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[Event "rated variant:antichess game"] [Site "https://adjva4.dpdns.org/JDgVVgsx"] [Date "2026.04.29"] [Round "-"] [White "CircusSands"] [Black "Schnabulator3000"] [Result "0-1"] [GameId "JDgVVgsx"] [UTCDate "2026.04.29"] [UTCTime "14:34:16"] [WhiteElo "2361"] [BlackElo "2090"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Na6?? { (-1.80 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. b4 { [%eval -0.15] } 2... Nxb4 { [%eval 0.04] } 3. cxb4 { [%eval -0.57] } 3... c5? { (-0.57 → 0.69) Mistake. b5 was best. } { [%eval 0.69] } (3... b5 4. Qa4 bxa4 5. Kd1 g6 6. Kc2 a3 7. Nxa3 a5 8. bxa5) 4. bxc5 { [%eval 0.58] } 4... d6?? { (0.58 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (4... b5 5. cxb6 axb6 6. Qb3 Rxa2 7. Qxb6 Qxb6 8. Rxa2 Qxf2 9. Kxf2) 5. cxd6 { [%eval #16] } 5... Qxd6 { [%eval #15] } 6. g4 { [%eval -0.1] } 6... Bxg4 { [%eval #14] } 7. Qb3?? { (Mate in 14 → 1.56) Lost forced checkmate sequence. Bb2 was best. } { [%eval 1.56] } (7. Bb2 Bxe2 8. Bxg7 Bxg7 9. Kxe2 Bxa1 10. Qa4 Qxh2 11. Rxh2 b5) 7... Bxe2 { [%eval 4.46] } 8. Qxb7 { [%eval 3.92] } 8... Bxf1 { [%eval 4.19] } 9. Kxf1? { (4.19 → 2.14) Mistake. Qxa8 was best. } { [%eval 2.14] } (9. Qxa8) 9... Qxd2 { [%eval 1.46] } 10. Qxa8 { [%eval 1.89] } 10... Qxc1?? { (1.89 → 4.56) Blunder. Qxa2 was best. } { [%eval 4.56] } (10... Qxa2) 11. Qxe8 { [%eval 4.46] } 11... Qxf1 { [%eval 3.72] } 12. Qxf8 { [%eval 3.4] } 12... Qxf2?? { (3.40 → Mate in 10) Checkmate is now unavoidable. Qxg1 was best. } { [%eval #10] } (12... Qxg1) 13. Qxf7?? { (Mate in 10 → 0.29) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 0.29] } (13. Qxg7 Qxg1 14. Qxg8 Qxh2 15. Qxh8 Qxa2 16. Qxh7 Qxa1 17. Qxf7 Qxb1 18. Rxb1 e6) 13... Qxa2?? { (0.29 → Mate in 6) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #6] } (13... Qxf7 14. Na3) 14. Qxg7 { [%eval #6] } 14... Qxh2 { [%eval #5] } 15. Rxa7 { [%eval #11] } 15... Qxg1 { [%eval #10] } 16. Rxe7?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-6] } (16. Rxg1 Nh6 17. Qxh7 Rxh7 18. Rxe7 Rxe7 19. Re1 Rxe1 20. Nd2 Rb1 21. Nxb1 Nf7) 16... Qxh1 { [%eval #-7] } 17. Qxg8 { [%eval #-5] } 17... Rxg8 { [%eval #-5] } 18. Rxh7 { [%eval #-4] } 18... Qxh7 { [%eval #-4] } 19. Na3 { [%eval #-3] } 19... Qb1 { [%eval #-3] } 20. Nxb1 { [%eval #-2] } 20... Rb8 { [%eval #-2] } 21. Na3 { [%eval #-1] } 21... Rb1 { [%eval #-1] } 22. Nxb1# { Game ends by variant rule. } 0-1