FEN
[Event "rated classical game"]
[Site "https://adjva4.dpdns.org/JQMe0G0m"]
[Date "2025.11.21"]
[Round "-"]
[White "penpalrdro"]
[Black "Watergate1972"]
[Result "1/2-1/2"]
[GameId "JQMe0G0m"]
[UTCDate "2025.11.21"]
[UTCTime "15:01:32"]
[WhiteElo "1995"]
[BlackElo "2290"]
[WhiteRatingDiff "+4"]
[BlackRatingDiff "-5"]
[Variant "Standard"]
[TimeControl "1500+10"]
[ECO "A15"]
[Opening "English Opening: Anglo-Indian Defense, King's Knight Variation"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. Nf3 { [%eval 0.1] } 1... Nf6 { [%eval 0.18] } 2. c4 { [%eval 0.12] } { A15 English Opening: Anglo-Indian Defense, King's Knight Variation } 2... e6 { [%eval 0.26] } 3. a3 { [%eval 0.08] } 3... Be7 { [%eval 0.17] } 4. b4 { [%eval 0.0] } 4... O-O { [%eval 0.02] } 5. Bb2 { [%eval -0.01] } 5... c6 { [%eval 0.08] } 6. e3 { [%eval 0.0] } 6... d5 { [%eval 0.11] } 7. Be2 { [%eval -0.23] } 7... Nbd7 { [%eval 0.14] } 8. O-O { [%eval -0.1] } 8... Nb6 { [%eval 0.35] } 9. c5 { [%eval 0.33] } 9... Nbd7 { [%eval 0.33] } 10. d4 { [%eval 0.29] } 10... b6 { [%eval 0.34] } 11. Nc3 { [%eval 0.2] } 11... a5 { [%eval 0.23] } 12. cxb6 { [%eval -0.07] } 12... Nxb6 { [%eval 0.07] } 13. Ne5 { [%eval 0.09] } 13... Bb7 { [%eval 0.1] } 14. Qb3 { [%eval 0.1] } 14... a4 { [%eval 0.52] } 15. Qc2 { [%eval 0.5] } 15... Bd6 { [%eval 0.97] } 16. f4 { [%eval 0.83] } 16... h6 { [%eval 1.03] } 17. Bd3 { [%eval 0.61] } 17... Nfd7 { [%eval 1.12] } 18. Rf3 { [%eval 0.89] } 18... f5 { [%eval 0.99] } 19. Rh3 { [%eval 0.85] } 19... Nf6 { [%eval 0.95] } 20. Qe2 { [%eval 0.7] } 20... Kh7?! { (0.70 → 1.81) Inaccuracy. Qc8 was best. } { [%eval 1.81] } (20... Qc8 21. g4) 21. g4 { [%eval 1.86] } 21... Ne4 { [%eval 1.91] } 22. g5?! { (1.91 → 1.04) Inaccuracy. Qg2 was best. } { [%eval 1.04] } (22. Qg2 Bxe5 23. dxe5 Qe7 24. gxf5 exf5 25. Nxe4 fxe4 26. Be2 Bc8 27. Rg3 Rg8) 22... Qe8 { [%eval 1.47] } 23. g6+?! { (1.47 → 0.76) Inaccuracy. Nf3 was best. } { [%eval 0.76] } (23. Nf3 h5) 23... Kg8 { [%eval 0.56] } 24. Nf7 { [%eval 0.67] } 24... Rxf7 { [%eval 0.6] } 25. gxf7+ { [%eval 0.73] } 25... Qxf7 { [%eval 0.75] } 26. Qg2 { [%eval 0.7] } 26... Kh7 { [%eval 0.78] } 27. Bxe4?! { (0.78 → 0.00) Inaccuracy. Nxe4 was best. } { [%eval 0.0] } (27. Nxe4) 27... dxe4 { [%eval 0.34] } 28. Kh1 { [%eval 0.45] } 28... Rg8 { [%eval 0.3] } 29. Rg1 { [%eval 0.53] } 29... Be7 { [%eval 1.06] } 30. Qc2 { [%eval 0.63] } 30... Ra8?? { (0.63 → 2.54) Blunder. Ba6 was best. } { [%eval 2.54] } (30... Ba6) 31. Rhg3 { [%eval 2.34] } 31... Bf6 { [%eval 2.55] } 32. Ne2?? { (2.55 → 0.37) Blunder. d5 was best. } { [%eval 0.37] } (32. d5 Nc4 33. dxe6 Qxe6 34. Ba1 c5 35. Nxa4 Bxa1 36. Nxc5 Nxe3 37. Rxe3 Qf6) 32... Nd5 { [%eval 1.06] } 33. Bc1? { (1.06 → -0.50) Mistake. Nc3 was best. } { [%eval -0.5] } (33. Nc3 Ba6) 33... Qh5 { Black offers draw } { [%eval 0.0] } 34. Nc3 { [%eval 0.01] } 34... Nb6? { (0.01 → 1.22) Mistake. Ba6 was best. } { [%eval 1.22] } (34... Ba6) 35. Nxe4?? { (1.22 → -5.65) Blunder. Bb2 was best. } { [%eval -5.65] } (35. Bb2 Kh8) 35... c5 { [%eval -5.37] } 36. d5 { [%eval -6.19] } 36... Bxd5 { [%eval -5.7] } 37. Rxg7+?! { (-5.70 → -9.09) Inaccuracy. bxc5 was best. } { [%eval -9.09] } (37. bxc5 Bxe4+ 38. Qxe4 fxe4 39. cxb6 Rd8 40. R3g2 Qb5 41. Bd2 Qxb6 42. Re1 Qb5) 37... Bxg7 { [%eval -9.11] } 38. Rxg7+ { [%eval -9.97] } 38... Kxg7 { [%eval -9.41] } 39. Qc3+ { [%eval -7.16] } 39... Kf7 { [%eval -7.06] } 40. Qf6+ { [%eval -6.82] } 40... Kg8 { [%eval -6.6] } 41. Bb2?? { (-6.60 → Mate in 9) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-9] } (41. Kg1 Nd7 42. Qe7 Bxe4 43. Qxd7 Qf7 44. Qb5 Qg7+ 45. Kf2 Qg2+ 46. Ke1 Qg1+) 41... Bxe4+ { [%eval #-8] } 42. Kg1 { [%eval #-8] } 42... Qg4+ { [%eval #-9] } 43. Kf2 { [%eval #-9] } 43... Qf3+ { [%eval #-8] } 44. Ke1 { [%eval #-8] } 44... Qxe3+ { [%eval #-7] } 45. Kf1 { [%eval #-7] } 45... Qd3+ { [%eval #-8] } 46. Kg1 { [%eval #-8] } 46... Qd1+ { [%eval #-7] } 47. Kf2 { [%eval #-7] } 47... Qd2+ { [%eval #-6] } 48. Kf1 { [%eval #-6] } 48... Qg2+ { [%eval #-10] } 49. Ke1 { [%eval #-10] } 49... Qg1+ { [%eval #-10] } 50. Ke2 { [%eval #-10] } 50... Qg2+ { [%eval #-11] } 51. Ke1 { [%eval #-10] } 51... Qh1+ { [%eval #-9] } 52. Ke2 { [%eval #-4] } 52... Qg2+?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Bf3+ was best. } { [%eval 0.0] } (52... Bf3+ 53. Kd3 Qd1+ 54. Kc3 Qe1+ 55. Kd3 Be4#) 53. Ke1 { [%eval #-11] } { The game is a draw. } 1/2-1/2
