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[Event "rated variant:racingKings game"] [Site "https://adjva4.dpdns.org/ICi7yLcX"] [Date "2026.04.09"] [Round "-"] [White "thinkfast_movefast"] [Black "kumru04"] [Result "1-0"] [GameId "ICi7yLcX"] [UTCDate "2026.04.09"] [UTCTime "14:52:41"] [WhiteElo "2081"] [BlackElo "1965"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-3"] [Variant "Racing Kings"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "adjva4.dpdns.org"] 1. Bd4 { [%eval 0.0] } 1... Kb3 { [%eval 0.49] } 2. Kg3 { [%eval 0.0] } 2... Kc4 { [%eval 0.0] } 3. Qh6?? { (0.00 → -2.96) Blunder. Nxc2 was best. } { [%eval -2.96] } (3. Nxc2 Kd5 4. Nxa1 Kc6 5. Qh7 Rb7 6. Kh4 Rd7 7. Rg8 Kc7) 3... Kd5?? { (-2.96 → 1.01) Blunder. Nb3 was best. } { [%eval 1.01] } (3... Nb3 4. Nxc2 Nxd4 5. Qg7 Rxc2 6. Kh4 Nxe2 7. Kh5 Qxg7 8. Rxg7 Rb6 9. Rh7) 4. Kf4?! { (1.01 → 0.00) Inaccuracy. Nxc2 was best. } { [%eval 0.0] } (4. Nxc2 Nf3) 4... Qa8?? { (0.00 → 2.08) Blunder. Qa4 was best. } { [%eval 2.08] } (4... Qa4 5. Rg8 Rb6 6. Kg5 Rd6 7. Qf6 Qd7 8. Kh6 Kc6 9. R1g7) 5. Bxb2 { [%eval 2.03] } 5... Rxb2 { [%eval 2.31] } 6. Nxc2 { [%eval 2.4] } 6... Kc5?? { (2.40 → 5.40) Blunder. Rxc2 was best. } { [%eval 5.4] } (6... Rxc2 7. Nxc1 Qd8 8. Kf5 Rxc1 9. Rg7 Nf2 10. Qa6 Rc6 11. Qb7 Kd6 12. Kg6) 7. Rg8 { [%eval 4.97] } 7... Qc8?! { (4.97 → 6.77) Inaccuracy. Rb6 was best. } { [%eval 6.77] } (7... Rb6 8. Kg5) 8. R1g7 { [%eval 6.51] } 8... Rb6 { [%eval 6.38] } 9. Kg5 { [%eval 6.08] } 9... Bb2 { [%eval 5.88] } 10. Qg6? { (5.88 → 3.20) Mistake. Rg6 was best. } { [%eval 3.2] } (10. Rg6 Qxg8 11. Rxg8 Ne3 12. Qg6 Ng4 13. Kxg4 Rd6 14. Bg2 Kb6 15. Qh7 Rh6) 10... Bxg7 { [%eval 3.77] } 11. Rxg7 { [%eval 3.23] } 11... Rc6?? { (3.23 → 7.98) Blunder. Qh8 was best. } { [%eval 7.98] } (11... Qh8 12. Bg2) 12. Kh6 { [%eval 7.08] } 12... Kb6 { [%eval 13.72] } 13. Bg2 { [%eval 12.02] } 13... Rd6 { [%eval 13.33] } 14. Kh7 { [%eval 11.44] } 14... Rxg6?! { (11.44 → Mate in 4) Checkmate is now unavoidable. Ne4 was best. } { [%eval #4] } (14... Ne4 15. Qxe4) 15. Bd5 { [%eval #3] } 15... Rf6 { [%eval #2] } 16. Rg8?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Bg8 was best. } { [%eval 0.0] } (16. Bg8 Qd7 17. Kh8#) 16... Qg4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kc7 was best. } { [%eval #1] } (16... Kc7 17. Kh8 Kb8) 17. Kh8# { Game ends by variant rule. } 1-0