FEN
[Event "Beginners 2 swiss"]
[Site "https://adjva4.dpdns.org/IFt9ZGhk"]
[Date "2025.10.09"]
[Round "-"]
[White "DanyloKovalov"]
[Black "Lukian_V"]
[Result "1/2-1/2"]
[GameId "IFt9ZGhk"]
[UTCDate "2025.10.09"]
[UTCTime "17:19:17"]
[WhiteElo "982"]
[BlackElo "1149"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-19"]
[Variant "Standard"]
[TimeControl "420+5"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Piano"]
[Termination "Normal"]
[Annotator "adjva4.dpdns.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Bc4 { [%eval 0.07] } 3... Bc5 { [%eval 0.2] } { C50 Italian Game: Giuoco Piano } 4. O-O { [%eval 0.13] } 4... Nf6 { [%eval 0.2] } 5. Nc3 { [%eval 0.07] } 5... O-O { [%eval 0.13] } 6. b3?! { (0.13 → -0.42) Inaccuracy. d3 was best. } { [%eval -0.42] } (6. d3 h6 7. h3 a6 8. Be3 d6 9. a4 Bxe3 10. fxe3 Be6) 6... h6 { [%eval -0.2] } 7. h3 { [%eval -0.27] } 7... Nxe4?? { (-0.27 → 3.24) Blunder. d6 was best. } { [%eval 3.24] } (7... d6 8. d3 Nd4 9. Rb1 a5 10. a3 c6 11. b4 Ba7 12. Nxd4) 8. d3?? { (3.24 → -5.08) Blunder. Nxe4 was best. } { [%eval -5.08] } (8. Nxe4 Bb6 9. Nc3 a6 10. Nd5 Ba7 11. c3 b5 12. Be2 Bb7 13. d3 f5) 8... Nxc3 { [%eval -5.34] } 9. Bb2?! { (-5.34 → -7.22) Inaccuracy. Qe1 was best. } { [%eval -7.22] } (9. Qe1 d5 10. Bxh6 gxh6 11. Qxc3 Bb4 12. Qb2 dxc4 13. Rae1 Bxe1 14. Qc1 Kh7) 9... Nxd1 { [%eval -7.43] } 10. Bc3 { [%eval -9.5] } 10... Nxc3 { [%eval -9.3] } 11. Rad1 { [%eval -9.76] } 11... Nxd1 { [%eval -9.64] } 12. Rxd1 { [%eval -9.82] } 12... d5 { [%eval -9.87] } 13. Rf1 { [%eval -10.7] } 13... dxc4 { [%eval -10.57] } 14. dxc4 { [%eval -11.26] } 14... e4 { [%eval -11.14] } 15. Ne5 { [%eval -11.71] } 15... e3 { [%eval -10.58] } 16. fxe3 { [%eval -12.08] } 16... Bxe3+ { [%eval -12.03] } 17. Kh1 { [%eval -10.9] } 17... Bxh3 { [%eval -10.65] } 18. gxh3 { [%eval -12.52] } 18... Nxe5 { [%eval -12.31] } 19. c3?! { (-12.31 → Mate in 4) Checkmate is now unavoidable. b4 was best. } { [%eval #-4] } (19. b4 Qd7 20. Kh2 Qd2+ 21. Kh1 Rfe8 22. b5 Qe2 23. Rxf7 Qd1+ 24. Kg2 Nxf7) 19... Nd3?! { (Mate in 4 → -11.87) Lost forced checkmate sequence. Qg5 was best. } { [%eval -11.87] } (19... Qg5 20. h4 Qg3 21. Rf2 Qxf2 22. h5 Qg1#) 20. Re1?! { (-11.87 → Mate in 3) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-3] } (20. Kg2 Qg5+ 21. Kf3 Rad8 22. Ke4) 20... Nxe1 { [%eval #-2] } 21. Kh2 { [%eval #-2] } 21... Nf3+ { [%eval #-3] } 22. Kg2 { [%eval #-3] } 22... Ne5 { [%eval #-3] } 23. Kf1 { [%eval #-2] } 23... g6 { [%eval #-3] } 24. Ke2 { [%eval #-2] } 24... Bg5 { [%eval #-4] } 25. Kf2 { [%eval #-4] } 25... Bf4 { [%eval #-4] } 26. Ke2 { [%eval #-3] } 26... g5 { [%eval #-4] } 27. Kf2 { [%eval #-4] } 27... g4 { [%eval #-4] } 28. hxg4 { [%eval #-4] } 28... Nxg4+ { [%eval #-4] } 29. Kf3 { [%eval #-4] } 29... Ne5+ { [%eval #-4] } 30. Kxf4 { [%eval #-4] } 30... Nc6 { [%eval #-5] } 31. c5 { [%eval #-4] } 31... Qd5 { [%eval #-5] } 32. b4 { [%eval #-5] } 32... Qe6 { [%eval #-6] } 33. c4 { [%eval #-5] } 33... Qf6+ { [%eval #-4] } 34. Ke4 { [%eval #-2] } 34... Qd6? { (Mate in 2 → -8.86) Lost forced checkmate sequence. Rad8 was best. } { [%eval -8.86] } (34... Rad8 35. a3 Rfe8#) 35. Kf5? { (-8.86 → Mate in 2) Checkmate is now unavoidable. cxd6 was best. } { [%eval #-2] } (35. cxd6 Kh7 36. dxc7 Rac8 37. Kd3 Ne7 38. c5 Rfe8 39. b5 b6) 35... Qe7 { [%eval #-4] } 36. Kg4 { [%eval #-5] } 36... Qf6 { [%eval #-4] } 37. b5 { [%eval #-4] } 37... Qe5 { [%eval #-4] } 38. Kf3 { [%eval #-4] } 38... Qd4?! { (Mate in 4 → -12.22) Lost forced checkmate sequence. Kh7 was best. } { [%eval -12.22] } (38... Kh7 39. bxc6 Rg8 40. cxb7 Rae8 41. a4 Qf6#) 39. Ke2?! { (-12.22 → Mate in 4) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-4] } (39. Kg2 Kh7 40. Kh2 Ne5 41. b6 Qh4+ 42. Kg2 Rg8+ 43. Kf1 Qf4+ 44. Ke1 Rg1+) 39... Qc3 { [%eval #-3] } 40. bxc6 { [%eval #-3] } 40... Qxc4+ { [%eval #-4] } 41. Ke3 { [%eval #-4] } 41... Qd5 { [%eval #-5] } 42. Kf4 { [%eval #-4] } 42... Qe6 { [%eval #-5] } 43. Kf3 { [%eval #-4] } 43... Qe5 { [%eval #-6] } 44. a3 { [%eval #-4] } 44... Qd4 { [%eval #-4] } 45. Ke2 { [%eval #-4] } 45... Qc3 { [%eval #-3] } 46. Kd1 { [%eval #-2] } 46... Qxa3 { [%eval #-4] } 47. Kc2 { [%eval #-4] } 47... Qxc5+ { [%eval #-4] } 48. Kb3 { [%eval #-4] } 48... Qd4 { [%eval #-4] } 49. cxb7 { [%eval #-4] } 49... Rab8 { [%eval #-3] } 50. Kc2 { [%eval #-3] } 50... Qe3 { [%eval #-3] } 51. Kd1 { [%eval #-3] } 51... Qc3 { [%eval #-3] } 52. Ke2 { [%eval #-3] } 52... Qd4 { [%eval #-4] } 53. Kf3 { [%eval #-4] } 53... Qe5 { [%eval #-4] } 54. Kg4 { [%eval #-4] } 54... Qf6 { [%eval #-4] } 55. Kh5 { [%eval #-1] } 55... Qg7 { [%eval #-2] } 56. Kh4 { [%eval #-2] } 56... Qg6 { [%eval #-3] } 57. Kh3 { [%eval #-3] } 57... Qg5 { [%eval #-3] } 58. Kh2 { [%eval #-3] } 58... Qg4 { [%eval #-3] } 59. Kh1 { [%eval #-3] } 59... Kg7 { [%eval #-3] } 60. Kh2 { [%eval #-3] } 60... Kg6 { [%eval #-3] } 61. Kh1 { [%eval #-3] } 61... Kf5 { [%eval #-2] } 62. Kh2 { [%eval #-2] } 62... Rxb7 { [%eval #-2] } 63. Kh1 { [%eval #-2] } 63... Qg3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.0] } { Draw by stalemate. } (63... Qe2 64. Kg1 Rb1#) 1/2-1/2

