bd2 Ne7 24. Nf4 Ne6 25. Nxe6 Ng6 26. hxg6 Rg7 27. Nxg7 d5 28. Rxh6) 23. Nf4?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rg4 was best. } { [%eval #-5] } (23. Rg4 Rd8 24. Rg3 Rf8 25. Rg4) 23... Ncd5?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Ng6 was best. } { [%eval #5] } (23... Ng6 24. hxg6 Ra8 25. Rxh6 Nd5 26. Nxd5 Ra5 27. Nxf6 Rd5 28. Nxd5#) 24. Nxd5 { [%eval #5] } 24... Nxd5 { [%eval #4] } 25. Ba3 { [%eval #4] } 25... Nxe3 { [%eval #3] } 26. Bxd6 { [%eval #3] } 26... Nxg2 { [%eval #2] } 27. Bf8 { [%eval #2] } 27... Nxh4 { [%eval #1] } 28. Bxh6 { [%eval #1] } 28... Rxh6# { Game ends by variant rule. } 1-0

